Tyrannosaurus Rex Concept

Tyrannosaurus Rex

The Tyrant Lizard of the time of the dinosaurs, Tyrannosaurus Rex uses his strong jaws to crush his foes.

“ROAR!”
:star::star::star:
Role: Damage
Position: Front
Team: Red


Basic Attack: Bites an enemy


Entrance: Walks in


Victory: Roars triumphantly


Defeat: Looks angry


Skills

White Skill: Mighty Roar

Fantastic Damage :sparkles:
Tyrannosaurus Rex roars, dealing X Damage to all enemies and silencing them for 9 seconds.If an enemy is already silenced, a bolt of lightning strikes them, dealing X Damage and stunning them for 11 seconds.

The stun can fail against enemies above level X.
Green Skill: Bone-Crushing Bite

Normal Damage :fist:
Tyrannosaurus Rex bites the closest enemy, dealing X Damage and removing Y Armor.

Blue Skill: Death Drag

True Damage :shield:
Tyrannosaurus Rex bites the closest enemy and tosses them to the ally back line, dealing X Damage to them. If the enemy is below Y HP, they are instantly KO’d

The instant KO can fail against enemies above level X.

Purple Skill: Devilish Eyes

Normal Damage :fist:
Whenever Tyrannosaurus Rex gets damaged by an invisible enemy, Tyrannosaurus Rex becomes “Precise” for 8 seconds. While Precise, Tyrannosaurus Rex’s Basic Attacks deal an additional X Damage.

Red Skill: Tyrant Lizard

Each time Tyrannosaurus Rex deals damage, he gains X Basic Damage. While Tyrannosaurus Rex is healed, 10% of that HP is added to his Max HP.

+X Skill Power
+Y Max HP
+Z Damage from Bone Crushing Bite

Friendships 

Dino-Mite
Tyrannosaurus Rex and Rex
Improved Basic Attacks

Disk Power

+X Basic Damage

Memories

  • Tyrannosaurus Rex’s Basic Attacks deal an additional X Damage to disabled enemies.
    (Plus Y damage per star)

Allies: Jessie, Belle, Miss Piggy


Mighty Minion
Tyrannosaurus Rex and Maleficent
Precise when healed

Disk Power

  • X Armor

Memories

  • Whenever Tyrannosaurus Rex is healed, he becomes “Precise” for 4 seconds.
    (Plus 1.5 seconds per star)

Allies: The Beast, Scar, Moana

5 Likes

Please post all feedback

It is a good concept. I think it is quite OP though.

The stun duration should be decreased or the stun should have a chance to fail to make it less OP.

This one is good.

Because it is True Damage, you need to say something like this:
“If the enemy is below X HP, it is instantly KOed.” or something similar

Precise should either have a chance to fail or the duration should be shorter.

There is a lot going on in this part which makes it OP.

True damage does not work that way.

Hope this helps. Keep working on balancing hero concepts :slight_smile:

2 Likes

Better @Imagineer_V?

Now it is great!

1 Like

Great Concept! Never seen this film (and if I have it’s been a while) but I enjoy all of your concepts @The-Pumpkin-King just phenomenal 10/10 A+

1 Like
PerBlue Entertainment | Terms of Use | Cookie Policy | © Disney