Unconventional Hero (and Memory Disk) Suggestions

This post was flagged by the community and is temporarily hidden.

What why is it flagged polaris!

Wilbur Robinson, a backline Control hero who, through time travel and a bit of Robinson ingenuity, becomes more than capable to make sure your enemies are history.

”That, is an excellent question.”

BASIC ATTACK: Ranged, Wilbur shoots a single bolt of energy from the Dis-Assembler.

WHITE: “One Step Backwards”, Wilbur calls upon Carl to do a fly-by in the Robinson Time Machine. Upon use, the craft swoops down onto the battlefield and hits all enemies closest to the center of the battlefield, knocking them back and dealing Normal damage. This ability also has the chance to “go back in time” and steal one positive buff from the enemy team and immediately apply it to Wilbur.

GREEN: “Dis-Assembler”, Wilbur uses a Robinson brand Dis-Assembler to shoot bolts of electrified energy at the opposition. The discharge hits all enemies “dis-assembling” (destroying) any shields in play, and having a chance to strip any heroes under a certain level of any positive Buffs. Deals a minor amount of Fantastic damage.

BLUE: “Havoc Gloves”, Wilbur uses a pair of Robinson brand Havoc Gloves to send out a shockwave which deals Fantastic damage to all enemies, with a chance to Stun.

PURPLE: “Keep Moving Forward”, Taking the family motto a touch literally, whenever Wilbur utilizes “One Step Backwards,” it applies a Speed and Energy boost to all Ally heroes currently in play.

APPEARANCE: Wilbur’s (and by proxy, Carl’s) appearance is based upon his depiction in “Meet the Robinsons.” The same can be said for his time machine (the red and white prototype “Hero” version), and the gadgets that he utilizes (some of which are present in the video game adaptation).

ENTRANCE: Wilbur flies in via his time machine, hopping out and brandishing the Dis-Assembler gun as Carl takes the driver’s seat, turning invisible as he and the craft fly off.

VICTORY: Wilbur triumphantly pumps his fist into the air, as Carl and the time machine return. Wilbur gets in, and they fly off.

DEFEAT: Wilbur looks uncharacteristically vulnerable as he drops the Dis-Assembler to the ground, his aghast expression accompanied by a step back as he fades. (“I don’t feel so good,” for 500, Alex.)

FRIENDSHIP WITH KEVIN FLYNN: Wilbur’s plan’s for a day of shenanigans and hover-boarding around the City are crushed when (at the request of his dad), he’s forced to spend a day with one of his business partners, Kevin Flynn. Expecting a day of nothing but lecture and cyber-organic philosophy from the former CEO, Wilbur is surprised to find the guru in a bit of a bind. The two ultimately head out into the City to stop a potential revival of the MCP, and Wilbur gains a greater appreciation for his technological predecessors. He also nabs the “Space Paranoids” Disk, which gives a splash effect to his Basic Attack.

——————————————————————

IMELDA RIVERA, a frontline Control hero whose sheer stubbornness allows her to get the upper hand in any situation. With the help of her Alebrije Pepita, her family, and a bit of afterlife magic, Imelda is the sole of any team of heroes (pun intended).

”Never forget how much your family loves you.”

BASIC ATTACK: Melee, Imelda goes to town on the enemy immediately in front of her with her boot.

WHITE: “Cobble Squabble”, Imelda calls upon members of the Rivera clan to assist in the fight, rushing the opposition in a blaze of bones and footwear. This has a chance to Stun and Scare enemies, and deals Normal damage.

GREEN: “Family Blessing”, Imelda pulls out a marigold petal from her dress and casts a blessing over the battlefield…with a hitch. Imelda gets a buff to Defense, Speed, and Attack, whereas her allies are all unilaterally given one of the three.

BLUE: “Pepita from Above”, Imelda whistles for Pepita, who swoops back down onto the battlefield and slashes at the baddies. This deals Fantastic damage, and has a chance to Bleed (AKA, Poison).

PURPLE: “No Strings Attached”, Imelda’s reworked the conditions of her blessing, now granting all members of the party Defense, Speed, and Attack buffs at the same time as her’s. In addition, the blessing now has a chance to Curse enemies .

APPEARANCE: Imelda is wearing her purple dress and cobbler’s apron. Aside from that, she is very, clearly dead.

ENTRANCE: Imelda flies in on Pepita, the Alebrije swooping into the battlefield and flying off as the matriarch lands on the battlefield, brandishing one of her boots as a weapon.

VICTORY: Imelda smugly grins, as Pepita lands beside her and roars.

DEFEAT: Imelda grits her teeth, scowling at the other side and angrily throwing her boot at the ground before fading.

——————————————————————

Ernesto De La Cruz, a frontline Control character whose unbridled charisma (and sneaky tactics) mean that HE will be the only one remembered after a scruff.

BASIC ATTACK: Ranged, Ernesto pulls out his guitar and starts playing, sending sound waves that deal normal/fantastic damage to his enemies

WHITE: “Eye for Talent”, Ernesto scans the battlefield for a fresh source of talent to leech off of and applies a Studied effect on all combatants under a certain level. This causes all heroes affected by this status to be instantly crit’ed by normal damage attacks. Energized by this discovery, Ernesto’s attack speed gains a temporary boost for a few seconds, depending on skill level.

GREEN: “Drink to Your Health”, Ernesto pours out a drink in honor of his newfound opponents…immediately giving all enemies under a certain level an immediate Poison debuff, causing damage over time, the amount increased depending on skill level. With the competition out of the way, he (in turn) gains a correlative health boost. Ernesto pours out a shot on a fixed timer in battle, but has a 50% chance to pour one out immediately at the start of each wave.

BLUE: “Alebrije Assault”, Not one to come to the party alone, Ernesto calls upon his alebrije chihuahuas to stampede upon anyone in his way, bringing an absolutely adorable amount of fantastic damage to anyone they run over. In essence, it operates not unlike Nick Wilde’s “Lemming Rush” ability, with each Assault adding another Alebrije to the pack. The difference is that, whenever one comes running, it randomly applies a random status effect on a party member. Every time an Alebrije is added to the scramble, another party member of the enemy team is targeted for an effect, with a maximum of three.

PURPLE: “Recuérdame”, With the stage set, Ernesto pulls out the stops by performing one of his songs to motivate the party towards victory. This gives the entirety of the party (sans Ernesto) a health and energy buff, at the expense of taking away a major amount of his own health. This has a 50% chance of not hitting Ernesto (at least, as hard), but thanks to his Green ability, he can regain what was lost at the behest of others.

FRIENDSHIP WITH WALL-E: Campaign storyline follows Ernesto trying to help the poor robot pull off a grand romantic gesture for EVE. Shenanigans ensue, and Wall-E is given the “Lover’s Song” Disk, which adds a health buff to his “Energy-In-A-Cup” ability.

2 Likes

I think Imelda’s friendships should be Miguel and either Elastigirl, Hades, or Colette

Please, no necro posting

PerBlue Entertainment | Terms of Use | Cookie Policy | © Disney