Update 2.2 Known Issues

There is a little visual bug in the Hero Menu if you pick Li Shang and put him in his 2nd stance. If after that you pick his white skill, he spins his stick, then slides away and returns from the other side in his 2nd stance.

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I don’t know if this is from 2.2 but I just saw this chonky fellow.


It’s on BlueStacks if that helps.

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BlueStacks ain´t a supported platform tho.

@Polaris are there any plans for making the map more… flexible? The Chapter 33 is kinda accessible only with a big luck (not touching the “Elite” button instead)

I wasn’t sure if it would have anything to do with it though.

It does. It´s a display issue connected to just BlueStacks.

I didn’t record any footage of this, but I think I just saw Kristoff summon Sven mid-battle. And he doesn’t have his red skill unlocked.

I tried performing the bug again, but was unsuccessful in my attempts.

I was using Meg (Sh), Miss Piggy, Linguini (MP), and Elsa (Fr). The enemy lineup was Bogo, Kida, Stitch, and a Cannon. I fought in Chapter 27, Node 7.

I know this is real because I saw Sven when the timer was at 1m and 17 secs, but he ran off a lot earlier when I attempted the battle again. Not a single instance was Sven healed.

What about the red alert for mod ugrades? How do I get rid of that alert without spending upgrade bits?

Looks like Jumba really doesn’t want to wait.


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Yeah… reported this before, no change.

I would say it’s better like this, but then text needs to be changed.

…which is probably easier than changing his behavior. Maybe soon :thinking:

If you click on the upgrade button and then back out of it the icon will only appear on the mod not the hero.

@Polaris I want to ask, is Mr.I’s Armor shred supposed to fade away after some time when he’s dead. Seems kinda illogical to shred the Armor and then it magically appears?

Tested on a bot. Mr.I, Maximus, Jack Sparrow, Basil, Animal.

Yeah, there’s nothing in the skill about it ending after X number of seconds. If he’s still fighting but starts attacking a different opponent, does his first target get back the lost armor after a few seconds?

I’ve tried that. I’ll try again.

@Polaris - Seriously, is there any discussion on getting rid of the mod alert? I’ve tried what Piglet is suggesting, and it doesn’t work for me. Not only does the alert remain on the hero, it remains on the heroes tab.

Remember that bug that Phaldow reported about his team not attacking Gaston?

I think Peter is the issue

The whole enemy team stopped attacking, and Mulan wasn’t able to use her active

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So Peter Pan causes his team not to be targeted by a single enemy?

That could be the issue, yes

And now I’ll see Peter Pan in 2/3 of enemy lineups in challengers tonight. :stuck_out_tongue_winking_eye:

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This is a wording issue since Syndrome is out, but there is still no reason to have Syndrome stop 3".0" enemies. Well the 12.0 seconds could have .0 omitted as well. @Polaris
Same goes for Propelling Force.

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