Update: 3.1.10 Patch Notes

Where’s Little John?

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And Maid Marian?

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Good one! :joy:

So true - looking at the list of friends, very active high power players, that quit playing over last few months. Kind of sad :disappointed:

So true, the few high active players still around just playing musical chairs at this point to keep active guilds going.

Pretty please @Loutre with a king candy on top…. have the team consider this proposal/compromise most players on forums have been bugging about for what seems like a year now.

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At that point it’d be better if they just increase cap ever 2 months (altough 6 weeks sounds good too). Level increase and rank increase can’t be split like that :sweat_smile:

Update day

Когда будет двойной порт?? Уже более 2 месяцев его не было!

Why not? I would disagree as many probably would too, that they can indeed be split like that. I’m not a computer programmer or anything but seems like just a simple “if new chapter even or odd then level increases, if chapter is odd then color increase, where x is chapter number of greater then say chapter 44 (or whatever number is next with this update)” kinda statement can separate the two out.

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Today is Update Day

Yeah I see your point, and I’m not a programmer or anything either. I was just saying that cause so far, they just had a new rank every 5 levels, and I’m not sure they’d make it every 10 levels

Update Day!!

Current Status:
:white_check_mark: Released to Apple Store
:black_square_button: Available in Apple Store
:black_square_button: Released to Google
:black_square_button: Released to Samsung & Amazon
:black_square_button: Available in Google Store
:black_square_button: Schedule server update

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Can’t wait to test the new Shank :grin:

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For a moment I thought you write “Shrek”

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i doubt it’s quite that simple :stuck_out_tongue:

this is based on project managers but could easily relate to users too :sweat_smile:

Video

The Expert (Short Comedy Sketch) - YouTube

Just a question @Loutre.

I saw yesterday the deals raise by 20% on 1-5 servers. That is double of what it used to be (10%). Can the team think about/discuss doubling the addition of free stamina for F2P players?

Because deals raising by more than free stamina does mean advantage for P2W. Thanks.

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I think maybe around some of the Orange levels the rank cap raise was maybe every 8 week instead of every 4 week as there is a gap there if I remember right in terms of there being some ranks there that took 10 levels to get to the next rank level.

So I think the level cap update every 4 week and rank cap update every 8 weeks should work fine :-).

I think it was 6. Honestly, that would be perfectly acceptable even if we got a level raise (for Chapter purposes) every 3 weeks. That way we could possibly get more spots for older and newer heroes alike while not being overly costly?

As much as I like seeing new badges, something must be done with the current system of crafting. It´s just very predictable and highly unfun. I´d say the “complicated crafting” should be abandoned and yellow badges at Y4 or Y5 should consist of 4-5 Y0-Y3/Y4 bits, to create a new base. Red badges should consist of 3-4 bits. And that would be done for like maybe 5 ranks and one of the badges will repeat itself, while adding 3 more bits (for Yellow) and 2 more bits (for Red).

I just really hate the current snowball effect for badges.

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Anyone using apple it’s in the App Store now plus they really need to do something about the icon because they can’t keep using the same characters

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True, might have been the case yeah. And for your idea of level cap raise ever 3 week and rank cap raise every 6 week I would be up for :-). Think rounder numbers in terms of month might technically be better though.

The main problem is that the most expensive badges have now started to cost 2000 bits, which raw stamina wise is 48000 stamina, over 50000 until the newest badges costs has gotten down to around 6 stamina.

While of course each badge doesn’t cost 2000 bits or 48000-ish stamina, but it overall depends on how many resources you have from before so the more resources you the easier its to lower the raw cost.

F2P can’t even keep up with 10 characters all that easily badge wise with the current costs and we need 15 characters for Coliseum and Guild War, so F2P can’t keep up at a basic level which isn’t a good monetization incentive as players are more likely to “rage quit” than necessarily play in the long run.

So yeah, the badge and stamina economy balance should definitely be looked at.

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