Update 5.7.01-A Patch Notes

If you couldn’t do thing right, you should slow down update. Every time the new update comes out, there is always some big issue. Either the game is lagging Or some functions are broken. I am wondering if you guys want to destroy the game. Or just the management is so dumb to understand the quality of game is the essential to attract the players.

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At this point it’s best to ignore them cause they probably want attention so just calm down & ignore them.

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We’re investigating what’s happening, it seems confined to Server 1, but for everyone with multiple accounts it’s likely causing a greater issue. I’m sorry! At the moment I don’t have more info except that we’re working on it.

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Thank you for looking into it

The most important thing right now is, when can we expect the fix for these lag and bug?

Everything takes too long to address and that is not good. At all. You guys always ask us to understand but do you even understand how these things annoy and frustrate us? How long do we have to keep up with this?

And please, fix the elite bug! I’m saying this with all due respect. If you come to the game, you will see it is total chaos during lag

And war is starting soon…

The lag came with new rank and new badge recipe. Look at them. And simplify them. Why is it so hard to do that? Cut down bits needed from 50 to 5 and I’m sure the game will be much smoother. I have a feeling, not like you don’t know what to do, more like you don’t want to do it… Reason, well, we all know the reason




@TheGrillFather
Wouldn’t it be more beneficial for E6 and above bits if there were only 4 instead of 6?

Two for the last badge, two for the other badges?

Cause rn first badge bit in Ch77 is used in 3 badges, second one is used in 2 badges and third one is used in 1 badge and the last one in 77-19 as you can see… in none.

@TheGrillFather and my question remain unanswered? You don’t like to answer or what’s the reason?

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And it doesn’t help that her red skill causes her to take damage when she attacks.

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There’s no need to insult myself or my team. Next time, please be kinder in your feedback. As for issues coming after updates, the live game sees issues that may not appear when we test them in other servers due to edge cases we might not consider, or because the live game simply has a lot more players doing things at the same time.

As I’ve talked about before, DH is an old game, and when games are released, their longevity sometimes aren’t in the forefront of development when we’re trying to hit deadlines. Unfortunately, we run into issues that the base game was not meant to support, which causes issues down the line when we do QoL changes.

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It would kinda be nice if the change with E5+ badges was accompanied with eliminating some badges from crafting trees at around Y12-Y19, rank by rank.

I mean if you want the top badges to be costly above everything - let’s be it, but the lower end should be more accessible, similarly to guild war bonus perks.

Also, can’t help it but I’d still like to see the change of having the original badges in the crafting of their platinum versions. Would make many useless badges go back into the game.

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@TheGrillFather I assume the game is also somewhat grilling our devices besides grilling the server. Cause I tried the (not recommended) BlueStacks Emulator and the game plays… well not really too well, but it isn’t anywhere near as laggy as my phone so.

Anyway, didn’t the pink exclamation marks just come back… again? If I remember well that was a great source of lag in the past.

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We have an overview of what we’d like to do to improve game health around badges, but taking the dev time to do it is where we’re falling short at the moment, as we’re full force in working towards hero balance!

And it continues to be! We haven’t pushed that fix to live yet, as we need to test it to make sure it’s not causing underlying issues.

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I mean… there are 13 badges per rank and only 7 really need some improvements.
What I thought about is - focusing on those 7 “problematic” badges of say Yellow+12 during the time between cap raises.
The stamina buy increases between rank caps could be made like 70% lower than they are since the change will already reduce some of the requirements.

Then after the cap raise take the 7 badges that need improvements of Yellow+13 and so on. Due to the connections it will go… well, not too quickly, but lower over time in the bottom and top will be higher as is needed for stamina economy.

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The reason i dont use stamina is, it only does 10, not 100 nor a 1000, just 10, no slider to use, its a repetitive strain injury waiting to happen , with all the pressing of button[quote=“The_Real_Numi, post:27, topic:2171032, full:true”]

Btw is this also the reason why you didn’t give us a get more stamina bonus event throughout the entirety of Christmas and New Year celebrations? Cause that was a pretty eh move.
[/quote]

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