“I mean, technically, it’s not magic. It’s alchemy, but yeah don’t don’t sweat it”.
Name: Varian
Origin: Tangled the series.
Varian is a midline control character on the yellow team.
Stars: 1
Basic attack: See passive.
Entrance: If inside the Automaton it simply stops fighting and stands in place. If outside the Automaton Varian does a dorky dance.
Defeat: If inside the Automaton it fails and falls to the floor whilst Varian yells in anguish.
If he’s out of the Automaton he just yells.
White Skill: Robotic rumble (Fantastic/True damage)
Passive: Varian begins battle piloting the Automaton. The Automaton fights by firing ranged lasers that deal fantastic damage instead of normal damage. The lasers also ignore reflect and shields. The first time the Automaton reaches 0hp Varian ejects himself and lands in his teams backline. The Automaton then charges into the enemy team and explodes dealing true damage in an area. Varian will then remain in his teams backline and fight by throwing vials that deal fantastic damage instead of normal damage and have a chance to place a random debuff or disable on targets when hit.
Active: If Varian is inside the Automaton he will fire a massive laser that deals true damage to all enemies and applys pierce to them. If Varian is outside the Automaton he will throw a handful of vials at the most wanted enemy dealing fantastic damage and encasing them in amber stunning and sapping them for 12 seconds.
Green skill: Quiet!
(This skill has the same function regardless of Varian being in the Automaton or not).
Varian yells in frustration silencing all enemies for 10 seconds , applying 2 stacks of weakness to them and knocking them back.
The weakness application has a chance to fail against enemies above level X.
Blue skill: Science not magic.
(This skill has the same effect regardless of Varian being in the Automaton or not).
Once every 3 seconds Varian duplicates any 2 debuffs or disables on an enemy to that enemies entire team. The Automaton will always super crit enemies that have recieved at least 1 debuff or disable in this way. When outside the Automaton Varians basic attacks extend the length of debuffs or disables applied in this way.
Purple skill: Royal Engineer.
Varian heals himself every time he damages 2 or more enemies with the splash damage from his basic attack when out the Automaton. Varian also grants himself and his allies X skill power every time he extends the length of a debuff or disable with his basic attack. Varian and his allies keep this skill power increase from wave to wave.
Red Skill: Ready as I’ll ever be (Fantastic damage)
Varian now deals X fantastic damage when he uses “Quiet!”. Varian will now negate the first 3 slows that are applied to himself or his allies and apply them to the enemy that was attempting to apply them instead. The first time Varian is reduced to 10% of his max hp he respawns the Automaton and re-enters it. This can only happen once per wave. Varian is invincible whilst re-entering the Automaton and for 5 seconds afterwards.
Battle Badge:
When silence is applied to allies:
- Max hp
- Basic damage to yellow team allies.
Team shield when reduced to 10% of max hp.
Friendships:
Varian and Flynn.
Allies: Maximus , Bunsen and Beaker , Malificent.
- Damage to “Quiet!”
- Max hp
The Automatons lasers now decrease enemy attack speed by 35%.
Varian and Fairy Godmother.
Allies: Manticore , Ian lightfoot , Barley Lightfoot.
- Reality
- Armour
- splash damage on Varians out of Automaton basic attack.
Varian now energises his allies for X seconds after successfully damaging 2 or more enemies with his out of Automaton basic attack.