Very Merry Double Concept

Merry Christmas Everybody! Enjoy this double concept as a nice little gift!

Macaron Cookie


“Let’s go! Ba dum tsss!”

Everybody line up! The parade is about to start! Macaron Cookie starts up a parade to help allies keep up with the tempo.

Stars: :star:
Role: Support
Position: Middle
Trial Team: Red
Entrance: Walks into position and warms up, ready for battle
Victory: Twirls around and smiles at the player
Defeat: Rests head on drum
Attack: See Passive

White Skill: Animal Parade (Normal Damage)
Passive: Instead of dealing damage, Macaron calls in one of her macaron animals with each basic attack. Macaron Cookie can have a max of 7 at a time.

Active: Macaron begins the parade and the animals march through the enemies, dealing X damage per macaron. Allies gain 150% attack and movement speed and X basic damage per Macaron acclimated.

Green Skill: Classic Castanets (Normal Damage)
Castanets, Macaron Cookie’s pet, will occasionally appear and create two sets of Christmas Jellies. The first set heals allies X HP and grants them a random buff that lasts for 5 seconds. The second sent floats over the enemies, dealing X damage per jelly.

Castanets will appear once every 10 seconds and will still use this even if Macaron is frozen, stunned, or silenced.

This is what Castanets looks like:


Blue Skill: Stay In Line
Macaron encourages allies to stay in line, cleansing them off all debuffs and granting them 4 stacks of “Hardy”. Each stack of “Hardy” blocks one debuff from being applied and is then removed.

The Hardy buff has a chance to fail against enemies above level X.

Purple Skill: Light Steps
Macaron Cookie is immune to slows. Once every 12 seconds, if an Ally would be slowed, Macaron Cookie absorbs it instead and grants her ally X Skill Power.

Red Skill: Follow The Beat
For the first 10 seconds of each wave, Macaron Cookie and allies have their Attack Speed increased by 25%.

For each stack of Hardy an ally has, they are healed for 10% more HP up to a Max of 50%.

The additional Heal is less effective on allies above level X.

Additional Stat Boosts:
+X Damage to “Animal Parade”
+X Max HP
+X Tenacity

Friendship Disks:

Sugar Plum Shakeup
Boost Ally Damage While Faster
+X Armor to allies while their attack or movement speed is increased.
+X Max HP
• Allies deal 20% (+20 per star level) more damage while their attack or movement speed is increased

Macaron-Judy Hopps
One Wild Parade
Buffing Basic Attack
+X Skill Power
+Macaron Cookie grants the ally with the least reality X reality with each basic attack
• When Macaron preforms a basic attack, she heals the ally with the lowest HP equal to 7% (+7 per star level) of her skill power.

Marshmallow Cookie


“Tan-tan! Let’s begin the parade!”

Left! Right! Left! Right! Marshmallow Cookie leads the way for allies with her well schooled Sugar Guards.

Stars: :star: :star:
Role: Damage
Position: Front
Trial Team: Red
Entrance: Arrives into position and gets trumpet out
Victory: Poses and winks at the player
Defeat: Plays a poor note in shame, like Gonzo
Attack: Plays her trumpet and notes fly out and target the enemy

White Skill: Sugar Parade (Normal Damage)
Marshmallow Cookie begins the parade and Sugar Guards will March forward to the other side, dealing X damage and remove 2 “Hardy” stacks per Sugar Guard.

Marshmallow Cookie also grants herself and allies a shield with X HP that lasts 9 seconds.

Green Skill: Loud And Proud (Fantastic Damage)
Marshmallow Cookie plays a loud note on purpose, dealing X damage to the three closest enemies and silencing them for 10 seconds.

Blue Skill: Sugar Shako
Once Marshmallow Cookie falls below 50% of her Max HP, she commands her allies to keep marching, granting them 300 energy and making them “Energized” for 10 seconds. Allies energized by this hero will gain 80 energy when they preform a basic attack.

The amount of energy granted is reduced on allies above level X.

Purple Skill: Mighty March
While parading with “Sugar Parade” the Sugar Guard transfers all debuffs on allies onto enemies damaged.

This has a chance to fail against enemies above level X.

Red Skill: Keeping The Tempo
While allies are energized, their attack and movement speed is increased by 75% and their damage dealing skills will deal 75% more damage.

For each stack of “Hardy” removed, “Sugar Parade” will deal X more damage, up to a max of X. This buff is carried from wave to wave.

The bonus damage is reduced on allies above level X.

Additional Stat Boosts:
+X Armor
+X Basic Damage
+X Damage to “Loud And Proud”

Friendship Disks:

Grand Finale
Stun When Hardy Removed
+When an enemy consumes a stack of “Hardy”, they are dealt X damage.
+X Skill Power
• When an enemy loses a stack of “Hardy” they are stunned for 1 (+1 per star level) second(s).

Very Merry March
Allies Gain Reflect When Threatened
+X Max HP to Marshmallow Cookie and Damage role allies
+X Armor to allies
• When an ally falls below 30% of their Max HP, they gain Reflect for 3 (+1 per star level) seconds. Heroes with Reflect prevent 100% of damage they would take and instead return that damage back at the enemy who dealt the damage. Reflected damage cannot be dodged. This triggers once per wave.
• Allies heal 15% (+15 per star level) of the reflected damage.


Feedback is appreciated! And also have a happy new year! (I hope.)

Just pushing this up so people can see!

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