The last version of these two characters received a lot of backlash for a certain mechanic, which is why I’m reposting the ideas without it!
Feel free to ask questions and give constructive feedback.
Hero: Lena Sabrewing
From: Ducktales (2017)
Type and Position: Midline Support
- White Skill (Powers For Good):
Active: Lena silences the enemy with the most energy and the enemy with the most skill power for 11 seconds, shields all allies for x HP, and gives all allies 250 energy. If the enemy with the most skill power and energy are the same, the silence length increases to 20 seconds. - Green Skill (Learning to Love):
Lena targets her power onto herself, giving her 400 energy and healing herself for an initial x amount and her nearby allies for x HP each second for 5 seconds. The heal over time includes herself if she has a debuff applied to her. - Blue Skill (You Want Magic?):
Lena gathers her power, shooting a beam of magic from her entire body across the field, damaging all enemies for x damage, and sapping all enemies for 11 seconds. If an enemy is already silenced, the silence duration is extended until the sap is gone.
[Fantastic Damage] - Purple Skill (She’s Mine!):
Lena gains x skill power every time she performs a skill. Allies receive x armor each time they are damaged. 25% of this armor increase is carried from wave to wave. - Red Skill (Consequence of Goodness):
Every time Lena performs a skill, she gains an extra 100 energy.
Additional Stat Boosts:
- +x reality
- +x damage done to sapped enemies
- +x HP to all ally shields
Friends and Friend Disks:
- Lena and Webby: Lena gains 50 energy every 6 seconds per ally KO’d until she is the last remaining ally. (-1 second per star added)
+x health
+x skill power per ally KO’d
+x shield health per ally KO’d - Lena and Ian Lightfoot: “Learning to Love” now removes all debuffs from Lena and grants her reflect for 1 seconds per debuff she removes. (+1 second per star added)
+x reality
+x reality per debuff removed
—Extra Details:
- Lena’s character model would be based on the final Lena model of the Ducktales (2017) series.
- Attack Animations:
For each skill, Lena would change for an instant to the character model that is first shown in episode 8 season 3, time stamp 19:25;
For “Learning to Love”, Lena would put both of her hands on her heart and looks down with a sincere smile;
For “You Want Magic?”, Lena would rise off the ground with her eyes full of blue light and shoots a magic beam from herself, as seen in episode 8 season 3, time stamp 19:40;
For her active skill (Power For Good), she’ll stay on her basic stance, but morph into her blue form for an instance. - Her basic attack would be shooting an energy blast from her hands.
Hero: Webby Vanderquack
From: Ducktales (2017)
Type and Position: Midline Control
- White Skill (You’re Not a Player, You’re a Pawn)
Active: Webby puts on her infrared goggles and quickly carries out a sneak attack on the enemy with the most buffs, removing the buffs and applying 1 stack of fatigue per buff removed, and increasing her skill power per buff she removes by x amount. This attack does x damage. Webby will prioritize the closest enemy if multiple enemies have equal amounts (regardless of duration). If no enemies have buffs, she targets the enemy with the least health and gains 400 energy.
[True Damage] - Green Skill (Just Like Her Granny):
Webby flying-side-kicks the enemy with the most health, knocking them back, dealing x damage, and stunning them for x seconds. On the way back, Webby backflip kicks the closest enemy to her, landing her back in position and dealing x damage, as well as knocking them back.
[Basic Damage] - Blue Skill (Power of the Friendship Bracelet):
Every time Webby performs a skill, she gains x reality. When an ally is debuffed, Webby heals them for x health over 3 seconds. - Purple Skill (Battle Ready):
Whenever Webby does damage with her basic attack, she studies the enemy hit (up to 1 studied enemy at a time) until the end of the round.
The study has a chance to fail if the enemy is above level x. - Red Skill (This Is the Attack):
When performing “You’re Not a Player, You’re a Pawn”, Webby prefers to target invisible enemies. If the invisible enemy also has buffs, Webby will gain an extra 300 energy and deal an extra x damage.
Additional Stat Boosts:
- +x Tenacity
- +x Basic Damage or Crit Damage
- +x Skill Power or Evasion
Friends and Friend Disks:
- Webby and Scrooge: Each time an ally is KO’d, Webby gains 5% attack speed. (+5% per star added)
+x reality to all allies when an ally is KO’d.
+x skill power and x tenacity when Webby is the last ally remaining. - Webby and Joy: Each time an ally is KO’d, Webby gains 1 stack of hardy. (+1 stack per star added)
+x reality
+x basic damage
Webby gains x skill power per ally KO’d.
—Extra Details:
- the infrared goggles are from season 1 episode 3 of Ducktales (2017), Day Trip of Doom, in the opening scene.
- Attack Animations:
The attack animation of “You’re Not a Player, You’re a Pawn” can be a leg sweep or a backflip kick, but she would teleport/phase behind the enemy that she targets and then back to her position after the attack is done;
The animation for Battle Ready can be from episode 23 season 3, time stamp 20:30;
Her basic attack could be her jumping to the front line and throwing a punch and back hand springing to her position.
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These are some of my favorite Disney characters and hopefully they can be brought to Disney heroes at some point in the future. Devs, let me know what you think as well! Like the idea? Hate the idea? Let me know why.