Weekly Challenge bug (Boss tech)

So which is it? :stuck_out_tongue:


Don’t say ‘both’! Most people in our guild aren’t terribly enthused by Invasion rewards (plus enemies getting harder every cap raise) and would never spend that much Boss Tech in a given week.

2 Likes

Even just doing 3 boss hits for 6 days (and 18 breaker fights) is more than enough to complete this challenge @ 5000 boss tech. That shouldn’t be too much of a stretch for even the most invasion-averse :slight_smile:

But yeah, don’t know what’s up with the point discrepancy.

Nope, many of my guildmates wouldn’t do even that much. And I can’t blame them - lots of work for meh rewards (after the uneeded nerf).

I can’t agree that that’s a lot of work.

In fact, you don’t need to do 18 breaker fights - just 9 should be enough. We can now ‘Quick Fight’ up to breaker level 10 so really, that doesn’t take any longer than doing 9 raids.

18 boss fights - 3 a day - don’t even have to be battled, you can hit it & retreat in 1 second and it’ll still count, therefore the power of team makes no difference.

Then splurge the boss tech on whatever in the shop after 6 days - challenge done!

This particular challenge might not be much work for players like me or you, but it is for most players, and Invasion overall for sure. But I don’t want to argue with you, since I can totally agree… (Hint hint I’m just trying to get people to agree that the nerf to the rewards wasn’t necessary :D)

I didn’t know retreats counted in boss fights, are you sure about that? I mean, now that I think of it they should, since if you run a weak hero and get killed immediately, it still counts for rewards with no damage done.

yep :slight_smile:

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