So which is it?
Don’t say ‘both’! Most people in our guild aren’t terribly enthused by Invasion rewards (plus enemies getting harder every cap raise) and would never spend that much Boss Tech in a given week.
So which is it?
Even just doing 3 boss hits for 6 days (and 18 breaker fights) is more than enough to complete this challenge @ 5000 boss tech. That shouldn’t be too much of a stretch for even the most invasion-averse
But yeah, don’t know what’s up with the point discrepancy.
Nope, many of my guildmates wouldn’t do even that much. And I can’t blame them - lots of work for meh rewards (after the uneeded nerf).
I can’t agree that that’s a lot of work.
In fact, you don’t need to do 18 breaker fights - just 9 should be enough. We can now ‘Quick Fight’ up to breaker level 10 so really, that doesn’t take any longer than doing 9 raids.
18 boss fights - 3 a day - don’t even have to be battled, you can hit it & retreat in 1 second and it’ll still count, therefore the power of team makes no difference.
Then splurge the boss tech on whatever in the shop after 6 days - challenge done!
This particular challenge might not be much work for players like me or you, but it is for most players, and Invasion overall for sure. But I don’t want to argue with you, since I can totally agree… (Hint hint I’m just trying to get people to agree that the nerf to the rewards wasn’t necessary :D)
I didn’t know retreats counted in boss fights, are you sure about that? I mean, now that I think of it they should, since if you run a weak hero and get killed immediately, it still counts for rewards with no damage done.
yep