I suggest to allow us to gain Team XP even after reaching the current Max TL. And when we get enough to level up, the XP will reset to zero and we just get bonus stamina (as though we are leveling up) instead. The TL however will remain the same. When the max TL is raised, the remaining XP will just go back to contributing to leveling up the TL.
I do wish that the team exp would be converted into SOMETHING after reaching the level cap. I still do my dailies because of their other rewards, and the guild points in particular. But it does make me sad that the team exp just goes down the toilet. I have a few ideas for the excess team exp:
- Convert to gold
- Convert to hero exp potions (Gatorade bottles, as my wife calls them)
- Create another point system that once you get a certain amount, you can trade it for a diamond crate.
- Let it just continue to build up, and when the cap is raised, let half go towards team levels. I.e. If you are capped at 80 and you build up say 20k exp beyond that, then when the cap goes up you automatically have 10k and you jump up to level 82 immediately.
- Get tokens instead of exp (any tokens, even CW…or possibly a new shop entirely: the EXP shop).
- Convert to free skill points
- Let the excess exp trigger temporary buffs at certain thresholds: e.g. Every 3000 exp over, you get an extra 10% damage in CW for a day, or maybe an extra 10% gold from campaign for a day, etc.
I’m sure some of those could have game breaking potential, so I’m encouraging you to imagine them being done in a reasonable and fair way.
A relevant topic for advanced players.
Good topic, it would be great if we could achieve something; anything with the team level XP we can no longer earn. Even something as little as some extra coins, or being able to get a free gold crate after accumulating a certain amount.
Seems like a waste no longer being able to accumulate it. (Especially when Surge & City Watch opponents miraculously have higher levels then we possibly can)
Good thoughts., I love this concept
Also by implementing this seemingly simpler thing, it will also relieve PerBlue of some pressure of constantly having to increase the max TL. It is usually when players reached the max TL that they feel the game starts to get monotonous and leave.