So I was doing some thinking and analysis, and I came to a serious concern, which led me.to this question… If you are going to keep drop rates at 20% or less per campaign, why up the cost of stamina for every new chapter, while keeping the drops the same instead of upping the drops? Are you banking on the incompetence of players for profit? Spend more being the answer to all problems? Or could you steal a page from Dragonsoul, which was my all time favorite game, until GREEd took it over, and change all campaign costs to either 6 or 8 stamina, and compensate us all with some x60 stamina’s and a double drop weekend? Isn’t there enough heroes and rarities to still make money?
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