Zelkiiro's List of Character Refresh Concepts Hooray!

Thank You : )

I mean it’s such a strong ability it’s all she ever needed to be good. The rest is just garnish.

Will never happen.

Lmao.

You ever take a look at the numbers on Wakkatu? 7x more damage still means it does half the damage of Milo’s Blue skill. :V

1 Like

I think all her other skills can be useful

Her white skill charms are good

Her green skill heals her

Her blue skill’s silence is great

Her purple skill was listed above (Deep Link)

And everyone is better with a red skill

I think it could happen.

1 Like

the “+2 per Red Skill Level” won´t happen, to be precise… you can be lucky if they ever change it to +1.

@Zelkiiro Well some stats and skills weren’t even close to this “update” but at least I think it improved more than Buzz’s update and the jasmine disk improved quite a bit, the other just a little.

But nothing like Shank or Syndrome.

New Refresh Concept: Hank & Dory

So, Hank & Dory have a pretty good kit, but the numbers are too low and a few tweaks here and there will really make them shine. Let’s get right into it!


The Refresh

Base Stats

  • Basic Damage increased by 100%
  • Skill Power increased by 90%
  • HP increased by 75%

Skills

:white_circle: White Skill - Crafty Camouflage

  • Invisibility duration increased to 6 seconds
  • New effect: Damage taken decreased by 90% while Invisible
  • New effect: Basic attacks deal extra Fantastic damage to all nearby enemies

"Hank becomes camouflaged, turning Invisible for 6 seconds. While Invisible, Hank’s basic attacks deal X additional Fantastic damage to all nearby enemies and Blinds them for 9 seconds.

While Invisible, all damage Hank takes is reduced by 90%.

The Blind has a chance to fail against enemies above level X.

:green_circle: Green Skill - Inked

  • Increased damage by 125%
  • Now hits all enemies

“At the start of each wave, Hank & Dory swing into the enemy line, dealing X damage to all enemies and Blinding them with ink for 14 seconds when they land.”

:large_blue_circle: Blue Skill - Whale Call

  • Increased damage by 150%
  • Now simply targets the furthest enemy and others nearby

“Dory speaks in Whale, calling one of her whale friends to slap its tail at the furthest enemy, dealing X damage to them and other nearby enemies. Enemies hit by this ability are then Stunned for 12 seconds.”

:purple_circle: Purple Skill - A Bit Forgetful

  • Increased healing by 50%
  • New effect: Hank now also gains 4 stacks of Hardy

"When Hank & Dory are hit by a disable, Dory forgets what just happened, Cleansing them of all debuffs, granting them 4 stacks of Hardy, and healing them for X HP over 6 seconds.

This ability can only be used every 8 seconds."

:red_circle: Red Skill - Just Keep Swimming

  • Increased healing by 50%
  • Initial Hardy increased to 5 stacks
  • Basic Damage bonus increased by 200%
  • Skill Power bonus increased by 150%
  • Reality bonus increased by 150%

"Hank & Dory and their allies have a 30% chance to avoid any Study or Scare effect, and they heal for X HP whenever they do.

Hank & Dory begin each wave with 5 stacks of Hardy.

Dodging Study or Scare effects has a chance to fail against enemies above level X."


Friend Campaign Disks

Disk #1 - Rafiki

  • Current Level Effect: Basic Damage bonus increased by 150%
  • Added Level Effect: +X HP healed each time an enemy is Blinded
  • Current Star Effect: Disabled enemies take 15% (+15% per additional star) more damage

Disk #2 - Winnie the Pooh

  • Current Level Effect: Bonus HP effects combined
  • Added Level Effect: +X Skill Power
  • Current Star Effect: Allies gain 1 (+1 per additional star) stacks of Hardy when A Bit Forgetful is triggered
  • Current Star Effect: The cooldown of A Bit Forgetful is reduced by 0.6 (+0.6 per additional star) seconds

I haven’t touched them in a LONG time, but last time I did their Pooh disk was still bugged and often didn’t give hardy to anyone. If it still is, which I think is likely, they’d need that bugfix too

1 Like

New Refresh Concept: Woody

…Are you kidding me? Like, are you actually kidding me? Sigh. Strap in, boys, we’ve got a lotta work to do…


The Refresh

Base Stats

  • Basic Damage increased by 80%
  • Skill Power increased by 75%
  • HP increased by 90%

Skills

:white_circle: White Skill - Giddy-Up

  • Increased Basic Damage bonus by 300%
  • Increased Attack Speed bonus to 150%
  • Increased duration to 9 seconds
  • Now scales with Basic Damage
  • New effect: While active, Woody and allies are immune to Slows

“Woody invigorates his allies, granting himself and allies X Basic Damage and 150% increased Attack Speed for 9 seconds. While this effect is active, Woody and his allies are immune to all Slow and Snare effects.”

:green_circle: Green Skill - Lasso

  • Now deals Normal damage based on Skill Power
  • Initial cooldown reduced to 3 seconds, and total cooldown reduced to 10 seconds

"Woody lassos the furthest enemy, dealing X Normal damage and pulling the target towards him.

The pull has a chance to fail against enemies above level X."

:large_blue_circle: Blue Skill - Favorite Deputy

  • Charm duration increased to 8 seconds
  • Initial cooldown reduced to 1.5 seconds, and total cooldown reduced to 8 seconds
  • New effect: The Charmed enemy now Distracts all other enemies and gains 200% Attack Speed for the duration

"Woody deputizes the enemy with the highest Skill Power, Charming them for 8 seconds. While Charmed by this ability, the target Distracts all other enemies and gains +200% Attack Speed for the duration.

The Charm has a chance to fail against enemies above level X."

:purple_circle: Purple Skill - Bullseye

  • Increased healing by 1000%
  • Duration increased to 8 seconds
  • New effect: Bullseye target cannot Dodge or Evade any attacks

"Woody’s basic attack marks the enemy hit with a Bullseye for 8 seconds, causing allies’ attacks to heal them for X HP when they hit an enemy with Bullseye.

Enemies affected by Bullseye cannot Dodge attacks and do not benefit from Evasion."

:red_circle: Red Skill - Round 'Em Up

  • Level requirement removed
  • New effect: Woody’s basic attacks now also hit enemies close to the primary target and deal additional Level-based damage

"Enemies affected by Bullseye also cannot gain any buffs.

Additionally, Woody’s basic attacks now also hit enemies next to the primary target and deal X extra damage."


Friend Campaign Disks

Disk #1 - Buzz Lightyear

  • Current Level Effect: Increased bonus Skill Power by 1400% and now also affects allies
  • Added Level Effect: +X Armor
  • Added Level Effect: Enemies hit by target Charmed by Favorite Deputy take X additional Fantastic damage over 6 seconds
  • Current Star Effect: Woody gains 200 (+200 per additional star) Energy when a Bullseye’d enemy is KO’d

Disk #2 - Jessie

  • Current Level Effect: Increased bonus Skill Power by 1500%
  • Added Level Effect: +X Basic Damage
  • Current Star Effect: Lasso will be used at the start of the wave, and Lasso now also Stuns its target for 2 (+2 per additional star) seconds

could you do a Minnie Mouse refresh

Please do. I want her to help my team not make better ones look even better.

Also just as woody needs, a refresh.

Do a launchpad mcquack refresh

Can u do a Evil Queen refresh?

Evil Queen and Minnie are mostly fine, maybe in need of a Stat Refresh as opposed to a full-blown production. Launchpad, however…

New Refresh Concept: Launchpad McQuack

Oh, geez. Talk about a do-nothing character. Right now, once he enters the battle and is reduced below 50% once, all he can do for the remainder of the fight is punch and ult. And he’s not even any good at either. Laaaaaame. Time for a desperately-needed tune-up!


The Refresh

Base Stats

  • Basic Damage increased by 100%
  • Skill Power increased by 100%
  • HP increased by 85%
  • Base attack speed increased by 20%
  • Base movement speed increased by 20%

Skills

:white_circle: White Skill - Flare Up

  • Increased healing by 100%
  • Energy gain increased to 350
  • Blind duration increased to 14 seconds
  • This ability now triggers both benefits at once
  • New effect: This ability now also deals Normal damage to all enemies

"Launchpad fires a flare gun up into the sky, Blinding enemies for 14 seconds and calling down supply crates. The supply crates heal Launchpad and allies for X HP and grants them 350 Energy, while also dealing X Normal damage to all enemies.

The Energy gain is reduced on allies above level X."

:green_circle: Green Skill - Fiery Crash

  • Increased damage by 200%
  • Increased splash radius by 150%
  • Increased Stun duration to 10 seconds
  • New effect: Affected enemies now also take 300% of the initial damage as Fantastic damage over 6 seconds

“At the start of each wave, Launchpad crashes his plane onto the field, dealing X damage to enemies in the area and Stunning them for 10 seconds. Affected enemies also take an additional X damage over 6 seconds.”

:large_blue_circle: Blue Skill - Autopilot

  • Increased self-healing by 100%
  • Increased Basic Damage buff by 50%
  • Blind duration increased to 8 seconds
  • This ability now has a 12-second cooldown and a 4-second initial cooldown

“Once every 12 seconds, when Launchpad falls below 50% of his maximum HP, he strikes a pose to heal himself for X HP, gives allies X Basic Damage for 10 seconds, and Blinds all enemies for 8 seconds.”

:purple_circle: Purple Skill - Smooth Landing

  • New effect: Allies are healed when they damage Blinded enemies

"Launchpad increases all allies’ maximum HP by X.

Additionally, Launchpad and his allies are healed for X HP when they deal damage to a Blinded enemy."

:red_circle: Red Skill - Flying In to Fight

  • Removed level requirement
  • Basic Damage buff increased by 150%
  • Skill Power buff increased by 100%
  • Increased buff duration to 10 seconds
  • Bonus Max HP and Skill Power increased by 100%
  • New effect: The crates from Flare Up also grant 5 stacks of Hardy to allies and 5 stacks of Fatigue to enemies

"When Launchpad uses Flare Up, the ally with the lowest current HP becomes Invincible for 5 seconds. All other allies gain X Basic Damage and X Skill Power for 10 seconds.

Additionally, the supply crates from Flare Up also grant 5 stacks of Hardy to Launchpad and his allies as well as 5 stacks of Fatigue to all enemies."


Friend Campaign Disks

Disk #1 - Hiro Hamada

  • Current Level Effect: Bonus Max HP increased by 80% and now applies to Launchpad and all allies
  • Current Level Effect: Bonus Skill Power increased by 90% and now applies to Launchpad and all allies
  • Current Star Effect: Stun length duration now applies to Launchpad and all allies

Disk #2 - Darkwing Duck

  • Current Level Effect: Bonus Basic Damage increased by 150%
  • Current Level Effect: Bonus Armor increased by 300%
  • Current Star Effect: Reworked
  • New Star Effect: Allies’ basic attacks deal 25% (+15% per additional star) additional Fantastic damage for the first 3 (+3 per additional star) seconds of each wave
2 Likes

Thanks, flare up doing damage was something I thought of too

New Refresh Concept: Animal

Animal fulfills a very important niche: Backliner attack speed support. But right now, he’s far too squishy and takes a little too long to get started to fill his role with any competence. Also, the rest of his support kit is somewhat lacking. Justice for Animal!


The Refresh

Base Stats

  • Basic Damage increased by 50%
  • Skill Power increased by 50%
  • HP increased by 80%

Skills

:white_circle: White Skill - In the Groove

  • Increased Basic Damage buff by 100%
  • Increased Attack Speed buff to 150%
  • Increased duration to 9 seconds
  • New effect: While under the effects of this ability, Animal and his allies are immune to Slow and Snare effects

"Animal launches into a blistering drum solo, increasing his and allies’ Attack Speeds by 150% and granting them X Basic Damage for 9 seconds.

While under the effects of this ability, Animal and his allies are immune to Slow and Snare effects."

:green_circle: Green Skill - Blast Beats

  • Increased damage by 100%
  • Now hits all enemies
  • Initial cooldown reduced to 1.5 seconds and total cooldown reduced to 8 seconds

“Animal bangs his drums with force, sending out a shockwave that deals X damage to all enemies and knocks them back.”

:large_blue_circle: Blue Skill - Tempo Tantrum

  • Increased healing by 150%
  • Initial cooldown reduced to 4 seconds and total cooldown reduced to 11 seconds
  • New effect: Animal becomes immune to debuffs for 5 seconds
  • New effect: Allies are also Cleansed

"Animal chomps down on his cymbal, healing for X HP, Cleansing himself of all debuffs, and becoming immune to debuffs for 5 seconds.

Animal’s allies are also Cleansed when he uses this ability."

:purple_circle: Purple Skill - Double Time

  • Increased maximum HP increase by 200%
  • Increased Attack Speed bonus to 25%

"Animal and his allies gain X additional maximum HP.

Every 5 seconds, Animal’s Attack and Movement Speeds are passively increased by 25%, stacking up to 12 times."

:red_circle: Red Skill - Keeping the Beat

  • Increased Slow from In the Groove to 50%, and the duration is increased to 5 seconds
  • Knockback is now a 20% chance while the buff is active
  • New effect: Animal starts each wave Energized and becomes Energized while he has an active Attack Speed buff, gaining 70 additional Energy with each basic attack
  • Bonus Basic Damage stat increased by 300%
  • Bonus Basic Damage for allies stat increased by 350%
  • Bonus Skill Power stat increased by 200%

"In the Groove now also Slows all enemies by 50% for 5 seconds when activated. Additionally, allies buffed by In the Groove have a 20% chance to knock back enemies a short distance with their basic attacks.

At the start of each wave, Animal is Energized for 6 seconds, gaining 70 additional Energy each time he hits with a basic attack. Animal also becomes Energized while affected by an active Attack Speed buff.

The knockback has a reduced chance to occur against enemies above level X."


Friend Campaign Disks

Disk #1 - WALL-E

  • Completely reworked
  • New Level Effect: +X Skill Power
  • New Level Effect: Animal and allies heal for X HP with each basic attack while they have an Attack Speed buff
  • New Star Effect: Blast Beats now also Freezes all enemies for 4 (+2 per additional star) seconds, ignoring the effects of Evasion and Tenacity.
  • New Star Effect: Animal and his allies deal 10% (+10% per additional star) extra damage to Frozen enemies.

Disk #2 - Gonzo

  • Current Level Effect: Removed
  • New Level Effect: Allies gain X Basic Damage for 8 seconds at the start of each wave
  • Added Level Effect: +X Basic Damage
  • Current Star Effect: Unchanged
2 Likes

I know this is unrelated, but when is the next fan concept coming out?

Animal gets the job done fast enough in my experience.

Mind I mostly use him for codebase.

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