New Refresh Concept: Huey, Dewey, & Louie
So the idea here isn’t bad, but the execution is lacking. Their traps are too few to be reliable, don’t stun for nearly long enough, and the boys themselves are too frail and feeble to manipulate the battlefield like they clearly want to. Let’s give these ducks a little more quack, shall we?
The Refresh
General
- Huey, Dewey, & Louie’s badges have been adjusted to give them roughly 40% Reality Negation and 75% Crit Damage, as well as 20% more Tenacity, at most Red and Yellow ranks.
Base Stats
- Basic damage increased by 150%
- Skill power increased by 150%
- HP increased by 130%
Skills
White Skill - Dematerializer
- Increased damage by 100%
- Increased Stun duration to 9 seconds
- This attack now hits 2 random enemies, in addition to the furthest enemy, and now places them all randomly on top of one of Huey, Dewey, & Louie’s existing bear traps, if enough are placed
“Huey, Dewey, & Louie pull out their dematerializer blaster and zap it at the furthest enemy and 2 other random enemies, placing the targets on top of their bear traps, if enough are placed. This attack deals X damage to the targets and Stuns them for 9 seconds.”
Green Skill - Woodchuck Trap Badge
- Increased damage by 100%
- Increased Stun duration to 7 seconds
- Damage type changed to Normal damage
- Increased number of traps laid to 5, and traps will prioritize being placed in front of enemies more often
“At the beginning of each wave, Huey, Dewey, & Louie place 5 bear traps at random places on the battlefield, prioritizing spaces in front of enemies. Each bear trap deals X damage and Stuns the first enemy to walk on the trap for 7 seconds.”
Blue Skill - Woodchuck Travel Badge
- Scattered bear traps will now function identically to the traps from Woodchuck Trap Badge
- Increased damage by 200%
- Knockback distance increased by 100%
- Initial and total cooldowns reduced by 4 seconds
- New effect: The cooldown of this ability is immediately reset when Huey, Dewey, & Louie KO an enemy
"Huey, Dewey, & Louie jump on their skateboard and ride across the battlefield, dealing X damage and knocking back each enemy hit. The three also randomly place 5 bear traps identical to the bear traps from Woodchuck Trap Badge.
The remaining cooldown of this ability is reduced by 100% when Huey, Dewey, & Louie KO an enemy."
Purple Skill - Triple Stack
- Skill Power bonus increased by 50%
- New effect: Enemies are Snared for 4 seconds after recovering from a Stun from any source
“Huey, Dewey, & Louie gain X Skill Power each time an enemy is Stunned. In addition, enemies are Snared for 4 seconds after recovering from a Stun from any source.”
Red Skill - Spring the Trap
- Increased HP and Skill Power stat bonuses by 50%
- New effect: Stuns against Tank role enemies last 75% longer
- New effect: Woodchuck Trap Badge and Woodchuck Travel Badge lay out 2 additional bear traps per Tank role enemy
"Each time an enemy is damaged by a bear trap, they lose X Basic Damage and X Armor for 12 seconds. This can stack up to 4 times.
Woodchuck Trap Badge and Woodchuck Travel Badge lay out 2 additional bear traps per Tank role enemy, and Stuns against Tank role enemies last 75% longer."
Friend Campaign Disks
Disk #1 - Joy
- Current Level Effect: Armor removal and Fantastic damage now affects all enemies while they are Stunned, and increased the Fantastic damage by 100%
- Current Star Effect: Removed
- New Star Effect: Dematerializer also applies 1 stack of Fatigue per star (to a maximum of 5 stacks at 5 stars) to affected enemies, and when a stack of Fatigue is removed from an enemy, one random ally has a 20% chance per star (to a maximum of 100% chance at 5 stars) to gain 1 stack of Hardy
Disk #2 - Donald Duck
- Current Level Effect: Increased healing by 75%
- Added Level Effect: +X Basic Damage
- Current Star Effect: Unchanged