Impossible.
Unless new ranks… but pb seems to not caring since Y5.
Impossible.
Unless new ranks… but pb seems to not caring since Y5.
Not caring to SOME heroes.
HDL’S Fantastic Crit is fine for now, but PB needs a very good reality negation badge to stick on them, like they did to Jack Sparrow at R19.
All.
They got randomness as well.
Hey, for taking an idea recommendation from me, and making a refresh concept out of it, you did a pretty good job, I must give credit where it’s due.
New Refresh Concept: Rapunzel
Look how they massacred my girl! Rapunzel does next to nothing, and the little she does do…doesn’t do much. Her support capabilities need to be boosted hardcore, and her offensive utility needs to be boosted hardcore. Basically, we’re gonna be going hard to help make sure Rapunzel can survive and thrive in these trying times.
Also, I’m test-driving a new feature where I add example text of what each ability will look like in their description boxes. Should add some clarity to my changes.
The Refresh
General
Base Stats
Skills
White Skill - Frying Pan Pummel
“Rapunzel lassos the furthest enemy with her hair, pulling them toward her. She then hits them with her frying pan, dealing X damage, Stunning them for 12 seconds, removing all of their active buffs, and knocking them back. The knocked-back enemy knocks back each enemy they pass through.”
Green Skill - Healing Hair
“Rapunzel heals allies for X HP, Cleanses them of all their debuffs, and grants them X Reality for 10 seconds. The Cleanse has a chance to fail above level X.”
Blue Skill - Sun’s Gift
"At the start of each wave, Rapunzel enters the battlefield with the sun shining on her, granting her 6 stacks of Hardy as well as 400 Energy and X Skill Power for 12 seconds.
During this time, Rapunzel and her allies are healed for X HP every second.
The Hardy application has a chance to fail above level X."
Purple Skill - Saved By a Hair
"Rapunzel’s basic attacks Slow enemies hit by 45% for 6 seconds.
Enemies affected by this Slow have a 15% chance to target one of their allies or themselves with their basic attacks.
These effects have a chance to fail against enemies above level X."
Red Skill - Golden Glow
"The buffs from Sun’s Gift now apply to all of Rapunzel’s allies, as well as herself.
In addition, Rapunzel and her allies take 25% reduced damage while they have any stacks of Hardy. The damage reduction is less effective against enemies above level X."
Friend Campaign Disks
Disk #1 - Jasmine
Disk #2 - Bo Peep
New Refresh Concept: Alice
Alice is in the running to be the worst hero in the game, fighting for the distinction with other such dishonorable mentions as Mike, Aladdin, Maui, and Gonzo. I had to actually look up and see what role Alice was supposed to be filling–Support? Are you kidding me? With what?! Welp, today we’re gonna fix all that. It’s gonna be a lot of work, but when we’re done, Alice is gonna be a Support, gosh darn it!
The Refresh
Base Stats
Skills
White Skill - Eat Me
"Alice eats a cookie, healing her for X HP. In addition, Alice and her allies have their attack speed increased by 75% and become Energized for 15 seconds. Allies Energized by Alice gain 70 additional Energy each time they perform a basic attack.
Alice then becomes Enormous, increasing her maximum HP by X and her Basic Damage by 400% for 15 seconds. While Enormous, Alice’s abilities have different effects."
Green Skill - Flood of Tears
"Alice falls backward and cries, Slowing all enemies’ attack and movement speeds by 60% for 14 seconds and removing 350 Energy from them. This Energy removal is less effective against enemies above level X.
While Enormous, her giant tear drops instead fall to the ground, dealing X damage to all enemies and Stunning them for 6 seconds."
Blue Skill - Tantrum
"When Alice reaches 50% of her HP in Normal-Sized form, she stomps her foot in frustration, applying 2 stacks of Hardy to herself and her allies and healing them for X HP every second for 12 seconds. If Alice or an ally is healed above full HP, 30% of the overhealing is converted into Basic Damage that lasts until the ally is KO’d. This effect can be triggered up to 3 times per wave.
While Enormous, Alice gains a basic attack, stomping on the 3 nearest enemies for X damage and knocking them back. Each time an enemy is knocked back by this attack, Alice’s allies are healed for X HP and gain X Basic Damage for 4 seconds, stacking up to 3 times."
Purple Skill - Giant Boost
"While Alice is Enormous, she takes 35% reduced damage from all sources.
In addition, all enemies are Scared while Alice is Enormous and take X additional Fantastic damage each time they are hit by a basic attack.
The damage reduction is less effective against enemies above level X."
Red Skill - Curious Change
"While Alice is Normal-Sized, attack speed buffs on allies are 50% more effective.
When Alice uses Eat Me, she removes 4 disables with the longest remaining durations from allies. If this effect removes fewer than 4 disables, Alice will remove 2 random debuffs for each unused charge.
The attack speed increase and disable or debuff removal have a chance to fail on allies above level X."
Friend Campaign Disks
Disk #1 - Miguel Rivera
Disk #2 - Quorra
Very interesting concept, Zelk
I tried. I really tried. Trying to make Alice good is a bit like trying to make a delicious non-dairy milkshake–sure, you can do it, but it’s some very hard work.
Oh I see and yeah it’s hard work tho
New Refresh Concept: Flynn Rider
Sap is currently not that strong of a status ailment. Which is fine, if it serves to simply enhance an already-strong kit and doesn’t try to stand on its own as THE main thing a character does. Whoops! That’s the main thing Flynn Rider does! This dashing rogue needs some more oomph in his shoes, if you catch my drift. He’s a little frail, he’s very feeble, and he just doesn’t do a whole lot. And let’s be real, as well: Flynn Rider isn’t a controller, he’s a DPS who moonlights as a controller. With that in mind, let’s give this man back his smolder!
The Refresh
Base Stats
Skills
White Skill - Roguish Strike
“Flynn rapidly strikes at enemies 3 times, dealing X damage to enemies in front of him per hit and gaining +30% Crit Damage for each enemy hit for 8 seconds.”
Green Skill - Thief’s Opportunity
“Flynn dodges a melee attack and Counters, dealing X damage to nearby enemies, Sapping them for 14 seconds, and stealing 250 energy from them. Flynn can only perform this counter once every 7 seconds. The Sap has a chance to fail against enemies above level X.”
Blue Skill - The Smolder
“Flynn ‘smolders’ in front of enemies, Sapping all enemies for 14 seconds. Flynn also gains 150 Energy for each enemy he Saps. Enemies that were already Sapped have their Sap duration refreshed and are also Stunned for 6 seconds. The Sap and Stun have a chance to fail on enemies above level X.”
Purple Skill - Stolen Goods
"When Flynn damages an enemy with Roguish Strike, he steals 100 Energy from them per hit. The amount of Energy stolen is reduced against enemies above level X.
Additionally, each hit of Roguish Strike and Thief’s Opportunity deals additional Fantastic damage equal to 10% of the target’s maximum HP and heals Flynn for 100% of the amount. This extra damage is reduced against enemies above level X."
Red Skill - Done Deal
"Allies also receive 50% of the Energy that Flynn steals with Roguish Strike and Thief’s Opportunity. The Energy given to allies is less effective above level X.
Enemies damaged by Roguish Strike lose X Basic Damage per hit for the rest of the wave.
Additionally, enemies damaged by Roguish Strike have their Evasion and Tenacity reduced by 45% for 8 seconds."
Friend Campaign Disks
Disk #1 - Rapunzel
Disk #2 - Aladdin
New Refresh Concept: Jasmine
And here we are again. Another one of the absolute worst heroes in the game. For being a supposed Control hero, Jasmine does next to no controlling whatsoever. Her stats are abysmal, her damage is pathetic, she stuns one guy and calls it a day, and she needs emergency help immediately. Guess it’s up to me to fix her up!
The Refresh
General
Base Stats
Skills
White Skill - Tiger Strike
"Passive: Rajah enters the battle alongside Jasmine with X HP and deals X damage with each basic attack to all nearby enemies.
Active: The player chooses an enemy for Rajah to pounce on, dealing X damage to and Stunning the target and all nearby enemies for 10 seconds. While on Auto, Rajah will pounce at the closest enemy to Jasmine. If Rajah is KO’d, he will be resummoned before immediately executing this attack."
Green Skill - Fast Learner
"Jasmine jumps forward to the closest enemy, striking them for X damage, knocking them back, and Slowing them by 90% for 4 seconds. Jasmine then jumps back to her original position.
If the target is KO’d by this ability, the remaining cooldown is immediately reduced by 100%."
Blue Skill - Energy Vortex
"Jasmine swirls her staff around, stealing 350 Energy from the enemy with the most Energy and dealing X damage to them. Jasmine steals 100 Energy from and deals X damage to all other enemies.
The amount of Energy stolen is reduced against enemies above level X."
Purple Skill - Tiger Boost
"Rajah permanently gains X maximum HP, X Basic Damage, X Armor, and X Reality.
In addition, Rajah’s basic attacks remove 35 Energy from affected enemies. The Energy removal is less effective against enemies above level X."
Red Skill - Striking Out
"Each wave, Jasmine reflects the first 3 disables back at the enemy who used them. This bypasses any effect that would prevent their application.
Rajah cannot take more than 20% of his maximum HP in damage from a single attack.
Tiger Strike now immediately KO’s enemies below 10% HP, ignoring all effects that would prevent the target from being KO’d. This has a chance to fail against enemies above level X."
Friend Campaign Disks
Disk #1 - Shank
Disk #2 - Aladdin
New Refresh Concept: Jafar
Jafar sucks and his abilities are weak and generic and I love damage-over-time effects, so we’re going to rework Jafar heavily with all of those things in mind. He’s gonna be quite different once I’m done with him. It’s fine. It’s not like he’s doing anything else right now, anyway.
The Refresh
General
Base Stats
Skills
White Skill - Snake Charmer
"The player chooses an enemy for Jafar to Charm for 8 seconds. The Charmed enemy is immune to disables and Slows, has their Attack Speed increased by 200%, and gains X Basic Damage while they are Charmed.
While on Auto, Jafar Charms the enemy with the highest Skill Power.
The Attack Speed increase has a chance to fail on Charmed enemies above level X."
Green Skill - Sands of Time
"Passive: Each time an enemy is Slowed, they gain a stack of Falling Sands. Each stack of Falling Sands deals X Fantastic damage per second to the target.
Jafar summons a magic hourglass, Slowing all enemies by 75% for 9 seconds. He then steals 350 Energy from the enemy with the most Energy and increases the duration of all active debuffs on the target by 6 seconds.
The amount of Energy stolen is reduced against enemies above level X."
Blue Skill - Whirling Dervish
“Jafar summons a small sandstorm that moves through all enemies, dealing X damage per second and Blinding each enemy hit for 8 seconds.”
Purple Skill - Sultan Vile Betrayer
"Jafar’s basic attacks apply 2 stacks of Falling Sands to his target.
Additionally, enemies Charmed by Snake Charmer apply 1 stack of Falling Sands to the targets of their basic attacks.
The Falling Sands application has a chance to fail on enemies above level X."
Red Skill - Patience
"Snake Charmer now Charms a second enemy chosen at random, and Jafar is immune to Stuns while any enemy is Charmed by Snake Charmer.
Jafar gains 50 Energy per second per Slowed enemy.
The Stun immunity has a chance to fail against enemies above level X."
Friend Campaign Disks
Disk #1 - Gaston
Disk #2 - Scar
This concept seems like an awesome idea! Think you can tackle Herc himself for your next refresh concept?
Huh. Could’ve sworn Herc was on my list at some point. I absolutely can whip up somethin’ nice for Herc.
If anyone needs a refresh, it’s Ursula and Felix.
New Refresh Concept: Hercules
Ever since Maximus showed up on the scene, Hercules has been pushed out of his niche and now he’s down in the gutter, never to be used by anyone. I think it’s time we revived this disruptive offense tank and give him the glory he deserves!
The Refresh
Base Stats
Skills
White Skill - True Hero
"Hercules appeals for aid from his father, Zeus, Cleansing himself of all debuffs, healing himself for X HP, and becoming Invincible for 8 seconds.
Inspired by his courage, Hercules’ allies have their damage increased by 50% for 8 seconds."
Green Skill - What Goes Around
"Hercules bends his sword and throws it like a boomerang, dealing X damage and knocking back enemies. It then travels back to Hercules, dealing X damage and Disarming enemies for 5 seconds.
Disarmed enemies cannot use their basic attacks and have their Armor and Reality reduced by 50%. The Disarm has a chance to fail against enemies above level X."
Blue Skill - Pommel Strike
“Hercules bashes the closest enemy with the pommel of his sword, dealing X damage and Stunning them for 8 seconds. This attack also removes all active buffs from the target.”
Purple Skill - Wonder Boy
"Each time Hercules uses True Hero, his maximum HP is increased by X and all damage he deals is increased by 50% for the rest of the wave. Additionally, enemies are Distracted by Hercules while he is Invincible.
The Distract has a chance to fail against enemies above level X."
Red Skill - Strength to Spare
"Allies gain Armor and Reality equal to 25% of Hercules’ maximum HP.
While Hercules or his allies are Invincible, they are also Energized. Allies Energized by Hercules gain 100 extra Energy each time they basic attack. The Energize has a chance to fail on allies above level X.
Each use of True Hero now also increases the damage Hercules’ allies deal by 20% for the rest of the wave. This has a chance to fail on allies above level X."
Friend Campaign Disks
Disk #1 - Megara
Disk #2 - Maui
Sweet refresh idea! Went from zero to hero, just like that!
Honey he’s now HUNKULES!
New Refresh Concept: Sarah Sanderson
It is actually baffling, how terrible Sarah is. Positively confounding. She’s barely a quarter of a year old, and she’s already in dire need of a refresh, if not an entire rework. Also, I find the lack of Charm in her kit to be an affront to everything that is sacred and/or holy. So today, we’re going to fix what may very well be the worst-at-release character the game has ever had!
The Refresh
General
Base Stats
Skills
White Skill - Enchanted Melody
"Passive: Billy fights alongside Sarah and starts combat with X HP, X Armor, and X Reality. Billy’s basic attacks deal X Fantastic damage to nearby enemies and heal him for X HP, and once Sarah is KO’d, Billy is also KO’d. In addition, Sarah’s basic attacks deal an additional X Fantastic damage.
Active: Sarah sings, Charming all enemies for 10 seconds. Charmed enemies take X Fantastic damage every second. Billy listens to Sarah’s song and is healed for X HP.
The Charm has a chance to fail against enemies above level X."
Green Skill - Billy Fright
"Sarah directs Billy to frighten her foes, dealing X Fantastic damage to all enemies and Scaring them for 8 seconds. Enemies Scared from any source deal X less damage to Billy.
Additionally, enemies who are not Charmed are Distracted by Billy while he has his head.
The Scare has a chance to fail against enemies above level X."
Blue Skill - Heads Off
“When Billy is reduced to 0 HP, his head falls off for 5 seconds before he finds it and reattaches it. When Billy reattaches his head, he heals back to full HP and becomes Invincible for 5 seconds. Billy deals X additional damage with his basic attacks and gains 50% bonus Attack Speed for the rest of the wave each time he loses his head.”
Purple Skill - Amok!
"When Billy has his head, 45% of the damage Sarah would take is redirected to Billy instead. Damage that Billy takes in this way is reduced by 50%.
Billy gains X additional maximum HP.
The damage redirect has a chance to fail against enemies over level X."
Red Skill - Take Thee Away
"Sarah’s basic attacks randomly Sap, Scare, Charm, or Silence her target for 6 seconds.
When Sarah uses Enchanted Melody, she instructs Billy to move towards the furthest enemy.
Billy heals for X HP every second while any enemy is Scared, and his basic attacks now Curse affected enemies for 5 seconds."
Friend Campaign Disks
Disk #1 - The Evil Queen
Disk #2 - Winifred Sanderson
And with a miserable 2 hours of work, all my Refresh concepts now have preview text boxes.