Zelkiiro's List of Character Refresh Concepts Hooray!

New Refresh Concept: Alice

Alice is in the running to be the worst hero in the game, fighting for the distinction with other such dishonorable mentions as Mike, Aladdin, Maui, and Gonzo. I had to actually look up and see what role Alice was supposed to be filling–Support? Are you kidding me? With what?! Welp, today we’re gonna fix all that. It’s gonna be a lot of work, but when we’re done, Alice is gonna be a Support, gosh darn it!


The Refresh

Base Stats

  • Basic Damage increased by 150%
  • Skill Power increased by 75%
  • HP increased by 100%
  • Base attack speed increased by 20%

Skills

:white_circle: White Skill - Eat Me

  • Increased healing by 300%
  • Increased Enormous duration to 15 seconds
  • Relocated effect: Now gains the current benefit of Giant Boost
  • New effect: Alice and her allies have their attack speed increased by 75% and become Energized while Alice is Enormous. Allies Energized by Alice gain 70 additional Energy each time they perform a basic attack.

"Alice eats a cookie, healing her for X HP. In addition, Alice and her allies have their attack speed increased by 75% and become Energized for 15 seconds. Allies Energized by Alice gain 70 additional Energy each time they perform a basic attack.

Alice then becomes Enormous, increasing her maximum HP by X and her Basic Damage by 400% for 15 seconds. While Enormous, Alice’s abilities have different effects."

:green_circle: Green Skill - Flood of Tears

  • Increased Normal-Sized Slow to 60%, and increased duration to 14 seconds
  • Increased Enormous damage by 300%, and this attack now hits all enemies
  • Reduced initial cooldown by 2 seconds
  • New effect: Enemies affected by the Normal-Sized effect also have 350 Energy removed
  • New effect: Enemies hit by the Enormous effect are Stunned for 6 seconds

"Alice falls backward and cries, Slowing all enemies’ attack and movement speeds by 60% for 14 seconds and removing 350 Energy from them. This Energy removal is less effective against enemies above level X.

While Enormous, her giant tear drops instead fall to the ground, dealing X damage to all enemies and Stunning them for 6 seconds."

:large_blue_circle: Blue Skill - Tantrum

  • Entirely reworked

"When Alice reaches 50% of her HP in Normal-Sized form, she stomps her foot in frustration, applying 2 stacks of Hardy to herself and her allies and healing them for X HP every second for 12 seconds. If Alice or an ally is healed above full HP, 30% of the overhealing is converted into Basic Damage that lasts until the ally is KO’d. This effect can be triggered up to 3 times per wave.

While Enormous, Alice gains a basic attack, stomping on the 3 nearest enemies for X damage and knocking them back. Each time an enemy is knocked back by this attack, Alice’s allies are healed for X HP and gain X Basic Damage for 4 seconds, stacking up to 3 times."

:purple_circle: Purple Skill - Giant Boost

  • Previous effect relocated to Eat Me
  • Entirely reworked

"While Alice is Enormous, she takes 35% reduced damage from all sources.

In addition, all enemies are Scared while Alice is Enormous and take X additional Fantastic damage each time they are hit by a basic attack.

The damage reduction is less effective against enemies above level X."

:red_circle: Red Skill - Curious Change

  • Increase to allies’ attack speed buffs increased to 50%
  • New effect: Now removes 2 random debuffs for each charge if fewer than 4 disables were removed
  • HP bonus to Giant Boost now applied to Eat Me

"While Alice is Normal-Sized, attack speed buffs on allies are 50% more effective.

When Alice uses Eat Me, she removes 4 disables with the longest remaining durations from allies. If this effect removes fewer than 4 disables, Alice will remove 2 random debuffs for each unused charge.

The attack speed increase and disable or debuff removal have a chance to fail on allies above level X."


Friend Campaign Disks

Disk #1 - Miguel Rivera

  • Current Level Effect: Unchanged
  • Current Star Effect: Removed
  • Added Star Effect: Alice’s allies deal 5% increased damage per star (to a maximum of 25% at 5 stars) while Alice is Enormous
  • Added Star Effect: Alice is healed for 2% of her maximum HP (to a maximum of 10% at 5 stars) for each enemy hit by Tantrum while Alice is Enormous

Disk #2 - Quorra

  • Current Level Effect: Increased HP by 350%
  • Current Level Effect: Increased Armor by 50%
  • Added Level Effect: +X Reality to Alice and allies
  • Current Star Effect: Increased shield duration to 10 seconds
  • Current Star Effect: Shield is applied every time Alice becomes Enormous, not just the first time
  • Added Star Effect: Enemies’ Basic Damage and Skill Power are reduced by 3% per star (to a maximum of 15% at 5 stars) for 8 seconds each time they hit a shielded ally, stacking up to 5 times
2 Likes

Very interesting concept, Zelk :slight_smile:

I tried. I really tried. Trying to make Alice good is a bit like trying to make a delicious non-dairy milkshake–sure, you can do it, but it’s some very hard work.

2 Likes

Oh I see and yeah it’s hard work tho

New Refresh Concept: Flynn Rider

Sap is currently not that strong of a status ailment. Which is fine, if it serves to simply enhance an already-strong kit and doesn’t try to stand on its own as THE main thing a character does. Whoops! That’s the main thing Flynn Rider does! This dashing rogue needs some more oomph in his shoes, if you catch my drift. He’s a little frail, he’s very feeble, and he just doesn’t do a whole lot. And let’s be real, as well: Flynn Rider isn’t a controller, he’s a DPS who moonlights as a controller. With that in mind, let’s give this man back his smolder!


The Refresh

Base Stats

  • Basic damage increased by 120%
  • Skill power increased by 100%
  • HP increased by 100%
  • Base attack speed increased by 20%
  • Base movement speed increased by 20%

Skills

:white_circle: White Skill - Roguish Strike

  • Increased total damage by 300%, or roughly 100% per hit
  • New effect: Flynn gains +30% Crit Damage for each enemy hit for 8 seconds

“Flynn rapidly strikes at enemies 3 times, dealing X damage to enemies in front of him per hit and gaining +30% Crit Damage for each enemy hit for 8 seconds.”

:green_circle: Green Skill - Thief’s Opportunity

  • Increased damage by 175%
  • Now deals damage based on Basic Damage instead of Skill Power
  • Increased Sap duration to 14 seconds
  • Reduced cooldown to 7 seconds
  • Now affects all enemies in melee range

“Flynn dodges a melee attack and Counters, dealing X damage to nearby enemies, Sapping them for 14 seconds, and stealing 250 energy from them. Flynn can only perform this counter once every 7 seconds. The Sap has a chance to fail against enemies above level X.”

:large_blue_circle: Blue Skill - The Smolder

  • Now affects all enemies
  • Increased Sap duration to 14 seconds
  • New effect: Enemies that were already Sapped have their Sap duration refreshed and are Stunned for 6 seconds

“Flynn ‘smolders’ in front of enemies, Sapping all enemies for 14 seconds. Flynn also gains 150 Energy for each enemy he Saps. Enemies that were already Sapped have their Sap duration refreshed and are also Stunned for 6 seconds. The Sap and Stun have a chance to fail on enemies above level X.”

:purple_circle: Purple Skill - Stolen Goods

  • Amount of Energy stolen increased to 100 per hit per enemy
  • New effect: Each hit of Roguish Strike and Thief’s Opportunity also deals Fantastic damage equal to 10% of the target’s maximum HP and heals Flynn for 100% of the amount

"When Flynn damages an enemy with Roguish Strike, he steals 100 Energy from them per hit. The amount of Energy stolen is reduced against enemies above level X.

Additionally, each hit of Roguish Strike and Thief’s Opportunity deals additional Fantastic damage equal to 10% of the target’s maximum HP and heals Flynn for 100% of the amount. This extra damage is reduced against enemies above level X."

:red_circle: Red Skill - Done Deal

  • Increased Energy shared with allies to 50%
  • Increased Basic Damage reduction by 100%
  • New effect: Enemies hit by Roguish Strike also have their Evasion and Tenacity reduced by 45%
  • Bonus damage to Thief’s Opportunity increased by 200%
  • Bonus HP increased by 50%
  • Bonus Basic Damage increased by 20%

"Allies also receive 50% of the Energy that Flynn steals with Roguish Strike and Thief’s Opportunity. The Energy given to allies is less effective above level X.

Enemies damaged by Roguish Strike lose X Basic Damage per hit for the rest of the wave.

Additionally, enemies damaged by Roguish Strike have their Evasion and Tenacity reduced by 45% for 8 seconds."


Friend Campaign Disks

Disk #1 - Rapunzel

  • Entirely unchanged, this disk is surprisingly good

Disk #2 - Aladdin

  • Current Level Effect: Increased bonus HP by 75% and bonus Basic Damage by 50%
  • Current Level Effect: Basic Damage bonus is now given to Flynn and all allies, instead of just Yellow Team allies
  • Current Star Effect: Cooldown reduction changed to 0.8 seconds per star, so that the cooldown of Thief’s Opportunity remains at 3 seconds when maxed
1 Like

New Refresh Concept: Jasmine

And here we are again. Another one of the absolute worst heroes in the game. For being a supposed Control hero, Jasmine does next to no controlling whatsoever. Her stats are abysmal, her damage is pathetic, she stuns one guy and calls it a day, and she needs emergency help immediately. Guess it’s up to me to fix her up!


The Refresh

General

  • Jasmine’s badges have been radically altered, granting her 45% more Normal Crit as well as 60% Armor Negation, 65% Crit Damage, and 55% Tenacity at most Red and Yellow ranks.
  • Rajah’s basic attacks now hit all enemies in his melee range.

Base Stats

  • Basic damage increased by 100%
  • Skill power increased by 55%
  • HP increased by 125%
  • Base attack speed increased by 25%

Skills

:white_circle: White Skill - Tiger Strike

  • Increased Rajah’s base HP by 100% and his basic attack damage by 150%
  • Rajah will now hit and stun all enemies in an area
  • Rajah will also execute this attack when he’s resummoned

"Passive: Rajah enters the battle alongside Jasmine with X HP and deals X damage with each basic attack to all nearby enemies.

Active: The player chooses an enemy for Rajah to pounce on, dealing X damage to and Stunning the target and all nearby enemies for 10 seconds. While on Auto, Rajah will pounce at the closest enemy to Jasmine. If Rajah is KO’d, he will be resummoned before immediately executing this attack."

:green_circle: Green Skill - Fast Learner

  • Reduced initial cooldown by 1 second and total cooldown by 5 seconds
  • New effect: The target is also Slowed by 90% for 4 seconds
  • New effect: If Jasmine KO’s an enemy with this ability, the cooldown is instantly reset

"Jasmine jumps forward to the closest enemy, striking them for X damage, knocking them back, and Slowing them by 90% for 4 seconds. Jasmine then jumps back to her original position.

If the target is KO’d by this ability, the remaining cooldown is immediately reduced by 100%."

:large_blue_circle: Blue Skill - Energy Vortex

  • New effect: Now also steals 100 Energy from all other enemies
  • New effect: This ability now deals a large amount of Fantastic damage to the main target and a small amount to the rest of the enemy team

"Jasmine swirls her staff around, stealing 350 Energy from the enemy with the most Energy and dealing X damage to them. Jasmine steals 100 Energy from and deals X damage to all other enemies.

The amount of Energy stolen is reduced against enemies above level X."

:purple_circle: Purple Skill - Tiger Boost

  • New effect: Now also increases Rajah’s Basic Damage, Armor, and Reality
  • New effect: Rajah’s basic attacks reduce the target’s Energy by 35, reduced against enemies above level X

"Rajah permanently gains X maximum HP, X Basic Damage, X Armor, and X Reality.

In addition, Rajah’s basic attacks remove 35 Energy from affected enemies. The Energy removal is less effective against enemies above level X."

:red_circle: Red Skill - Striking Out

  • Removed level requirement for Rajah taking no more than 20% HP from a single attack
  • Other effect reworked: Each wave, Jasmine reflects the first 3 disables back at the enemy who used them, bypassing all effects that would prevent their application
  • New effect: Tiger Strike now immediately KO’s enemies below 10% HP, ignoring all effects that would prevent the target from being KO’d, with a chance to fail above level X
  • Bonus HP stat is now also given to Jasmine
  • Bonus Tiger Strike damage increased by 200%
  • Bonus Skill Power increased by 100%

"Each wave, Jasmine reflects the first 3 disables back at the enemy who used them. This bypasses any effect that would prevent their application.

Rajah cannot take more than 20% of his maximum HP in damage from a single attack.

Tiger Strike now immediately KO’s enemies below 10% HP, ignoring all effects that would prevent the target from being KO’d. This has a chance to fail against enemies above level X."


Friend Campaign Disks

Disk #1 - Shank

  • Current Level Effect: Also gives its Basic Attack bonus to Rajah
  • Added Level Effect: +X Armor
  • Added Star Effect: While Jasmine and Rajah’s attack speeds are increased by this disk, they have an 8% chance to Stun enemies with their basic attacks for 1 second (plus 0.5 seconds per star, to a maximum of 3 seconds at 5 stars).

Disk #2 - Aladdin

  • Current Level Effect: Increased HP bonus for Jasmine and allies by 250%
  • Current Level Effect: Increased Skill Power bonus by 200%
  • Added Star Effect: When Energy Vortex pushes Jasmine’s or her allies’ Energy above the maximum, they will receive 20% per star (to a maximum of 100% at 5 stars) of the extra Energy the next time they use their White Skill.
2 Likes

New Refresh Concept: Jafar

Jafar sucks and his abilities are weak and generic and I love damage-over-time effects, so we’re going to rework Jafar heavily with all of those things in mind. He’s gonna be quite different once I’m done with him. It’s fine. It’s not like he’s doing anything else right now, anyway.


The Refresh

General

  • Jafar’s badges have been altered, granting him roughly 55% Reality Negation and 90% Tenacity at most Red and Yellow ranks.
  • Jafar’s skills have been reworked to a large degree, though they retain most of their original flavor.

Base Stats

  • Basic damage increased by 100%
  • Skill power increased by 75%
  • HP increased by 250%
  • Base attack speed increased by 20%

Skills

:white_circle: White Skill - Snake Charmer

  • Now incorporates all the current effects of Sultan Vile Betrayer
  • This ability is no longer channeled, and instead lasts for 8 seconds
  • While on Auto, this ability now chooses the enemy with the highest Skill Power

"The player chooses an enemy for Jafar to Charm for 8 seconds. The Charmed enemy is immune to disables and Slows, has their Attack Speed increased by 200%, and gains X Basic Damage while they are Charmed.

While on Auto, Jafar Charms the enemy with the highest Skill Power.

The Attack Speed increase has a chance to fail on Charmed enemies above level X."

:green_circle: Green Skill - Sands of Time

  • Now Slows all enemies
  • New passive ability: Each time an enemy is Slowed, they gain a stack of Falling Sands, which deals X Fantastic damage per second per stack and lasts until the target is KO’d
  • New effect: Target of Energy steal has the duration of their debuffs increased by 6 seconds

"Passive: Each time an enemy is Slowed, they gain a stack of Falling Sands. Each stack of Falling Sands deals X Fantastic damage per second to the target.

Jafar summons a magic hourglass, Slowing all enemies by 75% for 9 seconds. He then steals 350 Energy from the enemy with the most Energy and increases the duration of all active debuffs on the target by 6 seconds.

The amount of Energy stolen is reduced against enemies above level X."

:large_blue_circle: Blue Skill - Whirling Dervish

  • Increased damage per second by 50%
  • Duration of damage over time and Blind effects increased to 8 seconds
  • Cooldown reduced to 10 seconds

“Jafar summons a small sandstorm that moves through all enemies, dealing X damage per second and Blinding each enemy hit for 8 seconds.”

:purple_circle: Purple Skill - Sultan Vile Betrayer

  • Entirely reworked

"Jafar’s basic attacks apply 2 stacks of Falling Sands to his target.

Additionally, enemies Charmed by Snake Charmer apply 1 stack of Falling Sands to the targets of their basic attacks.

The Falling Sands application has a chance to fail on enemies above level X."

:red_circle: Red Skill - Patience

  • Now grants himself Stun immunity while an enemy is Charmed by Snake Charmer
  • Snake Charmer now Charms 2 enemies
  • Energy gain changed to 50 per Slowed enemy per second
  • Bonus stats unchanged

"Snake Charmer now Charms a second enemy chosen at random, and Jafar is immune to Stuns while any enemy is Charmed by Snake Charmer.

Jafar gains 50 Energy per second per Slowed enemy.

The Stun immunity has a chance to fail against enemies above level X."


Friend Campaign Disks

Disk #1 - Gaston

  • Current Level Effect: Removed
  • New Level Effect: +X Basic Damage to Jafar and allies
  • New Level Effect: +X Armor to Jafar and allies
  • Current Star Effect: Removed
  • New Star Effect: Enemies are Slowed by 2% (to a maximum of 10% at 5 stars) for each stack of Falling Sands on them. The Slow from this disk does not add a stack of Falling Sands to the target.

Disk #2 - Scar

  • Current Level Effect: Removed
  • New Level Effect: +X HP to Jafar and allies
  • New Level Effect: +X Skill Power
  • Current Star Effect: Bonus damage to Damage and Control enemies increased to 5% per star (to a maximum of 25% at 5 stars)
1 Like

This concept seems like an awesome idea! Think you can tackle Herc himself for your next refresh concept?

Huh. Could’ve sworn Herc was on my list at some point. I absolutely can whip up somethin’ nice for Herc.

1 Like

If anyone needs a refresh, it’s Ursula and Felix.

New Refresh Concept: Hercules

Ever since Maximus showed up on the scene, Hercules has been pushed out of his niche and now he’s down in the gutter, never to be used by anyone. I think it’s time we revived this disruptive offense tank and give him the glory he deserves!


The Refresh

Base Stats

  • Basic damage increased by 200%
  • Skill power increased by 125%
  • HP increased by 250%

Skills

:white_circle: White Skill - True Hero

  • Increased healing by 400%
  • Now Cleanses Hercules of all debuffs
  • New effect: Herc’s allies have their damage increased by 50% for 8 seconds

"Hercules appeals for aid from his father, Zeus, Cleansing himself of all debuffs, healing himself for X HP, and becoming Invincible for 8 seconds.

Inspired by his courage, Hercules’ allies have their damage increased by 50% for 8 seconds."

:green_circle: Green Skill - What Goes Around

  • Increased damage by 300% for both damage instances
  • The second hit now Disarms enemies for 5 seconds instead of Stunning them, preventing them from using basic attacks and lowering their defenses by 50%, with a chance to fail over level X
  • Reduced initial cooldown by 1 second and total cooldown by 2 seconds

"Hercules bends his sword and throws it like a boomerang, dealing X damage and knocking back enemies. It then travels back to Hercules, dealing X damage and Disarming enemies for 5 seconds.

Disarmed enemies cannot use their basic attacks and have their Armor and Reality reduced by 50%. The Disarm has a chance to fail against enemies above level X."

:large_blue_circle: Blue Skill - Pommel Strike

  • Increased damage by 450%
  • This ability now also removes all active buffs from the target
  • Reduced total cooldown by 2 seconds

“Hercules bashes the closest enemy with the pommel of his sword, dealing X damage and Stunning them for 8 seconds. This attack also removes all active buffs from the target.”

:purple_circle: Purple Skill - Wonder Boy

  • Increased permanent HP gain by 250%
  • Hercules’ damage is now also permanently increased by 50% per use
  • Hercules now Distracts all enemies while he is Invincible

"Each time Hercules uses True Hero, his maximum HP is increased by X and all damage he deals is increased by 50% for the rest of the wave. Additionally, enemies are Distracted by Hercules while he is Invincible.

The Distract has a chance to fail against enemies above level X."

:red_circle: Red Skill - Strength to Spare

  • Increased HP to Armor value to 25% and now also grants the same amount of Reality to allies
  • Energized value increased to 100
  • Hercules’ allies have their damage permanently increased by 20% each time he uses True Hero
  • Bonus Wonder Boy HP increased by 100%

"Allies gain Armor and Reality equal to 25% of Hercules’ maximum HP.

While Hercules or his allies are Invincible, they are also Energized. Allies Energized by Hercules gain 100 extra Energy each time they basic attack. The Energize has a chance to fail on allies above level X.

Each use of True Hero now also increases the damage Hercules’ allies deal by 20% for the rest of the wave. This has a chance to fail on allies above level X."


Friend Campaign Disks

Disk #1 - Megara

  • Current Level Effect: HP bonus increased by 450%
  • Current Level Effect: Skill Power bonus increased by 300%
  • Current Star Effect: Now boosts the duration of the Disarm effect instead of Stun, to match the changes to the ability
  • Added Star Effect: Pommel Strike now also Slows its target by 12% per star (to a maximum of 60% at 5 stars) for 4 seconds when the Stun ends.

Disk #2 - Maui

  • Current Level Effect: HP bonus increased by 400%
  • Added Level Effect: +X Basic Damage to Hercules and allies
  • Added Level Effect: +X Armor
  • Current Star Effect: Reworked
  • New Star Effect: True Hero now grants Invincibility to Hercules’ allies for 3 seconds (+0.5 seconds per star, to a maximum of 5 seconds at 5 stars).
  • New Star Effect: True Hero also increases Hercules’ Attack Speed by 30% (+15% per star, to a maximum of 90% at 5 stars) for 8 seconds.
1 Like

Sweet refresh idea! Went from zero to hero, just like that!

1 Like

Honey he’s now HUNKULES!
hercules-you-mean-hunkules

2 Likes

New Refresh Concept: Sarah Sanderson

It is actually baffling, how terrible Sarah is. Positively confounding. She’s barely a quarter of a year old, and she’s already in dire need of a refresh, if not an entire rework. Also, I find the lack of Charm in her kit to be an affront to everything that is sacred and/or holy. So today, we’re going to fix what may very well be the worst-at-release character the game has ever had!


The Refresh

General

  • Sarah’s badges have been radically altered, making it so she has 60% Reality Negation, 85% Fantastic Crit, 40% Crit Damage, and 55% Evasion at most Red and Yellow ranks.

Base Stats

  • Base attack speed increased by 25%

Skills

:white_circle: White Skill - Enchanted Melody

  • Increased Billy’s HP by 50%
  • Billy’s basic attacks now deal Fantastic damage to nearby enemies
  • Increased bonus Fantastic damage on Sarah’s basic attacks by 100%
  • Increased active ability’s healing to Billy by 100%
  • This ability now Charms all enemies instead of Distracting them and deals Fantastic damage over time to Charmed enemies

"Passive: Billy fights alongside Sarah and starts combat with X HP, X Armor, and X Reality. Billy’s basic attacks deal X Fantastic damage to nearby enemies and heal him for X HP, and once Sarah is KO’d, Billy is also KO’d. In addition, Sarah’s basic attacks deal an additional X Fantastic damage.

Active: Sarah sings, Charming all enemies for 10 seconds. Charmed enemies take X Fantastic damage every second. Billy listens to Sarah’s song and is healed for X HP.

The Charm has a chance to fail against enemies above level X."

:green_circle: Green Skill - Billy Fright

  • Nearby enemies are now passively Distracted by Billy while not Charmed
  • Increased damage by 40%
  • Scare duration increased to 8 seconds
  • This ability now hits all enemies

"Sarah directs Billy to frighten her foes, dealing X Fantastic damage to all enemies and Scaring them for 8 seconds. Enemies Scared from any source deal X less damage to Billy.

Additionally, enemies who are not Charmed are Distracted by Billy while he has his head.

The Scare has a chance to fail against enemies above level X."

:large_blue_circle: Blue Skill - Heads Off

  • Reworked

“When Billy is reduced to 0 HP, his head falls off for 5 seconds before he finds it and reattaches it. When Billy reattaches his head, he heals back to full HP and becomes Invincible for 5 seconds. Billy deals X additional damage with his basic attacks and gains 50% bonus Attack Speed for the rest of the wave each time he loses his head.”

:purple_circle: Purple Skill - Amok!

  • Now redirects 45% of all damage from Sarah
  • Now reduces all redirected damage by 50%
  • New effect: Passively increases Billy’s max HP

"When Billy has his head, 45% of the damage Sarah would take is redirected to Billy instead. Damage that Billy takes in this way is reduced by 50%.

Billy gains X additional maximum HP.

The damage redirect has a chance to fail against enemies over level X."

:red_circle: Red Skill - Take Thee Away

  • Sarah’s basic attacks now are guaranteed to apply Sap, Scare, or Silence, the debuffs now last for 6 seconds, and no longer have a level requirement to be applied
  • Charm is now among the debuffs Sarah’s basic attacks can inflict
  • Billy applies Curse on his basic attacks rather than with an aura
  • Bonus Fantastic damage to Sarah’s basic attacks increased by 1500%

"Sarah’s basic attacks randomly Sap, Scare, Charm, or Silence her target for 6 seconds.

When Sarah uses Enchanted Melody, she instructs Billy to move towards the furthest enemy.

Billy heals for X HP every second while any enemy is Scared, and his basic attacks now Curse affected enemies for 5 seconds."


Friend Campaign Disks

Disk #1 - The Evil Queen

  • Current Level Effect: Removed bonus damage to Sarah’s passive
  • Added Level Effect: +X Basic Damage
  • Added Star Effect: Sarah and Billy deal 20% additional damage per star (to a maximum of 100% at 5 stars) to the Most Wanted enemy.

Disk #2 - Winifred Sanderson

  • Current Level Effect: Increased bonus HP by 200%
  • Current Star Effect: Effect range increased to double the range of Billy’s basic attacks
4 Likes

And with a miserable 2 hours of work, all my Refresh concepts now have preview text boxes.

4 Likes

New Refresh Concept: Scar

This poor, starving kitty needs food! Scar wants so badly to be a stealthy ambush DPS, but he has next to nothing that lets him do that, and so right now he does almost nothing. Let’s help this sneaky cat be the stealthy terror he clearly wants to be!


The Refresh

General

  • Scar’s badges have been adjusted to give him 65% Armor Negation and 80% Crit Damage at most Red and Yellow ranks.

Base Stats

  • Basic damage increased by 125%
  • Skill power increased by 75%
  • HP increased by 100%
  • Base attack speed increased by 20%
  • Base movement speed increased by 25%

Skills

:white_circle: White Skill - Long Live the King

  • Increased damage by 300%
  • Silence duration increased to 9 seconds
  • Now Stuns enemies that are Scared
  • Both the Silence and the Stun resist Evasion and Tenacity

"Scar roars, dealing X damage to all enemies and Silencing them for 9 seconds. Scared enemies are instead Stunned for 9 seconds.

While Scar is Prowling, this attack also Scares all enemies for 12 seconds.

The Silence and Stun cannot be dodged, Evaded, or have their durations reduced by Tenacity."

:green_circle: Green Skill - A Matter of Pride

  • Increased damage by 500%
  • Now deals 30% additional damage per 5% missing HP
  • Initial cooldown reduced by 0.75 seconds
  • Cooldown is reset when Scar reduces an enemy to 25% HP

"Scar bites the closest enemy, dealing X damage. This does 40% more damage for every 5% HP the enemy is missing. The remaining cooldown of this ability is reduced by 100% when Scar reduces an enemy below 25% HP.

While Scar is Prowling, this ability instead targets the enemy with the lowest maximum HP."

:large_blue_circle: Blue Skill - Be Prepared

  • This ability now activates again each time an enemy is KO’d, lasting longer if Scar himself dealt the finishing blow

"Scar begins combat Prowling, becoming Invisible for the first 12 seconds of combat and receiving 75% less damage from all sources while Prowling.

When an enemy is KO’d, Scar begins Prowling again for 8 seconds. If Scar was the one to KO the enemy, the duration increases to 12 seconds.

While Prowling, Scar is untargetable. The damage reduction from Prowling is less effective when damaged by enemies above level X."

:purple_circle: Purple Skill - The Lion’s Share

  • Scar now exclusively targets the enemy with the lowest maximum HP while Prowling, ignoring Distract effects

"Scar is healed for 35% of all the damage he deals.

In addition, while Prowling, Scar will focus his attacks on the enemy with the lowest maximum HP and will ignore all Distract effects for the duration.

The healing amount is reduced when damaging enemies above level X."

:red_circle: Red Skill - On the Prowl

  • Instead of Stunning enemies, the effect instead grants 6 seconds of Prowling
  • Bonus Prowling damage also dealt to Scared enemies
  • Stat bonuses unchanged

"When Scar deals 10% or more of an enemy’s maximum HP in damage, he enters the Prowling state for 6 seconds.

While Scar is Prowling, he deals 150% more damage to Silenced or Scared enemies.

The extra damage has a chance to fail against enemies above level X."


Friend Campaign Disks

Disk #1 - Maleficent

  • Current Level Effect: Basic Damage bonus increased by 200%
  • Added Level Effect: +X Skill Power
  • Current Star Effect: Duration increased to 8 (+1 per additional star) seconds and can activate 3 times per wave
  • Added Star Effect: The Lion’s Share now heals Scar for 40% (+5% per additional star) of the damage he deals when he activates Prowling from this disk.

Disk #2 - The Queen of Hearts

  • Current Level Effect: Basic Damage bonus increased by 300% and now applies to Scar and allies
  • Added Level Effect: +X Armor
  • Added Level Effect: +X Maximum HP
  • Added Star Effect: A Matter of Pride now immediately KO’s enemies that are at or below 5% (+3.75% per additional star) of their maximum HP.
1 Like

Don’t want to be rude, but it really is funny

I’d love to see a refresh idea on Genie someday. Could that be the next refresh?

Yeah probably he would

New Refresh Concept: Genie

Uhhhh…Genie’s good, guys. But the people want it, soooo…here goes?


The Refresh

General

  • Genie’s badges have been adjusted to give him 75% Tenacity at most Red and Yellow ranks.

Base Stats

  • Basic Damage increased by 100%
  • Skill Power increased by 50%
  • HP increased by 85%

Skills

:white_circle: White Skill - Three Wishes

  • Increased healing by 50%

"Genie grants 3 wishes, healing the 3 weakest allies for X HP over 8 seconds.

Genie can’t grant a wish to himself."

:green_circle: Green Skill - Makeover

  • Increased damage by 30%
  • The target is no longer untargetable while Stunned

"Genie turns a random enemy into an object, Stunning them for 6 seconds. When the target reverts to their normal form, they are dealt X damage.

This skill has a chance to fail against enemies higher than level X."

:large_blue_circle: Blue Skill - Cosmic Power

  • No changes

"Genie’s 2nd wish now grants 8 seconds of Invincibility in addition to healing.

Genie’s 3rd wish now grants 650 energy in addition to healing.

This has a chance to fail on allies higher than level X."

:purple_circle: Purple Skill - Energize

  • No changes

"The Attack Speed of allies and Genie being healed over time are increased by 50%.

This effect is reduced on allies higher than level X."

:red_circle: Red Skill - Wish Fulfillment

  • Increased healing by 100%
  • Bonus Basic Damage increased by 75%

"While allies have 2 or more heal over time effects on them at once, they are also Energized. Allies Energized by Genie gain 90 extra energy each time they basic attack.

Once per wave, when an ally reaches 30% of their Max HP, Genie heals them for X HP over 8 seconds. Genie can use this once per ally."


Friend Campaign Disks

Disk #1 - Mike Wazowski

  • Unchanged

Disk #2 - Elsa

  • Unchanged
3 Likes
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