New Refresh Concept: Hercules
Ever since Maximus showed up on the scene, Hercules has been pushed out of his niche and now he’s down in the gutter, never to be used by anyone. I think it’s time we revived this disruptive offense tank and give him the glory he deserves!
The Refresh
Base Stats
- Basic damage increased by 200%
- Skill power increased by 125%
- HP increased by 250%
Skills
White Skill - True Hero
- Increased healing by 400%
- Now Cleanses Hercules of all debuffs
- New effect: Herc’s allies have their damage increased by 50% for 8 seconds
"Hercules appeals for aid from his father, Zeus, Cleansing himself of all debuffs, healing himself for X HP, and becoming Invincible for 8 seconds.
Inspired by his courage, Hercules’ allies have their damage increased by 50% for 8 seconds."
Green Skill - What Goes Around
- Increased damage by 300% for both damage instances
- The second hit now Disarms enemies for 5 seconds instead of Stunning them, preventing them from using basic attacks and lowering their defenses by 50%, with a chance to fail over level X
- Reduced initial cooldown by 1 second and total cooldown by 2 seconds
"Hercules bends his sword and throws it like a boomerang, dealing X damage and knocking back enemies. It then travels back to Hercules, dealing X damage and Disarming enemies for 5 seconds.
Disarmed enemies cannot use their basic attacks and have their Armor and Reality reduced by 50%. The Disarm has a chance to fail against enemies above level X."
Blue Skill - Pommel Strike
- Increased damage by 450%
- This ability now also removes all active buffs from the target
- Reduced total cooldown by 2 seconds
“Hercules bashes the closest enemy with the pommel of his sword, dealing X damage and Stunning them for 8 seconds. This attack also removes all active buffs from the target.”
Purple Skill - Wonder Boy
- Increased permanent HP gain by 250%
- Hercules’ damage is now also permanently increased by 50% per use
- Hercules now Distracts all enemies while he is Invincible
"Each time Hercules uses True Hero, his maximum HP is increased by X and all damage he deals is increased by 50% for the rest of the wave. Additionally, enemies are Distracted by Hercules while he is Invincible.
The Distract has a chance to fail against enemies above level X."
Red Skill - Strength to Spare
- Increased HP to Armor value to 25% and now also grants the same amount of Reality to allies
- Energized value increased to 100
- Hercules’ allies have their damage permanently increased by 20% each time he uses True Hero
- Bonus Wonder Boy HP increased by 100%
"Allies gain Armor and Reality equal to 25% of Hercules’ maximum HP.
While Hercules or his allies are Invincible, they are also Energized. Allies Energized by Hercules gain 100 extra Energy each time they basic attack. The Energize has a chance to fail on allies above level X.
Each use of True Hero now also increases the damage Hercules’ allies deal by 20% for the rest of the wave. This has a chance to fail on allies above level X."
Friend Campaign Disks
Disk #1 - Megara
- Current Level Effect: HP bonus increased by 450%
- Current Level Effect: Skill Power bonus increased by 300%
- Current Star Effect: Now boosts the duration of the Disarm effect instead of Stun, to match the changes to the ability
- Added Star Effect: Pommel Strike now also Slows its target by 12% per star (to a maximum of 60% at 5 stars) for 4 seconds when the Stun ends.
Disk #2 - Maui
- Current Level Effect: HP bonus increased by 400%
- Added Level Effect: +X Basic Damage to Hercules and allies
- Added Level Effect: +X Armor
- Current Star Effect: Reworked
- New Star Effect: True Hero now grants Invincibility to Hercules’ allies for 3 seconds (+0.5 seconds per star, to a maximum of 5 seconds at 5 stars).
- New Star Effect: True Hero also increases Hercules’ Attack Speed by 30% (+15% per star, to a maximum of 90% at 5 stars) for 8 seconds.