He’s meant to be used alongside Ariel or Timon. Making him OP on his own would make those combos absolutely ridiculous.
And no one’s using Vinny, let alone going whaling to max out his Red skill. Come on, now.
He’s meant to be used alongside Ariel or Timon. Making him OP on his own would make those combos absolutely ridiculous.
And no one’s using Vinny, let alone going whaling to max out his Red skill. Come on, now.
Then so, neither nobody is using Genie just for that combo, waste of a slot.
Oh… hah.
New Refresh Concept: Aladdin
Aladdin, on the other hand, is terrible. Mind-bogglingly terrible. Possibly even in-dire-need-of-a-full-on-rework terrible. Let’s get crackin’!
The Refresh
Base Stats
Skills
White Skill - Sabre Slash
“Aladdin slashes enemies with his scimitar 3 times, dealing X damage with each swing. This increases Aladdin’s Attack Speed by 150% for 6 seconds.”
Green Skill - Energy Steal
“Aladdin dodges a melee attack and Counters, dealing X damage to his attacker and all other nearby enemies and stealing 300 Energy from the primary target. Aladdin can only use this Counter once every 5 seconds.”
Blue Skill - One Jump Ahead
"Aladdin has a 25% chance to dodge any attack. When Aladdin dodges an attack, the cooldowns of Energy Steal and Magic Carpet Ride are reduced by 1 second.
Aladdin’s chance to dodge is reduced against enemies who are above level X."
Purple Skill - Magic Carpet Ride
“Aladdin rides Carpet over his enemies at the start of combat, jumping down into them and swinging his scimitar 3 times, dealing X damage to nearby enemies with each swing. Aladdin can leap onto Carpet and repeat this attack every 12 seconds.”
Red Skill - Gotta Keep Up
"Aladdin blocks all disables longer than 3 seconds from affecting him, and Slow effects on Aladdin cannot last longer than 3 seconds.
This has a chance to fail against enemies above level X."
Friend Campaign Disks
Disk #1 - Genie
Disk #2 - Shank
Heck yeah! This diamond in the rough is even better than he has ever been before!
How 'bout next, can you do Maleficent? (She’s literally the worst control in the game and she SUCKS)
I think Oogie Boogie could use a refresh. He has synergy, but it doesn’t feel like he offers as much to the table as he could.
New Refresh Concept: Shan Yu
Shan Yu is supposed to be a frontline terror who makes his enemies regret putting up Shields, but he isn’t very good at doing either of those, since he dies too quickly, doesn’t do very much damage, and his anti-Shield bonuses aren’t nearly potent enough to truly punish Shield users. You know what time it is. Let’s do it!
The Refresh
Base Stats
Skills
White Skill - Volley of Arrows
"Shan Yu calls in a volley of arrows, dealing X damage to all enemies. If any enemy has a Shield on them, the Shield is immediately destroyed before the damage is dealt and the enemy is Stunned for 6 seconds.
Shan Yu also gains 250 Energy each time an enemy receives a Shield."
Green Skill - Fierce Falcon
"Shan Yu’s falcon, Hayabusa, flies overhead. Every 5 seconds, Hayabusa Studies all enemies for 9 seconds before swooping in to deal X damage to all enemies.
Shan Yu is healed for 100% of all damage Hayabusa deals."
Blue Skill - Slashing Strike
"Shan Yu swipes at nearby enemies in a rage, dealing X damage and Stunning them for 11 seconds. This ability destroys enemy Shields before dealing damage, and enemies that had a Shield destroyed by this attack are also Pierced for 8 seconds.
Pierced enemies take 6% of their maximum HP in True damage each time they take Normal damage. Damage over time effects can only trigger this damage once per second.
The Pierce has a chance to fail against enemies above level X."
Purple Skill - Always in Command
“Each time Shan Yu is reduced below 50% of his maximum HP, his Armor Negation and Tenacity are increased by 50, and his Basic Damage is increased by X for the rest of the wave. This effect can stack without limit.”
Red Skill - Bow to Me
"Each time Shan Yu activates Always In Command, his Attack Speed is permanently increased by 50%, stacking up to 6 times.
Slashing Strike will now always Pierce targets it hits.
Fierce Falcon destroys enemy Shields before dealing its damage, and now deals an additional X damage over 5 seconds. Enemies who had their Shields destroyed by Hayabusa have 3 stacks of Weakness applied to them for 8 seconds.
The Weakness application has a chance to fail against enemies above level X."
Friend Campaign Disks
Disk #1 - Dr. Facilier
Disk #2 - Randall Boggs
I most certainly can do these guys next, though I’m not sure in which order. They definitely do need the help.
New Refresh Concept: Maleficent
Maleficent is bad and her stats and abilities are the big sad. This so-called “mistress of all evil” really needs a kick in the pants to live up to the title she gave herself.
The Refresh
General
Base Stats
Skills
White Skill - Dragon Fire
“Maleficent transforms into a dragon and breathes fire, Scaring all enemies for 10 seconds before dealing X damage to them, as well as an additional X damage over 8 seconds.”
Green Skill - Forest of Thorns
“Maleficent summons thorn bushes that entangle the enemy with the most HP, Stunning them for 6 seconds and damaging them for X damage over 6 seconds. This ability will also affect all Cursed enemies.”
Blue Skill - Fog of Doom
"Maleficent places a Sleep spell on all enemies. While Sleeping, enemies are Stunned until they take 25% of their current HP in damage. Once the Sleep ends, enemies are then Slowed by 60% for 6 seconds.
Additionally, enemies lose 50 Energy each second while Sleeping.
This ability has a chance to fail against enemies above level X."
Purple Skill - Mistress of All Evil
"Enemies damaged by Dragon Fire or Forest of Thorns are now Cursed for 12 seconds. Cursed enemies have all healing received reduced by 75%.
Additionally, Dragon Fire also inflicts Burning on affected enemies for 8 seconds. Burning causes the target to take 100% increased damage from damage over time effects for the duration.
The Curse and Burning effects have a chance to fail against enemies above level X."
Red Skill - Cast My Spell
"Maleficent’s basic attacks will now hit enemies at random, but will prioritize Tank role enemies before all others. Enemies damaged by Maleficent’s basic attacks have their Tenacity reduced by 75 for 12 seconds.
Maleficent gains 25% Attack Speed for each Cursed enemy.
Enemies now deal 50% less damage while Burning."
Friend Campaign Disks
Disk #1 - Ursula
Disk #2 - Jack Skellington
So up to this point, I haven’t been making use of Wakkatu’s tools to add relevant stat bonuses from Red Skills into the damage calculation, and in Maleficent’s case…it turns out those bonuses were extremely relevant and made a huge difference. For example, adding in the Skill Power bonus from her Red Skill made Dragon Fire jump up from ~15m damage to ~40m damage. Which is wild.
So from here on out, the damage increases I propose will have the maxed Red Skill in mind.
New Refresh Concept: Oogie Boogie
Mr. Oogie Boogie didn’t play fair, and now he’s been punished by the merciless beatstick of powercreep. But it’s okay–he’s got all the tools he needs to succeed. We just need to prop them up with proper numbers and some additional support here and there, to help this bag of bugs be as terrifying as the prospect of a bag of sentient bugs should be!
The Refresh
General
Base Stats
Skills
White Skill - Quite a Fright
"Passive: Oogie Boogie’s basic attacks deal Fantastic damage instead of Normal damage. When Oogie Boogie damages a Scared enemy with his basic attack, that enemy is Stunned for 3 seconds.
Active: Oogie grins a terrifying grin, dealing X damage to all enemies. This Scares affected enemies for 17 seconds and heals Oogie for X HP."
Green Skill - Snake Eyes
"Oogie Boogie throws a pair of loaded dice at a random enemy, dealing X damage. The dice then roll above the enemy, and if they roll Snake Eyes, the enemy takes X damage and their Reality is reduced by X for 6 seconds. The dice keep rolling, dealing damage and removing Reality, until they no longer roll Snake Eyes or the enemy is KO’d.
Oogie’s loaded dice have a 60% chance to roll Snake Eyes with each roll."
Blue Skill - Weak with Hunger
“Oogie Boogie eats a handful of grubs, healing for an amount equal to X plus 25% of his current maximum HP. This ability also increases Oogie’s maximum HP by X.”
Purple Skill - Spooky Shadows
"Oogie Boogie takes 75% less damage from enemies who are Scared. In addition, enemies who are Scared while already Scared gain 5 stacks of Fatigue.
The damage reduction is reduced against enemies above level X."
Red Skill - Unfair Play
"Enemies deal 35% less damage while Scared.
When Snake Eyes succeeds on a roll to damage an enemy, Oogie Boogie gains X increased maximum HP for the rest of the wave.
The damage reduction is less effective against enemies above level X."
Friend Campaign Disks
Disk #1 - Randall Boggs
Disk #2 - Captain Hook
Nice work on Oogie Boogie! You think you can whip up a refresh for Li Shang? His boosts don’t feel very supportive.
He doesn’t need one.
With red, he gives all allies permanent armor, reality, and BD buffs.
Li Shang can use some stat buffs at this point. But his skillset is for sure one of the best
Yeah, there are a bunch of heroes who could use stat boosts but don’t really need full-on Refreshes (Li Shang, Joy, Anger, Belle, Timon & Pumbaa, for example).
Belle could quite literally do normal damage with active and be kind of fine lol
New Refresh Concept: Kida
Kida just straight-up doesn’t work, and I blame that on a lot of redundancy in her kit. She feels bare-bones, and even pumping up her numbers won’t really save her. Guess what, boys and girls–it’s rework time!
The Refresh
Base Stats
Skills
White Skill - Crystal Heal
"Kida assumes a Crystal Form, instantly healing herself for X HP. Kida becomes Invincible and she deals X bonus Fantastic damage with each basic attack for 8 seconds, healing for 100% of this bonus damage dealt. Kida can only enter Crystal Form while below 35% HP.
While in Crystal Form, Kida’s Attack Speed is increased by 100% and she cannot use any other abilities."
Green Skill - Spear Block
"Once every 7 seconds, Kida blocks an attack and heals herself for X HP before she Counters, dealing X Normal damage twice to enemies in melee range and removing X Armor from them for the rest of the wave.
Kida also passively gains X Armor."
Blue Skill - Skillful Swipe
“Every 11 seconds, Kida readies herself to go all out, granting herself Reflect and causing her basic attacks to steal 100 Energy from affected enemies for 6 seconds.”
Purple Skill - Hard as Crystal
"Kida and her allies gain 150 Energy every 3 seconds. When Kida has 1000 Energy or more and is not in Crystal Form, her basic attacks also deal 10% of the affected enemies’ maximum HP in True damage.
The amount of energy gained is less effective on allies above level X."
Red Skill - Mask of the Warrior
"Spear Block deals X increased damage and now also removes X Reality, and Kida gains X Basic Damage for the rest of the wave each time it activates.
Each time Kida deals a critical hit, the cooldowns of Spear Block and Skillful Swipe are reduced by 1 second."
Friend Campaign Disks
Disk #1 - Hercules
Disk #2 - Jasmine
Could you make a concept for Hook next? It bugs me that his pirate ship doesn’t get to be used in his moveset.
That’s not what refreshes are about
Refreshes buff a character’s skillset not make completely new skills with completely new animations
Not to mention Hook’s ship isn’t very important to his character–it’s just a ship like any other.
The Black Pearl is featured in Jack Sparrow’s skillset because it’s an integral part of his character in what the Peal represents for him–freedom and wanderlust.
Hook’s ship is merely a tool. Jack’s ship is an ideal and a symbol.
New Refresh Concept: Captain Hook
Speaking of Captain Hook, however, he could use some help, as well. Sap and Study are his only real tricks, and that won’t cut it for a Control hero in these trying times. He just needs some beefier numbers and some pizzazz added to his skills, and voila! This maniacal pirate will be terrorizing the seas once more!
The Refresh
General
Base Stats
Skills
White Skill - Cold Steel
"Captain Hook begins to duel with enemies, becoming Invincible while this ability is channeled. While dueling, Hook will dodge each attack and Counter, dealing X damage to nearby enemies each time he counterattacks.
Hook also blocks all enemy projectiles while this ability is being channeled."
Green Skill - Hooked
"Captain Hook swipes at nearby enemies with his hook, dealing X damage, Sapping them for 13 seconds, knocking them back, and Snaring them for 8 seconds.
The Snare has a chance to fail against enemies above level X."
Blue Skill - Map Study
"Captain Hook Studies all enemies for 11 seconds and reduces their Armor by X for 11 seconds. The nearest 3 enemies also have all of their active buffs removed.
Captain Hook gains 75% Attack Speed while any enemy is Studied.
The Study has a chance to fail against enemies above level X."
Purple Skill - A Pirate’s Life
"Whenever Captain Hook damages a Studied enemy, he steals 100 Energy from them and Stuns them for 4 seconds.
The amount of Energy stolen is reduced against enemies above level X."
Red Skill - Pirate Parry
"Enemies Sapped from any source have their Basic Damage reduced by X and their Armor reduced by X.
Any debuff or disable applied to a Studied enemy has its duration increased by 100%."
Friend Campaign Disks
Disk #1 - Hector Barbossa
Disk #2 - Peter Pan