New Refresh Concept: Aladdin
Aladdin, on the other hand, is terrible. Mind-bogglingly terrible. Possibly even in-dire-need-of-a-full-on-rework terrible. Let’s get crackin’!
The Refresh
Base Stats
- Basic damage increased by 200%
- Skill power increased by 75%
- HP increased by 100%
Skills
White Skill - Sabre Slash
- Increased damage by 300% per swing
- Relocated effect: Effect of Shank disk now baseline
“Aladdin slashes enemies with his scimitar 3 times, dealing X damage with each swing. This increases Aladdin’s Attack Speed by 150% for 6 seconds.”
Green Skill - Energy Steal
- Increased damage by 125%
- Increased Energy steal to 300
- Now hits the attacker and all other nearby enemies, but still only steals Energy from the enemy who triggered the attack
- No longer has an initial cooldown and total cooldown reduced to 5 seconds
“Aladdin dodges a melee attack and Counters, dealing X damage to his attacker and all other nearby enemies and stealing 300 Energy from the primary target. Aladdin can only use this Counter once every 5 seconds.”
Blue Skill - One Jump Ahead
- Now reduces his ability cooldowns by 1 second when successfully dodging an attack
"Aladdin has a 25% chance to dodge any attack. When Aladdin dodges an attack, the cooldowns of Energy Steal and Magic Carpet Ride are reduced by 1 second.
Aladdin’s chance to dodge is reduced against enemies who are above level X."
Purple Skill - Magic Carpet Ride
- Increased damage by 200%
- Now has a 12 second cooldown and functions like a normal attacking ability
“Aladdin rides Carpet over his enemies at the start of combat, jumping down into them and swinging his scimitar 3 times, dealing X damage to nearby enemies with each swing. Aladdin can leap onto Carpet and repeat this attack every 12 seconds.”
Red Skill - Gotta Keep Up
- Now also reduces the duration of Slow effects to last a maximum of 3 seconds
- Bonus damage to Magic Carpet Ride now applies to all enemies, not just Control role enemies
"Aladdin blocks all disables longer than 3 seconds from affecting him, and Slow effects on Aladdin cannot last longer than 3 seconds.
This has a chance to fail against enemies above level X."
Friend Campaign Disks
Disk #1 - Genie
- Current Level Effect: Increased healing per second by 1000%
- Added Level Effect: +X Skill Power
- Added Level Effect: +X HP
- Current Star Effect: Invincibility duration increased to 2 (+1 per additional star) seconds and can be triggered three times per wave. Because three wishes.
Disk #2 - Shank
- Current Level Effect: Increased Basic Damage bonus by 300%
- Added Level Effect: +X Skill Power to Aladdin and allies
- Added Level Effect: +X Armor to Aladdin and allies
- Current Star Effect: Removed, now baseline
- New Star Effect: Sabre Slash and Magic Carpet Ride remove 12% (+12% per additional star) Armor from affected enemies for 8 seconds. Aladdin gains 40% of the stolen Armor for the rest of the wave.