This concept was requested by @ELEKTRO-SOUL
Zero
With his brilliant nose, Zero displays his loyalty to others.
“RUFF!”
Role: Support
Position: Front
Team: Yellow
Basic Attack: Head butts an enemy
Entrance: His tombstone appears and Zero emerges from it
Victory: Spins around happily
Defeat: Looks sad
Skills
White Skill: Brilliant Nose
Fantastic Damage
Passive: Zero’s Basic Attacks deal Fantastic Damage instead of Normal Damage.
Active: Zero flies through enemies, followed by a group of skeleton reindeer, dealing X Damage and blinding all enemies for 8 seconds.
Green Skill: Ghost Dog
Zero barks, increasing his allies’ Basic Damage by X and Skill Power by Y.
Blue Skill: Undead Advantages
Fantastic Damage
Whenever an enemy fires a projectile, Zero absorbs the projectile and flies to the enemy who fired the projectile. Zero head butts the enemy, dealing X Fantastic Damage equal to the amount of damage Zero absorbed.
This can fail against enemies above level X.
Purple Skill: Loyal Pal
Whenever Zero is healed when he is above 75% Max HP, the ally with the least HP gets healed for X HP and gains one stack of hardy.
Red Skill: Head Of The Team
The enemy with the most HP is stunned for 6 seconds with Brilliant Nose. Whenever an ally receives a debuff, Zero instead takes the debuff and heals the ally for X HP. Zero takes 75% less damage when he has a debuff.
+X Skill Power
+Y Max HP
+Z Damage from Brilliant Nose
Friendships
Barking Orders
Zero and Jack Skellington
Improved Ghost Dog
Disk Power
- +X% Evasion
Memories
- Allies receive 1 stack of Hardy from Ghost Dog
(Plus 1 stack of Hardy per star)
Allies: Maui, Hades, Gaston
Watch Dog
Zero and Mushu
Faster when debuffed
Disk Power
- +X Skill Power
Memories
- Whenever Zero has a debuff, his Attack and Movement Speed is increased by 15%.
(Plus 15% per star)
Allies: Belle, Felix, The Mad Hatter