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Can the team double check that some of the refreshed skill values are correct? They look absolutely bonkers
If they are correct then they really need to be formatted in a more readable way, 10-figure (or even 11-figure for some!) numbers are difficult to interpret
this is utterly useless for her⊠she doesnât apply any disables to take advantage of it. it does nothing.
please replace it for speed debilitation or health drain
thatâs nothing new, was for a while, but itâs much common now.
Yes, but it would be a really nice and easy QoL to just present the numbers in a more user friendly way
and with the exponential growth of everything, it is really badly needed before we get to 15 digits values for most heroesâŠ
Thatâs the QoL concern, yeah, the greater concern is that by buffing heroes to such extent to even up the hero balance, itâs not really evening it up at all - weâre just playing hero leapfrog
Hola soy Wolfart97 soy el nuevo juego pero tengo el problema despues que actualizo por una nueva heroe es Tiana entre a Google Play, termino de actualizar pero entre y me espere a cargar cuando me deja entrar el juego y resulta que me dice âError de conexionâ no se si me hacen el favor arreglar el juego por favor.
Most of them still have some weakness, and there is a lot of ways to get around.
Besides, all you did is seen the numbers.
Hi @Samm, is there any chance the team could revisit Calhounâs second patch? Armor blight, by removing armor, directly conflicts with her red skill. It actually makes her weaker when leveling her patch.
Thanks so much, and loving the update otherwise! Patch day is awesome!
agreed
Look at this Power Creep on one of the recently refreshed heroes:
No wonder new players are discouraged from playingâŠ
you only presented ranks, and itâs supposed to make hero better.
Debuff, At least she has Slow
⊠removing tenacity and evasion makes disables longer/higher chance to apply.
SLOW ISNâT AFFECTED BY THAT.
She slows enemies giving them a debuff and so it should work
The refreshes are obviously a good thing, and yeah stats arenât everything, mechanics and abilities are still the major battle influence. Iâd just like PB to keep an eye on the scaling before it gets too out of hand if the trend continues, no amount of team comping will take down a recently refreshed lineup without also using some. In the tens of billions, stat differences are definitely battle-significant.
I realise this is a side-effect of PB being unable to perform âproperâ refreshes, thus the stat buffs have to be huge in order to be effective. Just need to be careful as itâs very easy to just ramp everything up so high that it snowballs into the same lack of balance as before.
But⊠if she removes tenacity/evasion, what kind of advantage she gains from it IF she doesnât apply ANY disable on her own. Itâs pointless.
I didnât know that Vanellope was fighting alone against a team, lowering tenacity doesnât help her but if it helps her team, she can help ice teams, she can help other characters keep enemies in check.
We will try to get commas added for the sake of everyoneâs eyes.
But talents are supposed to help hero itself, itâs designed for their own skills.
Thanks for fixing Miguelâs problem, although there is still a bug with his blue ability not applying attack speed reduction to the enemy.