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I just said that. Except that Meilinâs untargetable skills are ending at the wrong position. Can you put that on the roadmap @Samm? Is this how you expand on that theory @Marshy16?
Itâs still at about 3750, so how is that an issue?
Not an issue per se @Samm, but since the invasion gets the tier buffs (especially mod upgrades), would it be too hard to multiply the amount of mod upgrades gotten in Challenger Arena/Coli by the same number? (or even higher, it´s waay too low)
Thx.
Do you see the comma?
It is 376, and max level is 375.
I see, but 376,5 is not a number. How much would you want them to increase her evasion by?
Well, Shan yu got 1200 in her purple skill, that is a good number for tenacity.
And I donât think itâs fair that Joy and Goofy didnât have a buff on their evasion and tenacity stats respectively.
According to the rage levels of the Mega Virus, the maximum amount of Tenacity is 100 which makes him immune to disables, and 1200 from Shan Yu is way too much for him, like 12 times above the maximum amount.
Itâs not much, many of the new heroes have 500 to 1000 in those thanks to memory disks, skills or badges
Please stop spreading misinformation.
Enemies remove the very core of Happiness and Dread, resulting in situations where Fear and Joy canât build these back at all (and they die).
I feel like itâs Abuâs stealing.
Passives shouldnât be able to get stolen, and Joy even prevents that with her red skill, so that still doesnât workâŚ
On the right track. I could have @Samm post that on the roadmap so that passive stacks cannot be removed once the issue is fixed. Iâd think that the stacks should be reduced to zero instead of removing the core.
Honestly very disappointed with the addition of mod levels
As it is, we do not get enough to assist with the 206!!! heroes in the game.
Now, we need another 2 levels, and as usual the ânot in the interest of playersâ decision was made that to add skill level 6, mods needed to be at +14. So double slap in the face
And guess what? There is now a deal!!
Such a money grab, and very appalled with how this is handled.
at +11⌠tbh this is just âwhale upgrades againâ kind of decision to a degree
besides asking to add them⌠win-win
Yes, i know is few, but is more than Joy.
between these additional mod tiers, patch levels (anything beyond 8 is pretty unattainable without spending atm), and the proposed secondary stats reset for Toxic heroes (and the wild ramping up of the power creep recently), the immediate future is looking very uncompetitive for mid-low-no spenders
I just wish the dev team would realise this nowâŚ
instead of waiting another 6 months and then go âOh, there is an issue letâs spend another 6 months trying to fix itâ
but based on the last 5 years⌠I doubt it
I actually wish there was a way to turn off deals, as it is just irritating that the icon sits there and I have to click through each of them, no intention to spend anymore.
A toggle at the top of the events screen to âmark all as readâ would become one of the most used buttons in the game