the immediate future for those people could be alleviated, but that in turn would make spenders´ immediate future “uncompetitive”… because there would be too much competition (and also, supposedly, less money which higher-ups usually don´t like)
I did say tho that… all it needs is to think of a threshold how rewarding should the gameplay be in terms of money… and balance the gains by that. Instead of… whatever other balancing way that is.
And I also said it should be at least a $20 worth / 3 months of each resource deal…