5.1 Known Issues

I did make a work ticket for this when it was reported before. I’ll attach your info and request priority is increased :+1:

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Update: Just was doing surge and Sarah’s body stayed alive but she was dead… I still won though after everyone else died

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Is the team unaware that 30k badge tokens is useless?


They cost more than 1M…
This whole market is useless too, single badge is nothing, and for this prices… just make it sell only badge crates.

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It would actually be nice if we had a QoL regarding badge crates. @Samm

Choices:
A) When a badge is unavailable to be picked, the dropback would be equal to the average amount of badge tokens needed to purchase the previous top rank badges.
Hindrance: that would basically mean you could get millions of Badge Tokens, but would actually allow some progress. (Current dropback is 4,000 tokens which barely buys one badge crafted from 50 bits, sadly useless)

B) When a badge cannot be picked, return the Badge Booster Crate.
Ideally make the highest possible level/rank of badge that can be picked visible in the right bottom corner of Badge Crates.
Hindrance: Inventory would be clustered with different “pickings” of Badge Crates.
Solution: By the process written at the very start of B) choice you could get Badge Crates of higher previous top rank.

But that in itself brings the problem that you could reactivate them infinitely and use at some undisclosed point in the future…

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Can’t say that the bug was fixed by itself in that update, but there’s another tied with it.


Sarah isn’t playing her death animation at all. Billy just keeps getting his head back.

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I’ll ask if this can be taken into consideration. Thanks for the input and suggestions!

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Thanks. Or potentially there could be a token shop change to somehow adjust the badge prices.

Example: Badge Tokens were acquirable in quantities around 250k/week, I assume it would be 600k+/week after new Invasion Tiers are live.

But Arena, Coliseum, Surge, Heist, War Tokens are acquirable in much smaller numbers.
I do understand that coding them separately could cause issues though.

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Judy Hops 1st patch skill is not working.

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@Samm we don’t see the number of reset left in trial event even though it was implemented in game. Pls check

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I just created a new topic for bug fixes, and new bugs that appear after each update. You can see it using the provided link:

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Can you guys fix the bug of Abu with Tiana pls, it’s so annoying

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Sarah’s death animation and vfx kept repeating over and over until the battle finished for me. And yeah Billy stuck finding and losing his head over and over. Neither of them ever left the screen.

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Me too. Talk about a major issue.

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I think a problem was not solved and now…it’s getting worse. Look at the line, and look who’s on the field. @Samm

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I think this may be a problem….

I was on one of my accounts that I recently started and I noticed this.

My team level is 17.

My Jake Long is level 18.

All my heroes can be leveled up to level 19.



@Samm, what is happening?

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Until to some team level you can level up heroes beyond. I think 20 or something.

I’m guessing that the lineup pictured in the icons along the bottom of the screen is the team you had in the previous battle? Did that battle end with Ariel and Bolt KO’d while the other three were still standing?

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@Samm I think for the mods there could be a number in the bottom left corner… where if there are bonus levels it would be colored green, blue or purple with number in there.
With every other mod there would be either a % (Armor, Reality, Shields, Attack Speed) or simple number (Normal, Fant.Crit) written in a white square.

Also, btw, there are no colored (Yellow) lvl4 sp mod fragments in Invasion - it is right now impossible to advance any mod to +12 without paying.

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Yeah… I got stuck.

10k skill power is a joke too.

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I mean… it is and should be changed. But I don’t know. Still waiting for megabits rebalance.

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