If it was friend campaigns alone, and she was fair in pvp, they could just replace her in the enemy lineup without nerfing her.
But the thing is she’s just as bad everywhere else…
Also, are badge booster crates working as intended? I’ve opened a bunch and haven’t gotten any badges that I couldn’t have gotten before the update. ( It might just be bad luck and a comparatively small sample size.)
I have this problem too, the badge crates are working the same as before the update - perhaps they don’t drop emerald badges?
Same problem here, no new badges added with E0 are dropping from badge crates
As someone still stuck at the “Orange League”, yes.
Yeah it’s a bummer. I just opened 130 or so that I was saving for the update and got pretty crappy badges
@Samm @TheGrillFather @Polaris Can we have confirmation that this is being looked at? We should be getting E0 badges from badge booster crates we earned after E1 went live…
EDIT: I don’t know if this might be related, but I also haven’t seen any E0 badges in shops yet. Shouldn’t they be available there by now as well?
I’m pretty sure they use the same badge pool/probabilities - this is the same reason as while it’s a positive thing that 6th badge drops in badge crates are relatively uncommon, the downside is that they are also uncommon in the badge bazaar (even moreso, given this uses the entire badge pool)
Hey everyone! Just want to let you know we’re looking into the badge crates and will be fixing them so they drop Emerald badges. I’ll let you know when the fix is live!
Badge Crates are fixed and will now drop Emerald badges for eligible people. We will be sending out a comp shortly to people who opened crates before this fix was released.
Thanks for being patient!
This is nice and all, but they could already drop the highest rank badges… or at least reset the cap given at the time they were claimed.
Or… uh… at least show the badge cap like for Invasion bots.
Besides… the 15 stamina in the last chapter requirement could also be abolished. In the past it was at least a larger part of crafting the badge… now… 6k raw stamina out of 500k+ uhmmm
Sally is getting a nerf, along with her removed from the Friendship campaigns for now. Now that’s something right!
I still can’t shake this feeling of her still nerfing despite the damage over time and the green skill cooldown. Maybe it needs to be brought down some more or even removed in order to get her enemy form back in the friendship campaign.
dunno if this is a new bug, but Vinny is stunning my heroes despite neither of them having any means of gaining attack speed buffs; does it have anything to do with speed buffs granted from cosmetic collection bonuses?
i know vinny’s red skill is old so this probably hasn’t been reported until now but any fix to this would be nice, it’s currently blocking me off in rose’s campaign
not sure what’s up with these battles, but it seems unlikely damage such as 50 Trillion is being dealt and received. This is in Arena and there doesn’t seem to be a consistent cause other than similar heroes being involved - some of the battles lasted a long time, some were over very quickly, and the absurd numbers were often on different heroes. It’s extremely reproduceable though, these are just examples
Is anyone else using the wrong war defense lineup?
I changed mine last week and for some reason it’s using the one I had a few wars ago. When I look at the lineup for the upcoming war, it’s correct. But I’m currently defending with the wrong teams.
Vinny’s red skill works fine. It just blocks all kinds of speeds, as it should.
I’ll pass along the screenshot and get some eyes on it.