5.5 Hero Improvements

The Twelfth Season of Patch will begin after the release of the 5.5 update and will run for 4 weeks. After the update goes live, you’ll be able to see the season’s Featured Franchises but the Franchise Trials won’t be available until 9:00 AM CT the next morning.

This season introduces 17 new Heroes into the Patchable Hero pool, spanning 5 Franchises:

Nightmare Before Christmas
Hocus Pocus
Monsters Inc
Coco
Pirates of the Caribbean


Hero Improvements

  • Jack Skellington

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Jack Skellington now gains an increased amount of Energy from his Basic Attacks and Skills
  • Master of Fright

    • Increased duration that Jack Scares enemies with this Skill
    • Increased duration that Jack Stuns enemies with this Skill
    • Increased additional Fantastic Damage dealt
  • What’s This?!

    • Increased Fantastic Damage dealt
    • Reduced cooldown
      • To accompany the now reduced cooldown, the Scare duration has also been adjusted
      • This is to allow Jack to use this Skill much more often and utilize the Fantastic Damage and Scare that it casts on his enemies!
  • Jack-O-Lantern

    • Increased the duration that Jack Skellington engulfs himself in flames for
    • Reduced cooldown
  • Trick or Treats

    • Increased the amount that Jack Skellington and his allies Heal for when they damage a Scared enemy
  • Sound of a Scream

    • Increased Fantastic Damage dealt to enemies when Jack Skellington or any of his allies Scare an enemy who is already Scared
    • Increased the Scare duration on Jack Skellington’s Basic Attacks
    • Increased Basic Damage
    • Increased Skill Power
    • Increased Damage Over Time from “Master of Fright”
  • A Lovely Brew

    • Increased duration to “Master of Fright”
    • Increased Damage per Second to “Master of Fright”
    • Jack Skellington now gains Max HP from this Memory Disk
    • Jack Skellington now gains Armor from this Memory Disk
    • Jack Skellington now gains Reality from this Memory Disk
  • All Ducked Out

    • Increased the amount of toy ducks that Jack Skellington throws with “What’s This?!”
    • Increased the bonus damage percentage dealt to Damage enemies with “What’s This?!”
    • Increased Skill Power
  • Lock, Shock, and Barrel

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Lock, Shock, and Barrel now gain an increased amount of Energy from their Basic Attacks and Skills
  • All Caught Up

    • Increased HP Healed to ally with the lowest HP
    • Increased Fantastic Damage dealt per second to enemy in sack
    • Increased the duration that an enemy is held in sack
  • Scorpion Scare

    • Increased Fantastic Damage dealt per second to nearest enemy
    • Increased Reality removed from the nearest enemy
    • Increased Fantastic Damage dealt to nearby Scared enemies
    • Increased Reality removed from nearby Scared enemies
  • Unwanted Present

    • Increased the duration that the jack-in-the-box remains on field
    • Increased Scare duration
  • Henchmen’s Delight

    • Reduced the amount of times that Lock, Shock, and Barrel must crit to activate this Skill
      • This allows Lock, Shock, and Barrel to activate the effects of this Skill much more often and easily in battle!
    • Increased Tenacity removed from enemies
    • Increased Evasion removed from enemies
  • Three of a Kind

    • Increased the duration of the disable that Lock, Shock and Barrel apply when they crit an enemy
    • Increased the enemy’s Max HP threshold required to activate “All Caught Up” when they’re the last remaining on the field
      • This allows Lock, Shock and Barrel to activate “All Caught Up” more easily and often!
    • Increased Skill Power
    • Increased Armor
    • Increased Damage per Second from “All Caught Up”
  • Henchmen’s Disguise

    • Increased extension to Scare durations
    • Increased the amount of Evasion lost by enemies while they are Scared
    • Increased Basic Damage lost by enemies while they are Scared
    • Increased Basic Damage to Yellow Team allies
  • Bag of Tricks

    • Reduced the amount of time required for Lock, Shock, and Barrel’s jack-in-the-box to be on field to apply stacks of Fatigue to enemies
      • This allows Lock, Shock and Barrel to apply Fatigue more often and in a shorter amount of time!
    • Increased the amount of stacks of Fatigue provided to enemies
    • Increased the amount of Reality lost by Damage role enemies
    • Increased Skill Power
  • The Mayor

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • The Mayor now gains an increased amount of Energy from his Basic Attacks and Skills
  • Fully Endorsed

    • Increased the amount of HP Healed to the ally with the lowest percent of their HP
    • Increased Movement and Attack Speed percentage provided to allies
    • Increased the duration that Movement and Attack Speed is provided for
    • Reduced the amount of Basic Attacks required for allies to apply a Disable to their enemies
      • This allows The Mayor’s allies to apply a Disable to enemies in a much faster amount of time!
    • Increased the duration of the Disable provided to enemies
  • Jolly and Horrible

    • Increased Fantastic Damage dealt over time
  • Scares and Silence

    • Increased Normal Damage dealt
  • Sound the Alarms

    • Increased the percentage of HP Healed by The Mayor and his allies per enemy he Scares with his Skills
    • Increased bonus Fantastic Damage to the Mayor’s and allies Basic Attacks
  • Face Switch

    • Increased the percentage of HP Healed by the Mayor’s Basic Attacks
    • Increased Attack Speed to The Mayor for when he is Worried
    • Increased bonus Fantastic Damage to “Sound the Alarms”
    • Increased Skill Power
    • Increased Max HP
  • Unelected Official

    • Increased the percentage of HP healed by the Mayor and allies for when they are dealing damage to a Scared enemy
    • Increased Armor lost by enemies while they are Scared
    • Increased Reality lost by enemies while they are Scared
    • Increased Skill Power lost by enemies while they are Scared
    • Increased Basic Damage lost by enemies while they are Scared
  • Campaign Trial

    • Increased the percentage of Energy that The Mayor removes from enemies when he Saps them
    • Increased the amount of Energy that the Mayor and allies gain when they damage a Sapped enemy
    • Reduced the cooldown for The Mayor and allies to individually gain Energy this way
    • Increased the amount of Armor lost by enemies while they are Sapped
    • Increased the amount of Reality lost by enemies while they are Sapped
    • Increased the amount of Basic Damage lost by enemies while they are Sapped
    • Increased the amount of Skill Power lost by enemies while they are Sapped
  • Oogie Boogie

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Oogie Boogie now gains an increased amount of Energy from his Basic Attacks and Skills
  • Quite a Fright

    • Increased Fantastic Damage dealt to all enemies
    • Increased Scare duration
    • Increased the amount of HP Healed
  • Snake Eyes

    • Increased Fantastic Damage dealt
    • Reduced cooldown
  • Weak with Hunger

    • Increased the amount of HP healed
    • Increased the amount of Max HP that Oogie Boogie gains from this Skill
    • Reduced cooldown
  • Spooky Shadows

    • Increased the percentage of reduced damage that Oogie Boogie takes from enemies that are Scared
  • Unfair Play

    • Increased the percentage of reduced damage that enemies deal while Scared
    • Increased the amount of Max HP that Oogie Boogie gains from “Snake Eyes” when he succeeds on a roll
    • Increased Skill Power
    • Increased Max HP
    • Increased Armor
  • A Hardhat Bet

    • Increased the percentage of the Attack Speed reduction on enemies who are Scared
    • Increased Armor provided to Oogie Boogie and allies
    • Increased Max HP
  • Deadly Dealings

    • Increased the percentage of Skill Power that Oogie Boogie gains each time he uses “Snake Eyes”
    • Increased Max HP to Oogie Boogie and allies
    • Increased Skill Power to Oogie Boogie and allies
    • Increased Armor
  • Miguel

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Miguel now gains an increased amount of Energy from his Basic Attacks and Skills
  • Crescendo

    • Increased the percentage of HP healed per second per Healing Note
    • Increased HP Healed per note for when Miguel strums his guitar
  • Sharpen

    • Increased Skill Power provided
    • Increased Energy provided
    • Increased the percentage of Skill Power gained per Sharp Note
  • Flatten

    • Increased the Armor and Reality lost by enemies when they gain a Flat Note
    • Increased the Movement and Attack Speed reduction by enemies who gain a Flat Note
    • Increased the Armor and Reality reduction percentage on enemies per Flat Note they have for when Miguel casts “Crescendo”
  • Serenade

    • Increased the amount of Skill Power that Miguel gains per Note on the screen
  • Uplifting Music

    • Increased Max HP provided to Miguel and allies per Healing Note for when Miguel activates “Crescendo”
    • Increased the amount of Notes that Miguel and his allies begin each wave with
    • Increased the amount of Max HP that Heroes can gain from this Skill
    • Increased Basic Damage
    • Increased Skill Power
    • Increased Reality
  • Frozen Melody

    • Increased the the percentage of HP that Miguel and his allies would gain a Shield for when they are Frozen
    • Increased the Armor lost by enemies if they are Frozen
    • Increased the amount of Reality lost by enemies if they are Frozen
  • Lost Dog Found

    • Increased the percentage of Basic Damage, Attack Speed, and Movement Speed that Miguel and allies gain per Note on them
    • Increased Basic Damage to Miguel and allies
    • Increased Armor to Miguel and allies
    • Increased Reality to Miguel and allies
  • Sulley

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Sulley now gains an increased amount of Energy from his Basic Attacks and Skills
  • Scaring is Caring

    • Increased Fantastic Damage dealt to all enemies
    • Increased Scare duration
  • Healing Laughter

    • Increased HP Healed
    • Reduced cooldown
  • Toy Tantrum

    • Increased Fantastic Damage dealt
    • Reduced cooldown
  • Scream Power

    • Increased Skill Power gained every time an enemy is Scared by anyone
    • Increased the percentage that Sulley gains this Skill Power as Armor for
  • Scream Quota

    • Reduced the amount of enemies required to be Scared for Sulley to gain stacks of Hardy from this Skill
      • This allows Sulley to gain Hardy from this Skill much more often!
    • Increased the amount of stacks of Hardy that Sulley gains when an enemy is Scared by Sulley or an ally
    • Increased the duration of the Shield gained from extra HP healed from “Healing Laughter”
    • Increased Max HP
    • Increased Armor
    • Increased HP Healed by “Healing Laughter”
  • Wreck and Repair

    • Increased Skill Power
    • Increased HP Healed for when Sulley dodges a Disable
    • Sulley now gains Reality from this Memory Disk
  • Play Together

    • Increased the percentage of HP of what Sulley is Healed for from “Healing Laughter” to allies
    • Increased Skill Power
  • Mike

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Mike now gains an increased amount of Energy from his Basic Attacks and Skills
  • Sonic Belch

    • Increased Fantastic Damage dealt to all enemies
  • Canister Toss

    • Reduced cooldown
  • On a Roll

    • Increased Fantastic Damage dealt to all enemies
    • Reduced cooldown
  • Fight or Fright

    • Increased Stun duration
  • Let It Roll

    • Increased the percentage of enemies’ Max HP that they receive as bonus Fantastic Damage for when they are Scared while already Scared
    • Increased Max HP
    • Increased Armor
    • Increased Fantastic Damage to “Sonic Belch”
  • Top Scarer

    • Increased the percentage increase to Stun Length
    • Increased Skill Power
  • Peel of Laughter

    • Increased Attack Speed
    • Increased Basic Damage
    • Mike now gains Reality from this Memory Disk
  • Randall Boggs

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Randall Boggs now gains an increased amount of Energy from his Basic Attacks and Skills
  • Scream Selection

    • Increased Fantastic Damage dealt
    • Increased Scare duration
  • Disappearing Act

    • Increased Invisible duration
    • Increased the percentage of reduced damage taken by Randall Boggs while using this Skill
    • Increased the percentage chance for Randall Boggs to dodge Disables while Invisible
  • Monster Punch

    • Increased Fantastic Damage Dealt
    • Reduced cooldown
      • With the now reduced cooldown, the additional cooldown reduction for when Randall Boggs is under a specific Max HP threshold has been adjusted to accompany it!
      • These changes allow Randall Boggs to utilize this Skill much more often and land a tremendous amount more damage to his enemies on the battlefield!
  • Color Changer

    • Increased the amount of HP Healed
    • Increased Invisible duration
    • Increased the percentage of bonus damage that Randall Boggs deals to Scared enemies
  • Winds of Change

    • Increased Movement and Attack Speed
    • Reduced the amount of HP required to be taken as damage in a single attack for Randall Boggs to become Invisible
      • This allows Randall Boggs to activate his Invisibility more easily and more often!
    • Increased Basic Damage
    • Increased Max HP
    • Increased Fantastic Damage to “Scream Selection”
  • Transfiguration Time

    • Increased True Damage dealt
    • Randall Boggs now gains Skill Power from this Memory Disk
    • Randall Boggs now gains Reality from this Memory Disk
    • Randall Boggs now gains Armor from this Memory Disk
  • Tricks of the Trade

    • Increased the duration that Randall Boggs dodges all Basic Attacks and Skills for once he becomes visible after using “Scream Selection”
    • Increased Basic Damage
    • Increased Max HP
  • Mary Sanderson

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Mary Sanderson now gains an increased amount of Energy from her Basic Attacks and Skills
  • Vacuum Ride

    • Increased Fantastic Damage dealt
    • Mary Sanderson now deals the Fantastic Damage over a shorter amount of time
      • This allows Mary Sanderson to deal her maximum damage with this Skill in a faster amount of time than before!
    • Increased Blind duration
    • Increased Tenacity and Evasion reduction duration
    • Increased the percentage of the Tenacity and Evasion reduction
  • In Her Control

    • Increased the amount of HP Healed
    • Increased Movement and Attack Speed provided to the enemy Charmed by this Skill
  • Reeking Smell

    • Increased the amount of HP Healed
    • Increased Skill Power gained for each Charmed enemy present
    • Increased the maximum amount of Skill Power that Mary Sanderson can gain from this Skill per wave
    • Reduced cooldown
  • Convenient Curse

    • Increased Fantastic Damage dealt
  • Witchy Delight

    • Increased HP Healed by “In Her Control”
    • Increased Attack Speed after using “Reeking Smell”
    • Increased the duration of Attack Speed gained after using “Reeking Smell”
    • Increased the additional duration of Charm that Mary Sanderson applies when she Basic Attacks a Charmed enemy
    • Increased Skill Power
    • Increased Max HP
    • Increased Healing from “Reeking Smell”
  • Triple Threat

    • Increased Hex duration
    • Increased Stun duration
    • Increased the amount of Energy that Mary Sanderson gains whenever an enemy activates Hex from any source
    • Increased Basic Damage
    • Increased Max HP
    • Increased Armor
  • Putrid Pie

    • Increased the amount of Energy stolen when Mary Sanderson’s enemies Basic Attack their allies
    • Increased Reality
    • Increased Max HP
    • Increased Skill Power
  • Sarah Sanderson

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Sarah Sanderson now gains an increased amount of Energy from using her Basic Attacks and Skills
  • Enchanted Melody

    • Increased Max HP to Billy
    • Increased Armor to Billy
    • Increased Reality to Billy
    • Increased HP Healed to Billy from his Basic Attacks
    • Increased HP Healed to Billy when he listens to Sarah’s singing
  • Billy Fright

    • Increased Fantastic Damage dealt
    • Reduced cooldown
      • With the now reduced cooldown, the Scare duration has been adjusted to accompany it! This allows Sarah and Billy to utilize this Skill much more often in battle!
    • Increased the amount of reduced damage dealt to Billy by enemies Scared from any source
  • Heads Off

    • Increased HP Healed to Billy
    • Increased the percentage of additional Healing for Billy
    • Increased Attack Speed percentage
    • Increased Attack Speed duration
  • Amok!

    • Increased the percentage of damage that is taken by Sarah that is redirected to Billy
    • Increased the damage percentage reduction on Billy for when he receives damage on Sarah’s behalf
  • Take Thee Away

    • Increased the chance that Sarah’s Basic Attacks apply Sap, Scare, or Silence
    • Increased the duration of Sap, Scare, or Silence that is applied from Sarah’s Basic Attacks
    • Increased HP Healed to Billy for when enemies nearby him are Cursed while he has his head
    • Increased Skill Power
    • Increased Max HP
    • Increased Fantastic Damage to Sarah’s Basic Attacks from “Enchanted Melody”
  • Kid Nabbed

    • Increased Attack Speed to Sarah per Scared enemy
    • Increased bonus Fantastic Damage to Sarah’s Basic Attacks from “Enchanted Melody”
    • Increased Skill Power
  • Bookish

    • Increased Max HP
    • Increased Reality
    • Increased Armor
  • Winifred Sanderson

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Winifred Sanderson now gains an increased amount of Energy from her Basic Attacks and Skills
  • Witchy Zap

    • Increased Fantastic Damage dealt
    • Increased the percentage that Winifred Sanderson Heals for
  • Spellbound

    • Increased Basic Damage provided to enemies Charmed by this Skill
    • Increased the amount of stacks of Hardy that Winifred Sanderson gains for each enemy Distracted
    • Reduced cooldown
  • Soul Suck

    • Increased Fantastic Damage dealt
    • Increased HP Healed per enemy hit
    • Reduced cooldown
  • Unbreakable Curse

    • Increased the HP threshold required for Winifred Sanderson to cast this Skill
      • This allows Winifred to activate this Skill much faster than ever before and utilize the bonus increases she gains from it sooner in battle!
    • Increased Berserk duration
    • Increased percentage of bonus Fantastic Damage
    • Increased Improved Healing
  • Twist the Bones

    • Increased the amount of enemies targeted by Winifred Sanderson’s “Witchy Zap”
    • Increased the percentage of Energy split among Winifred’s allies
    • Increased Basic Damage
    • Increased Max HP
    • Increased Fantastic Damage to “Witchy Zap”
  • Toil and Trouble

    • Increased the percentage of Skill Power gained
    • Increased bonus Fantastic Damage for Winifred Sanderson’s Basic Attacks for when she is Berserk
    • Increased Max HP
    • Increased Basic Damage
    • Winifred Sanderson now gains Skill Power from this Memory Disk
  • Caution: Children

    • Increased the percentage that Winifred Sanderson Heals for damage dealt by Charmed enemies
    • Increased Basic Damage for each enemy distracted by “Spellbound” for the rest of the wave
    • Increased the maximum amount of Basic Damage that Winifred Sanderson can gain from this Memory Disk
    • Increased Reality
  • Jack Sparrow

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Jack Sparrow now gains an increased amount of Energy from his Basic Attacks and Skills
  • Avast!

    • Increased Normal Damage dealt
  • Acting Dodgy

    • Increased Normal Damage dealt
    • Reduced cooldown
  • Pirate Code

    • Increased Basic Damage gained
  • Hearty Crew

    • Increased Basic Damage provided to Jack Sparrow’s allies
  • Savvy

    • Increased the amount of Energy that Jack Sparrow gains whenever he has a Shield
    • Increased the amount of cannonballs that Jack Sparrow fires with “Avast!”
    • Increased Basic Damage
    • Increased Normal Damage per cannonball with “Avast!”
  • Pirated Music

    • Increased the amount of HP healed for damage dealt with “Avast!”
    • Increased Max HP
  • One Wilde Night

    • Increased Attack Speed to Jack Sparrow and allies
    • Increased Basic Damage to allies from “Pirate Code”
    • Jack Sparrow now gains Max HP from this Memory Disk
    • Jack Sparrow now gains Armor from this Memory Disk
    • Jack Sparrow now gains Reality from this Memory Disk
  • Tia Dalma

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Tia Dalma now gains an increased amount of Energy from her Basic Attacks and Skills
  • Bitter Storm

    • Increased Fantastic Damage dealt
    • Increased Silence duration
    • Increased the additional Silence duration applied to enemies who are already Silenced
  • Mystic Charm

    • Increased Skill Power provided to enemy Charmed by this Skill
    • Reduced cooldown
      • To accompany the now reduced cooldown, the Charm duration has also been adjusted!
      • This allows Tia Dalma to utilize this Skill much more often in battle!
  • Tidal Rush

    • Increased the minimum amount of Fantastic Damage dealt
    • Increased the maximum amount of Fantastic Damage dealt as the wave travels
    • Reduced cooldown
    • Increased the distance that this Skill knocks enemies back for
  • Dark Curse

    • Increased Energy gained by Tia Dalma for when an enemy is Cursed
    • Increased Basic Damage to Charmed enemies
    • Increased Fantastic Damage to “Bitter Storm”
    • Increased Skill Power
    • Increased Max HP
  • Mystic Mixture

    • Increased the additional duration of Charm on an enemy who is Cursed while they are Charmed
    • Increased Fantastic Damage dealt per second with “Mystic Charm” to enemies who are nearby the Charmed enemy
  • Elephant in the Room

    • Increased Silence length to Tia Dalma and allies
    • Increased Fantastic Damage dealt per second to any Silenced enemy
    • Increased additional Fantastic Damage dealt per second to Silenced enemies who are also Cursed
  • Hector Barbossa

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Hector Barbossa now gains an increased amount of Energy from his Basic Attacks
  • Scan the Horizon

    • Increased Study duration
    • Increased Attack Speed duration
  • Apple of Me Eye

    • Increased HP Healed
    • Increased Energy gained
    • Reduced cooldown
  • Chain Shot

    • Increased Normal Damage Dealt
    • Increased Slow duration
  • Hot Shot

    • Increased Normal Damage dealt
  • Unquenchable Appetite

    • Increased stacks of Hardy gained from “Apple of Me Eye”
    • Increased bonus damage percentage with Damage Over Time effects against Studied enemies
    • Increased Basic Damage
    • Increased Max HP
    • Increased Normal Damage to “Hot Shot”
  • Hold Court

    • Increased the duration that enemies are Studied for at the start of combat
    • Increased Basic Damage
    • Hector Barbossa now gains Max HP from this Memory Disk
    • Hector Barbossa now gains Armor from this Memory Disk
    • Hector Barbossa now gains Reality from this Memory Disk
  • Stowaway

    • Increased Skill Power
  • Davy Jones

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
      • Davy Jones now gains an increased amount of Energy from his Basic Attacks and Skills
  • Wake the Kraken

    • Increased Normal Damage dealt
    • Increased bonus Normal Damage dealt to Cursed enemies
  • Claw Counter

    • Increased Normal Damage dealt
    • Reduced cooldown
      • With the newly reduced cooldown, the Stun duration has also been adjusted to accompany it!
      • This allows Davy Jones to use this Skill much more often in combat!
  • Dead Man’s Chest

    • Increased Max HP to Dead Man’s Chest
    • Increased the Max HP threshold for Davy Jones to activate this Skill
      • This allows Davy Jones to activate this Skill faster in combat!
  • A Debt to Pay

    • Increased HP Healed to Davy Jones for when the chest disappears
    • Increased Invincible duration
    • Increased the amount of Energy removed from enemies
    • Increased Basic Damage
    • Increased Armor
    • Increased Max HP to “Dead Man’s Chest”
  • Bad to the Bone

    • Increased Basic Damage
    • Increased Basic Damage to allies
    • Davy Jones now gains Reality from this Memory Disk
    • Davy Jones now gains Max HP from this Memory Disk
  • Crook Hook

    • Increased the percentage of damage reduction applied to Studied enemies who deal damage to the Dead Man’s Chest
    • Increased Armor lost by enemies while they are Studied
    • Increased Max HP
  • Agent P

    • Core Stats
      • Increased Max HP
      • Increased Basic Damage
      • Increased Skill Power
  • Grappling Grapple

    • Increased Normal Damage dealt
    • Increased Pierce duration
  • Hazardous Hat

    • Increased Normal Damage dealt
  • Platypus Slap

    • Increased Normal Damage dealt
  • Watch Out

    • Increased Fantastic Damage dealt
    • Increased the amount of Energy stolen from the enemy
  • Agent P

    • Increased the duration for Agent P’s Invincibility and Distract after using “Grappling Grapple”
    • Increased bonus Fantastic Damage dealt with “Watch Out”
    • Increased Basic Damage
    • Increased Skill Power
    • Increased bonus Normal Damage to “Grappling Grapple”
  • Super Charged Hat

    • Increased Stun duration
    • Increased Evasion reduction on Support role enemies
    • Increased Tenacity reduction on Support role enemies
    • Increased Evasion reduction on Control role enemies
    • Increased Tenacity reduction on Control role enemies
  • Phone a Friend

    • Increased the percentage of “Watch Out”’s damage that is dealt as bonus True Damage when hitting Support or Control enemies
    • Increased Armor
    • Increased Reality
    • Agent P now gains Max HP from this Memory Disk
26 Likes

Wait, @Samm, so Agent P is the next Challenger hero?

6 Likes

I love this update I am prepared to use jack skeleton in my team soon

8 Likes

I think you were forgetting one important thing: fixing an issue with the loop caused in this skill after being KO’d.

7 Likes

He’ll come, but since Coco is having a patch, it’s likely that there will be the new hero coming.

1 Like

Yes. Barbossa is getting a refresh. Now maybe I can get past Clawhauser with his friendship with Ariel.

3 Likes

I figured that Monsters Inc, Nightmare before Christmas, and Hocus Pocus would be the next ones up since next month is October, which means things are about to get scary!:smiling_imp::jack_o_lantern::ghost::skull:
Coco and Pirates of the Caribbean are also nice and pretty accurate additions to the next patch trial, plus we haven’t gotten anyone else from Coco for quite a long time, so I assume we might end up getting a few more of them (Hector, Imelda, Ernesto, Dante, Pepita, etc.) at some point.
Well I’ve already got Mike (my favorite Pixar character btw), Sulley, & Sally up over Red +10, so I better get prepared for this spooky patch trial and get some others to rank up high too.:muscle:t2:

8 Likes

He is already confirmed.

5 Likes

Well, I have actually noticed that on the Kuzco patch notes. But be careful, you might want to keep that a little quiet, just saying.:shushing_face:
But I appreciate your feedback though.

2 Likes

It was posted by pb… it’s not a leak.

8 Likes

Yeah, I Know, thanks.

1 Like

Maybe more of them will come, but not all. This is in honor of the Day of the Dead coming up after Halloween.

2 Likes

Jack Skelly buff! Finally!

I’ve waited for this for so long!

4 Likes

Isn’t an issue with this is that the radius is VERY small? To the point of it not triggering unless they are basically touching him? For that strong of a Slow, it doesn’t need that large of a radius, but it needs to be impactful more often than not to make it worth it.

4 Likes

Nice very nice :slightly_smiling_face::+1:

So a way to try and fix things is increase the energy heroes get from their basic attacks? Wasn’t it not quick enough already

1 Like

As much as I’m happy about the idea of Jack, Sulley and the others being updated, I hope they are strong but not as stressful as Sally and Pegasus.

1 Like

Yep… as it is now the other disk might become the better one cause more damage and Billy stats. It’s bad now cause her damage is irrelevant, but it probably won’t be after the buff

1 Like

16 HEROES will undergo a stat-refreshed transformation…
Well, with that sheer amount of Heroes, Imma consider sending some of them in Kuzco’s upcoming Elite Campaign.

Welp, time to give some of them a Ranking workout! :wink:

4 Likes

@Samm

Team Perblue, there’s no point in refreshing old heroes (which is something extraordinary), if you don’t nerf Pegasus and Negaduck.

Negaduck with very high damage and infinite reflect

And Pegasus with devastating damage

If you nerf these two, we can put the old heroes who received buffs to fight, it will be a lot of fun. As it stands now, we can only place heroes at level S+ and the game is returning to the cycle where only heroes at that level appear.

3 Likes
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