The Twelfth Season of Patch will begin after the release of the 5.5 update and will run for 4 weeks. After the update goes live, you’ll be able to see the season’s Featured Franchises but the Franchise Trials won’t be available until 9:00 AM CT the next morning.
This season introduces 17 new Heroes into the Patchable Hero pool, spanning 5 Franchises:
Nightmare Before Christmas
Hocus Pocus
Monsters Inc
Coco
Pirates of the Caribbean
Hero Improvements
-
Jack Skellington
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Jack Skellington now gains an increased amount of Energy from his Basic Attacks and Skills
- Core Stats
-
Master of Fright
- Increased duration that Jack Scares enemies with this Skill
- Increased duration that Jack Stuns enemies with this Skill
- Increased additional Fantastic Damage dealt
-
What’s This?!
- Increased Fantastic Damage dealt
- Reduced cooldown
- To accompany the now reduced cooldown, the Scare duration has also been adjusted
- This is to allow Jack to use this Skill much more often and utilize the Fantastic Damage and Scare that it casts on his enemies!
-
Jack-O-Lantern
- Increased the duration that Jack Skellington engulfs himself in flames for
- Reduced cooldown
-
Trick or Treats
- Increased the amount that Jack Skellington and his allies Heal for when they damage a Scared enemy
-
Sound of a Scream
- Increased Fantastic Damage dealt to enemies when Jack Skellington or any of his allies Scare an enemy who is already Scared
- Increased the Scare duration on Jack Skellington’s Basic Attacks
- Increased Basic Damage
- Increased Skill Power
- Increased Damage Over Time from “Master of Fright”
-
A Lovely Brew
- Increased duration to “Master of Fright”
- Increased Damage per Second to “Master of Fright”
- Jack Skellington now gains Max HP from this Memory Disk
- Jack Skellington now gains Armor from this Memory Disk
- Jack Skellington now gains Reality from this Memory Disk
-
All Ducked Out
- Increased the amount of toy ducks that Jack Skellington throws with “What’s This?!”
- Increased the bonus damage percentage dealt to Damage enemies with “What’s This?!”
- Increased Skill Power
-
Lock, Shock, and Barrel
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Lock, Shock, and Barrel now gain an increased amount of Energy from their Basic Attacks and Skills
- Core Stats
-
All Caught Up
- Increased HP Healed to ally with the lowest HP
- Increased Fantastic Damage dealt per second to enemy in sack
- Increased the duration that an enemy is held in sack
-
Scorpion Scare
- Increased Fantastic Damage dealt per second to nearest enemy
- Increased Reality removed from the nearest enemy
- Increased Fantastic Damage dealt to nearby Scared enemies
- Increased Reality removed from nearby Scared enemies
-
Unwanted Present
- Increased the duration that the jack-in-the-box remains on field
- Increased Scare duration
-
Henchmen’s Delight
- Reduced the amount of times that Lock, Shock, and Barrel must crit to activate this Skill
- This allows Lock, Shock, and Barrel to activate the effects of this Skill much more often and easily in battle!
- Increased Tenacity removed from enemies
- Increased Evasion removed from enemies
- Reduced the amount of times that Lock, Shock, and Barrel must crit to activate this Skill
-
Three of a Kind
- Increased the duration of the disable that Lock, Shock and Barrel apply when they crit an enemy
- Increased the enemy’s Max HP threshold required to activate “All Caught Up” when they’re the last remaining on the field
- This allows Lock, Shock and Barrel to activate “All Caught Up” more easily and often!
- Increased Skill Power
- Increased Armor
- Increased Damage per Second from “All Caught Up”
-
Henchmen’s Disguise
- Increased extension to Scare durations
- Increased the amount of Evasion lost by enemies while they are Scared
- Increased Basic Damage lost by enemies while they are Scared
- Increased Basic Damage to Yellow Team allies
-
Bag of Tricks
- Reduced the amount of time required for Lock, Shock, and Barrel’s jack-in-the-box to be on field to apply stacks of Fatigue to enemies
- This allows Lock, Shock and Barrel to apply Fatigue more often and in a shorter amount of time!
- Increased the amount of stacks of Fatigue provided to enemies
- Increased the amount of Reality lost by Damage role enemies
- Increased Skill Power
- Reduced the amount of time required for Lock, Shock, and Barrel’s jack-in-the-box to be on field to apply stacks of Fatigue to enemies
-
The Mayor
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- The Mayor now gains an increased amount of Energy from his Basic Attacks and Skills
- Core Stats
-
Fully Endorsed
- Increased the amount of HP Healed to the ally with the lowest percent of their HP
- Increased Movement and Attack Speed percentage provided to allies
- Increased the duration that Movement and Attack Speed is provided for
- Reduced the amount of Basic Attacks required for allies to apply a Disable to their enemies
- This allows The Mayor’s allies to apply a Disable to enemies in a much faster amount of time!
- Increased the duration of the Disable provided to enemies
-
Jolly and Horrible
- Increased Fantastic Damage dealt over time
-
Scares and Silence
- Increased Normal Damage dealt
-
Sound the Alarms
- Increased the percentage of HP Healed by The Mayor and his allies per enemy he Scares with his Skills
- Increased bonus Fantastic Damage to the Mayor’s and allies Basic Attacks
-
Face Switch
- Increased the percentage of HP Healed by the Mayor’s Basic Attacks
- Increased Attack Speed to The Mayor for when he is Worried
- Increased bonus Fantastic Damage to “Sound the Alarms”
- Increased Skill Power
- Increased Max HP
-
Unelected Official
- Increased the percentage of HP healed by the Mayor and allies for when they are dealing damage to a Scared enemy
- Increased Armor lost by enemies while they are Scared
- Increased Reality lost by enemies while they are Scared
- Increased Skill Power lost by enemies while they are Scared
- Increased Basic Damage lost by enemies while they are Scared
-
Campaign Trial
- Increased the percentage of Energy that The Mayor removes from enemies when he Saps them
- Increased the amount of Energy that the Mayor and allies gain when they damage a Sapped enemy
- Reduced the cooldown for The Mayor and allies to individually gain Energy this way
- Increased the amount of Armor lost by enemies while they are Sapped
- Increased the amount of Reality lost by enemies while they are Sapped
- Increased the amount of Basic Damage lost by enemies while they are Sapped
- Increased the amount of Skill Power lost by enemies while they are Sapped
-
Oogie Boogie
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Oogie Boogie now gains an increased amount of Energy from his Basic Attacks and Skills
- Core Stats
-
Quite a Fright
- Increased Fantastic Damage dealt to all enemies
- Increased Scare duration
- Increased the amount of HP Healed
-
Snake Eyes
- Increased Fantastic Damage dealt
- Reduced cooldown
-
Weak with Hunger
- Increased the amount of HP healed
- Increased the amount of Max HP that Oogie Boogie gains from this Skill
- Reduced cooldown
-
Spooky Shadows
- Increased the percentage of reduced damage that Oogie Boogie takes from enemies that are Scared
-
Unfair Play
- Increased the percentage of reduced damage that enemies deal while Scared
- Increased the amount of Max HP that Oogie Boogie gains from “Snake Eyes” when he succeeds on a roll
- Increased Skill Power
- Increased Max HP
- Increased Armor
-
A Hardhat Bet
- Increased the percentage of the Attack Speed reduction on enemies who are Scared
- Increased Armor provided to Oogie Boogie and allies
- Increased Max HP
-
Deadly Dealings
- Increased the percentage of Skill Power that Oogie Boogie gains each time he uses “Snake Eyes”
- Increased Max HP to Oogie Boogie and allies
- Increased Skill Power to Oogie Boogie and allies
- Increased Armor
-
Miguel
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Miguel now gains an increased amount of Energy from his Basic Attacks and Skills
- Core Stats
-
Crescendo
- Increased the percentage of HP healed per second per Healing Note
- Increased HP Healed per note for when Miguel strums his guitar
-
Sharpen
- Increased Skill Power provided
- Increased Energy provided
- Increased the percentage of Skill Power gained per Sharp Note
-
Flatten
- Increased the Armor and Reality lost by enemies when they gain a Flat Note
- Increased the Movement and Attack Speed reduction by enemies who gain a Flat Note
- Increased the Armor and Reality reduction percentage on enemies per Flat Note they have for when Miguel casts “Crescendo”
-
Serenade
- Increased the amount of Skill Power that Miguel gains per Note on the screen
-
Uplifting Music
- Increased Max HP provided to Miguel and allies per Healing Note for when Miguel activates “Crescendo”
- Increased the amount of Notes that Miguel and his allies begin each wave with
- Increased the amount of Max HP that Heroes can gain from this Skill
- Increased Basic Damage
- Increased Skill Power
- Increased Reality
-
Frozen Melody
- Increased the the percentage of HP that Miguel and his allies would gain a Shield for when they are Frozen
- Increased the Armor lost by enemies if they are Frozen
- Increased the amount of Reality lost by enemies if they are Frozen
-
Lost Dog Found
- Increased the percentage of Basic Damage, Attack Speed, and Movement Speed that Miguel and allies gain per Note on them
- Increased Basic Damage to Miguel and allies
- Increased Armor to Miguel and allies
- Increased Reality to Miguel and allies
-
Sulley
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Sulley now gains an increased amount of Energy from his Basic Attacks and Skills
- Core Stats
-
Scaring is Caring
- Increased Fantastic Damage dealt to all enemies
- Increased Scare duration
-
Healing Laughter
- Increased HP Healed
- Reduced cooldown
-
Toy Tantrum
- Increased Fantastic Damage dealt
- Reduced cooldown
-
Scream Power
- Increased Skill Power gained every time an enemy is Scared by anyone
- Increased the percentage that Sulley gains this Skill Power as Armor for
-
Scream Quota
- Reduced the amount of enemies required to be Scared for Sulley to gain stacks of Hardy from this Skill
- This allows Sulley to gain Hardy from this Skill much more often!
- Increased the amount of stacks of Hardy that Sulley gains when an enemy is Scared by Sulley or an ally
- Increased the duration of the Shield gained from extra HP healed from “Healing Laughter”
- Increased Max HP
- Increased Armor
- Increased HP Healed by “Healing Laughter”
- Reduced the amount of enemies required to be Scared for Sulley to gain stacks of Hardy from this Skill
-
Wreck and Repair
- Increased Skill Power
- Increased HP Healed for when Sulley dodges a Disable
- Sulley now gains Reality from this Memory Disk
-
Play Together
- Increased the percentage of HP of what Sulley is Healed for from “Healing Laughter” to allies
- Increased Skill Power
-
Mike
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Mike now gains an increased amount of Energy from his Basic Attacks and Skills
- Core Stats
-
Sonic Belch
- Increased Fantastic Damage dealt to all enemies
-
Canister Toss
- Reduced cooldown
-
On a Roll
- Increased Fantastic Damage dealt to all enemies
- Reduced cooldown
-
Fight or Fright
- Increased Stun duration
-
Let It Roll
- Increased the percentage of enemies’ Max HP that they receive as bonus Fantastic Damage for when they are Scared while already Scared
- Increased Max HP
- Increased Armor
- Increased Fantastic Damage to “Sonic Belch”
-
Top Scarer
- Increased the percentage increase to Stun Length
- Increased Skill Power
-
Peel of Laughter
- Increased Attack Speed
- Increased Basic Damage
- Mike now gains Reality from this Memory Disk
-
Randall Boggs
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Randall Boggs now gains an increased amount of Energy from his Basic Attacks and Skills
- Core Stats
-
Scream Selection
- Increased Fantastic Damage dealt
- Increased Scare duration
-
Disappearing Act
- Increased Invisible duration
- Increased the percentage of reduced damage taken by Randall Boggs while using this Skill
- Increased the percentage chance for Randall Boggs to dodge Disables while Invisible
-
Monster Punch
- Increased Fantastic Damage Dealt
- Reduced cooldown
- With the now reduced cooldown, the additional cooldown reduction for when Randall Boggs is under a specific Max HP threshold has been adjusted to accompany it!
- These changes allow Randall Boggs to utilize this Skill much more often and land a tremendous amount more damage to his enemies on the battlefield!
-
Color Changer
- Increased the amount of HP Healed
- Increased Invisible duration
- Increased the percentage of bonus damage that Randall Boggs deals to Scared enemies
-
Winds of Change
- Increased Movement and Attack Speed
- Reduced the amount of HP required to be taken as damage in a single attack for Randall Boggs to become Invisible
- This allows Randall Boggs to activate his Invisibility more easily and more often!
- Increased Basic Damage
- Increased Max HP
- Increased Fantastic Damage to “Scream Selection”
-
Transfiguration Time
- Increased True Damage dealt
- Randall Boggs now gains Skill Power from this Memory Disk
- Randall Boggs now gains Reality from this Memory Disk
- Randall Boggs now gains Armor from this Memory Disk
-
Tricks of the Trade
- Increased the duration that Randall Boggs dodges all Basic Attacks and Skills for once he becomes visible after using “Scream Selection”
- Increased Basic Damage
- Increased Max HP
-
Mary Sanderson
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Mary Sanderson now gains an increased amount of Energy from her Basic Attacks and Skills
- Core Stats
-
Vacuum Ride
- Increased Fantastic Damage dealt
- Mary Sanderson now deals the Fantastic Damage over a shorter amount of time
- This allows Mary Sanderson to deal her maximum damage with this Skill in a faster amount of time than before!
- Increased Blind duration
- Increased Tenacity and Evasion reduction duration
- Increased the percentage of the Tenacity and Evasion reduction
-
In Her Control
- Increased the amount of HP Healed
- Increased Movement and Attack Speed provided to the enemy Charmed by this Skill
-
Reeking Smell
- Increased the amount of HP Healed
- Increased Skill Power gained for each Charmed enemy present
- Increased the maximum amount of Skill Power that Mary Sanderson can gain from this Skill per wave
- Reduced cooldown
-
Convenient Curse
- Increased Fantastic Damage dealt
-
Witchy Delight
- Increased HP Healed by “In Her Control”
- Increased Attack Speed after using “Reeking Smell”
- Increased the duration of Attack Speed gained after using “Reeking Smell”
- Increased the additional duration of Charm that Mary Sanderson applies when she Basic Attacks a Charmed enemy
- Increased Skill Power
- Increased Max HP
- Increased Healing from “Reeking Smell”
-
Triple Threat
- Increased Hex duration
- Increased Stun duration
- Increased the amount of Energy that Mary Sanderson gains whenever an enemy activates Hex from any source
- Increased Basic Damage
- Increased Max HP
- Increased Armor
-
Putrid Pie
- Increased the amount of Energy stolen when Mary Sanderson’s enemies Basic Attack their allies
- Increased Reality
- Increased Max HP
- Increased Skill Power
-
Sarah Sanderson
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Sarah Sanderson now gains an increased amount of Energy from using her Basic Attacks and Skills
- Core Stats
-
Enchanted Melody
- Increased Max HP to Billy
- Increased Armor to Billy
- Increased Reality to Billy
- Increased HP Healed to Billy from his Basic Attacks
- Increased HP Healed to Billy when he listens to Sarah’s singing
-
Billy Fright
- Increased Fantastic Damage dealt
- Reduced cooldown
- With the now reduced cooldown, the Scare duration has been adjusted to accompany it! This allows Sarah and Billy to utilize this Skill much more often in battle!
- Increased the amount of reduced damage dealt to Billy by enemies Scared from any source
-
Heads Off
- Increased HP Healed to Billy
- Increased the percentage of additional Healing for Billy
- Increased Attack Speed percentage
- Increased Attack Speed duration
-
Amok!
- Increased the percentage of damage that is taken by Sarah that is redirected to Billy
- Increased the damage percentage reduction on Billy for when he receives damage on Sarah’s behalf
-
Take Thee Away
- Increased the chance that Sarah’s Basic Attacks apply Sap, Scare, or Silence
- Increased the duration of Sap, Scare, or Silence that is applied from Sarah’s Basic Attacks
- Increased HP Healed to Billy for when enemies nearby him are Cursed while he has his head
- Increased Skill Power
- Increased Max HP
- Increased Fantastic Damage to Sarah’s Basic Attacks from “Enchanted Melody”
-
Kid Nabbed
- Increased Attack Speed to Sarah per Scared enemy
- Increased bonus Fantastic Damage to Sarah’s Basic Attacks from “Enchanted Melody”
- Increased Skill Power
-
Bookish
- Increased Max HP
- Increased Reality
- Increased Armor
-
Winifred Sanderson
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Winifred Sanderson now gains an increased amount of Energy from her Basic Attacks and Skills
- Core Stats
-
Witchy Zap
- Increased Fantastic Damage dealt
- Increased the percentage that Winifred Sanderson Heals for
-
Spellbound
- Increased Basic Damage provided to enemies Charmed by this Skill
- Increased the amount of stacks of Hardy that Winifred Sanderson gains for each enemy Distracted
- Reduced cooldown
-
Soul Suck
- Increased Fantastic Damage dealt
- Increased HP Healed per enemy hit
- Reduced cooldown
-
Unbreakable Curse
- Increased the HP threshold required for Winifred Sanderson to cast this Skill
- This allows Winifred to activate this Skill much faster than ever before and utilize the bonus increases she gains from it sooner in battle!
- Increased Berserk duration
- Increased percentage of bonus Fantastic Damage
- Increased Improved Healing
- Increased the HP threshold required for Winifred Sanderson to cast this Skill
-
Twist the Bones
- Increased the amount of enemies targeted by Winifred Sanderson’s “Witchy Zap”
- Increased the percentage of Energy split among Winifred’s allies
- Increased Basic Damage
- Increased Max HP
- Increased Fantastic Damage to “Witchy Zap”
-
Toil and Trouble
- Increased the percentage of Skill Power gained
- Increased bonus Fantastic Damage for Winifred Sanderson’s Basic Attacks for when she is Berserk
- Increased Max HP
- Increased Basic Damage
- Winifred Sanderson now gains Skill Power from this Memory Disk
-
Caution: Children
- Increased the percentage that Winifred Sanderson Heals for damage dealt by Charmed enemies
- Increased Basic Damage for each enemy distracted by “Spellbound” for the rest of the wave
- Increased the maximum amount of Basic Damage that Winifred Sanderson can gain from this Memory Disk
- Increased Reality
-
Jack Sparrow
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Jack Sparrow now gains an increased amount of Energy from his Basic Attacks and Skills
- Core Stats
-
Avast!
- Increased Normal Damage dealt
-
Acting Dodgy
- Increased Normal Damage dealt
- Reduced cooldown
-
Pirate Code
- Increased Basic Damage gained
-
Hearty Crew
- Increased Basic Damage provided to Jack Sparrow’s allies
-
Savvy
- Increased the amount of Energy that Jack Sparrow gains whenever he has a Shield
- Increased the amount of cannonballs that Jack Sparrow fires with “Avast!”
- Increased Basic Damage
- Increased Normal Damage per cannonball with “Avast!”
-
Pirated Music
- Increased the amount of HP healed for damage dealt with “Avast!”
- Increased Max HP
-
One Wilde Night
- Increased Attack Speed to Jack Sparrow and allies
- Increased Basic Damage to allies from “Pirate Code”
- Jack Sparrow now gains Max HP from this Memory Disk
- Jack Sparrow now gains Armor from this Memory Disk
- Jack Sparrow now gains Reality from this Memory Disk
-
Tia Dalma
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Tia Dalma now gains an increased amount of Energy from her Basic Attacks and Skills
- Core Stats
-
Bitter Storm
- Increased Fantastic Damage dealt
- Increased Silence duration
- Increased the additional Silence duration applied to enemies who are already Silenced
-
Mystic Charm
- Increased Skill Power provided to enemy Charmed by this Skill
- Reduced cooldown
- To accompany the now reduced cooldown, the Charm duration has also been adjusted!
- This allows Tia Dalma to utilize this Skill much more often in battle!
-
Tidal Rush
- Increased the minimum amount of Fantastic Damage dealt
- Increased the maximum amount of Fantastic Damage dealt as the wave travels
- Reduced cooldown
- Increased the distance that this Skill knocks enemies back for
-
Dark Curse
- Increased Energy gained by Tia Dalma for when an enemy is Cursed
- Increased Basic Damage to Charmed enemies
- Increased Fantastic Damage to “Bitter Storm”
- Increased Skill Power
- Increased Max HP
-
Mystic Mixture
- Increased the additional duration of Charm on an enemy who is Cursed while they are Charmed
- Increased Fantastic Damage dealt per second with “Mystic Charm” to enemies who are nearby the Charmed enemy
-
Elephant in the Room
- Increased Silence length to Tia Dalma and allies
- Increased Fantastic Damage dealt per second to any Silenced enemy
- Increased additional Fantastic Damage dealt per second to Silenced enemies who are also Cursed
-
Hector Barbossa
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Hector Barbossa now gains an increased amount of Energy from his Basic Attacks
- Core Stats
-
Scan the Horizon
- Increased Study duration
- Increased Attack Speed duration
-
Apple of Me Eye
- Increased HP Healed
- Increased Energy gained
- Reduced cooldown
-
Chain Shot
- Increased Normal Damage Dealt
- Increased Slow duration
-
Hot Shot
- Increased Normal Damage dealt
-
Unquenchable Appetite
- Increased stacks of Hardy gained from “Apple of Me Eye”
- Increased bonus damage percentage with Damage Over Time effects against Studied enemies
- Increased Basic Damage
- Increased Max HP
- Increased Normal Damage to “Hot Shot”
-
Hold Court
- Increased the duration that enemies are Studied for at the start of combat
- Increased Basic Damage
- Hector Barbossa now gains Max HP from this Memory Disk
- Hector Barbossa now gains Armor from this Memory Disk
- Hector Barbossa now gains Reality from this Memory Disk
-
Stowaway
- Increased Skill Power
-
Davy Jones
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Davy Jones now gains an increased amount of Energy from his Basic Attacks and Skills
- Core Stats
-
Wake the Kraken
- Increased Normal Damage dealt
- Increased bonus Normal Damage dealt to Cursed enemies
-
Claw Counter
- Increased Normal Damage dealt
- Reduced cooldown
- With the newly reduced cooldown, the Stun duration has also been adjusted to accompany it!
- This allows Davy Jones to use this Skill much more often in combat!
-
Dead Man’s Chest
- Increased Max HP to Dead Man’s Chest
- Increased the Max HP threshold for Davy Jones to activate this Skill
- This allows Davy Jones to activate this Skill faster in combat!
-
A Debt to Pay
- Increased HP Healed to Davy Jones for when the chest disappears
- Increased Invincible duration
- Increased the amount of Energy removed from enemies
- Increased Basic Damage
- Increased Armor
- Increased Max HP to “Dead Man’s Chest”
-
Bad to the Bone
- Increased Basic Damage
- Increased Basic Damage to allies
- Davy Jones now gains Reality from this Memory Disk
- Davy Jones now gains Max HP from this Memory Disk
-
Crook Hook
- Increased the percentage of damage reduction applied to Studied enemies who deal damage to the Dead Man’s Chest
- Increased Armor lost by enemies while they are Studied
- Increased Max HP
-
Agent P
- Core Stats
- Increased Max HP
- Increased Basic Damage
- Increased Skill Power
- Core Stats
-
Grappling Grapple
- Increased Normal Damage dealt
- Increased Pierce duration
-
Hazardous Hat
- Increased Normal Damage dealt
-
Platypus Slap
- Increased Normal Damage dealt
-
Watch Out
- Increased Fantastic Damage dealt
- Increased the amount of Energy stolen from the enemy
-
Agent P
- Increased the duration for Agent P’s Invincibility and Distract after using “Grappling Grapple”
- Increased bonus Fantastic Damage dealt with “Watch Out”
- Increased Basic Damage
- Increased Skill Power
- Increased bonus Normal Damage to “Grappling Grapple”
-
Super Charged Hat
- Increased Stun duration
- Increased Evasion reduction on Support role enemies
- Increased Tenacity reduction on Support role enemies
- Increased Evasion reduction on Control role enemies
- Increased Tenacity reduction on Control role enemies
-
Phone a Friend
- Increased the percentage of “Watch Out”’s damage that is dealt as bonus True Damage when hitting Support or Control enemies
- Increased Armor
- Increased Reality
- Agent P now gains Max HP from this Memory Disk