5.6 Known Issues

This is an intended change, as side fights cannot be re-read. Only replayable nodes will have new narrative moving forward.

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Sent back to the team for investigation

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We are looking into improvements for the friendship campaigns!

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Thanks! I’ve sent to the team for review.

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IMO this is a good change! However could the team take a look at that screen UI? If there’s a lot of content to read, we can scroll it but it’s a pretty narrow container we have to read the content in. If the box was taller (maybe content to the side of the enemies/loot?) we’d have an easier job reading it. Especially if, as a result of this content change, we end up having longer major node paragraphs :face_with_monocle:

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Is anyone else having invincibility trouble with Dante in the Paradoxical level of Red Team Trials? His invincibility is supposed to expire after 10 seconds, but the icon never disappeared for me, even with 20 seconds left, and he never appeared to take damage. I turned in a support ticket but thought I would check here to see if I am missing something.

I’ll bring the suggestion back for discussion!

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Hope this includes the old statement that a member (not know if it’s still there) of the team told us about making available again to read the stories somewhere. Alongside maybe revive old side stories that were available by upgrading missions (anyone remember that?)

Example:

A meme I did back them, just for fun. (I feel old)

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I faced the similar situation. To stop this loop and let his invincibility expire, you need to turn off auto and let Dante move so that the timer on his purple can run

As you can see on the picture, because the damage he deal is too much, Baymax constantly uses his white and therefore it is stuck

You need another team to defeat Dante too. Your team can’t do it, sadly

On a side note, I hope we will have more refreshes coming. For heroes who didn’t get it before

Pls don’t stop refreshing heroes. That just makes the ones who didn’t get it left further behind

I also remember those, and would love to see them available again, as well as the short conversations between heroes as their friendship level was increased.

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@TheGrillFather

Please remove these misleading starting packs with 0 value.

You just scare off new players


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If that is the case, pls remove all those side fights. They contribute literally nothing. The only thing they do is wasting our time

In case it is not clear, I hate them

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Agreed; the only benefit they provided before was advancing the campaign story a little bit, and with that no longer the case, they’re just slowing down progress. They are now utterly pointless.

Agreed.
If they give no story now, they are useless, to removal!

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I played in Spanish the nodes and all nodes have different text (including the between star ones). Giving more story about the fight with the Mega Virus until Kim Possible appeared.

AND I MISSED THIS??? :angry:

noooo


Unfortunately yes. But it’s glitched the dialogue ones between fights having Ralph saying everything.

Hi there! Unfortunately, moving things around are causing some unforeseen issues like this one, where narrative in future chapters are appearing incorrectly and ahead of schedule.

Moving forward, we’re fixing the campaign nodes to no longer do this, sorry about that!

As we get closer to finishing up campaign quick fighting, hopefully this will ease some of the discomfort with the non-replayable nodes. Simply removing them, is unfortunately, not a quick fix and could cause problems down the line.

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At least it’s only 12 nodes once every four weeks, and yes, the campaign quick fighting will help with that too.

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