Source: Among Us
“I don’t know about you, but Pink is looking kind of sus.”
The Crewmate will either be a simple crewmate supporting his allies by completing his tasks, or an imposter trying to sabotage the enemy team. Either way, he plays a major role on the team.
Trial Team: Red
Entrance: Gets teleported into the battlefield
Victory: Simply hops
Defeat: Head gets popped off and he falls over
Attack: Wields a gun
White Skill: Emergency Meeting (Normal Damage)
Passive: The player chooses which role for the Crewmate to be at the start of the wave. He can either be a “Crewmate” and an “Imposter”. The skills he performs will depend on which role the player chooses.
Active: As a “Imposter”, the Crewmate will go into a vent and then reappear out of a vent near the most wanted enemy. He then stabs then 4 times, dealing X damage with each stab and stunning them for 8 seconds. He then gets in the vent and transports back into his position.
As a “Crewmate”, he calls in an emergency meeting, increasing allies attack speed by 150% and granting X skill power and silencing enemies for 11 seconds.
Crewmate will then switch between roles afterwards. The silence has a chance to fail against enemies above level X.
His color will change depending on his role. He is currently red which indicates that he is an “Imposter”, so this is what he looks like a “Crewmate”:
Green Skill: Electrical Sabotage (Fantastic Damage)
Crewmate: Crewmate will fix the electrical, granting allies a shield that has X HP for 8 seconds and also granting allies 400 energy.
Imposter: Crewmate will sabotage the enemy’s Power-lines, dealing X damage to all enemies and removing 400 energy.
The energy removed is reduced against enemies above level X.
Blue Skill: Counter-measuring (Fantastic Damage)
Crewmate: Crewmate will dodge an attack or skill and instead activate the med scan, cleansing him and his allies of all debuffs and heal for X HP.
Imposter: Crewmate will dodge an attack or skill and counter by piercing the enemy with his tounge, dealing X damage and stunning them for 9 seconds and scaring nearby enemies 6 seconds.
This can be used once every 12 seconds.
This is how the “Imposter” counters:
Purple Skill: Assemble The Crew
As a “Crewmate”, Crewmate and his allies gain X reality.
As an “Imposter”, Crewmate and his allies gain X basic damage.
Red Skill: Keeping Your Role
Crewmate steals 40% of the enemies reality scared by “Counter-measuring” and grants it to his allies when he becomes a “Crewmate”.
Each time enemies lose energy not by using their active skill, they lose 10 Normal Crit.
Removing reality and normal crits has a chance to fail against enemies above level X.
Additional Stat Boosts:
+X Basic Damage
+X HP healed and Damage dealt from “Counter-measuring”
Among The Crowd
Speed Buff while Enemies Scared
+X Skill Power
+X Max HP
• Crewmate and allies gain 10% (+10 per star level) attack and movement speed per scared enemy in combat.
Shields Gradually Get Stronger
+X HP to the shields generated by “Electrical Sabotage”
• Shielded allies’s armor and reality increase by 1.6% (+1.6 per star level) every 4 seconds. This buff lasts until the end of the wave.
• Shields regenerate X HP every 4 seconds.