Name: Zane
Quote: “Even in the darkness, we have the choice to reflect the light.”
Description: Being half Ninja and half Nindroid, Zane uses the best of both worlds to scan and damage enemies that oppose him.
Role: Control
Position: Back
Stars:
Team: Yellow
Basic Attack: Throws a snowball at the enemy.
Victory: Dances.
Defeat: Faulters and Malfunctions.
Skill #1: Shrukiens of Ice
Zane pulls out the Shurikens of Ice and launches them towards enemies. The first shuriken studies enemies for 12 seconds, and the second shuriken deals X damage per second for 12 seconds while freezing them for the duration.
Damage Type: Normal Damage
The study and freeze have a chance to fail if enemies are above level X.
Skill #2: Falcon Vision
At the beginning of every wave, Zane seeks out help from The Falcon, causing him to enter combat with X HP while dealing X per hit. While the falcon is in battle, he will study 1 enemy once every 5 seconds. While in combat, Zane and allies gain X basic damage. When the falcon is KO’d, he flies through his enemies, dealing X damage and studying the backmost enemy for 12 seconds.
Damage Type: Normal Damage
Skill #3: Holographic Cloak
Once per wave after 12 seconds, the player picks an enemy to disguise himself as. While disguised, Zane increases the disguised enemies skills by 20 levels, and first performs their white skill, and then their blue skill. If Zane is disguised as any of the following roles below, he gains these bonuses:
Damage: Zane gains X basic damage and 130% attack speed for 12 seconds.
Tank: Zane and his allies gain a shield with X HP for 14 seconds.
Control: Zane makes his disables last 20% longer per 10% max HP enemies are missing.
Support: Zane heals all allies and himself for X HP over 15 seconds.
This skill has a chance to fail if disguising enemies are above level X.
Rebooted
Zane’s freezes and studies last longer if enemies are below 20% if their max HP.
The increased durations have a chance to fail if enemies are above level X.
Snowy Strength
If enemies are studied and are already frozen, Zane deals X damage to them per second for 13 seconds.
If Zane is below 40% of his max HP, he gains a shield with X HP that lasts 13 seconds.
Battle Badge:
Is Charged When: Study is Applied to 3 enemies
+X Skill Power
+X Basic Damage per Control Hero
- Precise (for self)
Friendship #1- The Rocketeer
Disk Name: Icy Upgrades
Campaign Name: On Ice
Campaign Description: The Rocketeer seeks the help of Zane’s icy inventions to help him catch villains and creeps.
Allies: Mr. Big, Jimmy Neutron, Kristoff & Sven
Damage Over Time Enemies are Fatigued
-
-X Basic Damage to enemies with a damage over time effect on them
-
-X Skill Power to CONTROL role enemies
-
If enemies have a damage over time effect on them, they are given 2 stacks of “Fatigue” on them. Fatigue blocks 1 buff from being applied and then is removed. Zane also has a 12% (+12% more gain per star level) higher energy gain from enemies with a DOT effect
Friendship #2- Elsa
Disk Name: Driftin’
Campaign Title: The Snow-Go Races
Campaign Description: Zane and Elsa team up to work on a snowmobile for the snowmobile races happening in the City.
Allies: Olaf, Wasabi, Shank
Punish Studied Enemies
- Enemies lose X Basic Damage while they are studied
- Enemies lose 20 (+20% more lost per star level) Tenacity while they are studied
- Enemies lose 20 (+20% more lost per star level) Evasion while they are studied
- +X Max HP