Thank you all for patiently waiting. I do apologize for my disappearance—my personal life’s been a bit of a mess for some time now.
That, and I always underestimate how much time these projects take
At any rate, I’m back!
And with an analysis on my all time favorite character, no less!
READ ME
PLEASE KEEP ANY AND ALL SPOILERS TO YOURSELVES, PLEASE! SOME PEOPLE PREFER TO NOT BE SPOILED AT ALL; PLEASE RESPECT THEIR WISHES
Introduction
Jack of All Trades, Master of Some
Overview
Alice is quite the curious Support character, as she’s not purely Support; in fact, she’s actually a jack-of-all-trades, able to fill in every Role due to her unique skill set!
- With her Green, she Controls enemies by Slowing them down
- With her Blue, she Supports her team by Speeding them up
- With her White and Purple, she becomes a hybrid Damaging Tank
- Her HP Pool becomes massive, and her Green and Blue become devastating AOE attacks
- Especially her Blue, which is further supported by a pretty hefty Normal Crit and Armor Negation Stat
- Her HP Pool becomes massive, and her Green and Blue become devastating AOE attacks
Alice becomes a dangerous threat when she becomes Enormous, due to the fact that she’s able to damage the entire enemy team at once with Flood of Tears and Tantrum
- Her threat is further amplified with a maxed Red Skill and Miguel’s Disk, both giving her massive Skill Power, with the latter boosting all of her Enormous damage by 50%
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Tantrum is especially dangerous, since Alice will more often than not score massive Critical hits on every enemy on the screen
- Sometimes this is enough to KO multiple enemies at once
- Another lovely aspect of Tantrum is its mighty Knockback effect, being more than enough to send survivors to the back of the field
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Tantrum is especially dangerous, since Alice will more often than not score massive Critical hits on every enemy on the screen
- Her HP Pool, as previously stated, becomes rather massive, overshadowing those that are actually Tanks! Enormous Alice, because of this, can sponge damage effectively, making her a hard target to take down, should you not have any heavy hitters or debuffs
- This massive HP Pool synergizes well with Quorra’s Disk, in which allies will receive a Shield equal to 25% of Enormous Alice’s HP. As you can imagine, these Shields are rather durable
Unfortunately, due to her status as a jack-of-all-trades, Alice isn’t able to bring too much to the table, considering that when she’s not Enormous, her damage is abysmal, and her Control kit is rather lacking
- Her Support is actually pretty great, due to her Red Skill boosting the potency of Speed boosts while she’s not Enormous, thus giving her and her team a 75% speed boost!
- Not to mention that her Red Skill also allows her to be a cleric, clearing away 4 Disables with the longest length when she grows Enormous
- Both of these features, however, are level dependent, and as such, require a maxed Red Skill to work effectively
- Not to mention that her Red Skill also allows her to be a cleric, clearing away 4 Disables with the longest length when she grows Enormous
Alice’s true potential is circled around her becoming Enormous, though unfortunately, even with proper support, Alice is a little frail, and as such, might not live long enough to grow Enormous
- To add insult to injury, Alice stands around doing nothing if she gets Silenced while she’s Enormous! Think of that, 12 seconds of just standing there doing nothing!
- That, and the fact that Alice does not possess the same kind of temporary Invincibility many other characters have when they shift gears (e.g. Mr. Incredible when he activates Super Duper). It’s rather frustrating to see her almost become Enormous, only to get KOed because a DOT attack got to her quicker
Alice’s Battle Badge is okay, it’s not the best or worst thing out there. Always activate a Battle Badge to give your Heroes an extra boost, when you can.
- What’s great about this Badge is that it fits Alice’s skillset - she can activate it herself due to her AOE Slow
- As far as Enhancing it—no, just no, because Tenacity hardly means anything these days, unless you’re Manticore
- Because she can easily activate it, she’s a great partner for other characters who have the same Badge condition, like Fozzie
- But then again, there are other options out there like King Louie (Animal)
Skills
Eat Me:
The bread and butter behind Alice’s skill set, this allows her to completely heal herself, due to her HP growing and shrinking in relation to Alice’s own stature. See her Purple down below for more details
Eat Me is Alice’s ways of shifting gears, as she becomes a Tank when she grows Enormous, with her Support and Control kits being turned into Damage skills
- It’s interesting to note that Enormous, while not listed in the Pause menu’s list of buffs, is counted as a buff, considering that Tron and Randall (Yzma) immediately make Alice shrink down prematurely, when they strike her with buff negating attacks
- Ian’s Shrink, curiously enough, is another skill that prematurely shrinks Alice down, considering shrinking an Enormous Alice would really just be restoring her to her natural height
Flood of Tears:
Flood of Tears used to be pretty good back in the day, though it’s not quite as useful these days unfortunately, since 35% doesn’t seem to affect newer Heroes that much. At the very least, it’s good for activating Alice’s Battle Badge, in addition to synergizing with the Mad Hatter’s own Slows.
Flood of Tears used to deal lackluster damage, even with Miguel’s Disk - the difference in her two Damage outputs was palpable, as she barely scratched enemies with her tears, while her stomps always did more damage.
- Thankfully, ever since I gave it some TLC, both of her damage outputs are now mostly equal
Alice will always immediately use Flood of Tears when she grows Enormous, splashing multiple enemies at once
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Strangely, ever since I boosted it with a maxed Green Skill Mod, it has the capacity to deal just as much damage, if not more damage, than Tantrum! Then again, considering this is titular protagonist of a zany adventure, I shouldn’t question it too much
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Trivia!
- This is probably a reference to when she first grew enormous in the movie and started crying because of her predicament, now that I think about it. Wow, that’s so funny, I’ve been running her for the past three years, and I only just realized that now.
Tantrum:
Pros:
- Reliable Speed Boost
- Especially with Red
- Devastating Attack
- Huge damage potential
- Huge Knockback
Cons:
- Speed Boost is average without maxed Red Skill
If you’ve read my Queen of Hearts guide, then you’ll know Tantrum is a wonderful skill, as it allows Alice to synergize well with her fellow Wonderlandians, especially the Mad Hatter, who benefits the most from Speed Boosts, due to his slow animations.
The measly 35% speed boost gets boosted to a nice 75% with a maxed Red Skill, so make sure your Alice’s Red Skill is always up to date to reap it!
Due to a high Normal Crit and Armor Negation stat, Tantrum is capable of KOing many enemies after they’ve been damaged by Flood of Tears. Any survivors get flung to the very back of the battlefield, where they’re even more susceptible to being damaged by the rest of Alice’s attacks, due to them being grouped so close together.
Alice will always use Tantrum after Flood of Tears, before cycling through them until she shrinks or gets KOed
Giant Boost:
Exactly what it says on the tin - it gives Alice a giant boost to her Max HP
Eat Me already provides great healing, especially when coupled with Alice’s impressive Improved Healing stat, however, the secret behind her always healing herself completely is this:
When Eat Me is activated, Giant Boost comes into effect immediately - her HP Pool is instantly changed from the small amount it is during her Normal form, to the massive HP Pool in her Enormous form.
The reverse is true - if Alice takes considerable damage during her Enormous form, but survives long enough to Shrink, she gets completely healed, as her Max HP reverts back to what it originally was
Hence why she’s able to always heal herself completely
Here’s an example which I hope helps explain it better:
- Alice has 100 HP; she takes 60 damage, leaving her at 40 HP.
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Eat Me heals her for 35, putting her at 75 HP, while also increasing her HP by 1000, due to Giant Boost
- This gives her 900 extra HP, thus in actuality, healing Alice for 935
- When she Shrinks, the 1000 HP reverts back to her base 100,
- Any damage sustained in her Enormous form gets healed up by the leftover excess of HP.
- When she Shrinks, the 1000 HP reverts back to her base 100,
- This gives her 900 extra HP, thus in actuality, healing Alice for 935
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Eat Me heals her for 35, putting her at 75 HP, while also increasing her HP by 1000, due to Giant Boost
Before the advent of powerhouses, especially True Damage ones, Alice was hard to take down because of this; she’d gain enough Energy during her Enormous form to instantly grow Enormous again, shrugging off damage easily
Curious Change:
Curious Change enhances Alice’s role as a Support, as it allows her to immediately cure 4 Disables from her team when she activates Eat Me
- In addition, it improves her Speed Boost, turning her average 35% Speed Boost, into a respectable 75% Speed Boost
- Because of this, this inadvertently makes Alice a soft counter to teams that run Animal (Go), provided you run your own Animal (Go) (see Miscellaneous for more info)
Curious Change also improves Alice’s skill set as it boosts her Skill Power and HP
- Especially her Purple
- Since it boosts her Purple, I don’t recommend Purple Skill Mods on Alice, as Curious Change already acts like one
- Think of it has having a 5th Mod
- Since it boosts her Purple, I don’t recommend Purple Skill Mods on Alice, as Curious Change already acts like one
It’s a wonderful () Red Skill that certainly does Alice justice
Question - shouldn’t DOTs be cleared away as well? In my experience of running Alice, all Disables/Debuffs are immediately cured once her White activates - this is not contingent on her being Enormous, just her activating her White. So with all of that in mind, it stands to reason that Alice should be able to clear away DOTs on herself, as she’s able to clear other debuffs from herself
Strangely, Ian’s Shrink is the only Disable that doesn’t get cleared away by Curious Change, despite it having been classified as so, several updates ago in the Update 2.4.10 Patch Notes:
- Ian’s shrink is a disable and is now working that way
Curiouser and curiouser indeed
Mods
Mods
2 HP Mods (Armor/Reality)
2 Skill Mods (Green/Blue)
To bolster Alice’s role as a Tank when she becomes Enormous, shore up her defenses by giving her 2 HP Mods, with Armor and Reality respectively
To increase her Enormous damage output, give her 1 Skill Mod with a Green Upgrade
- This allows Flood of Tears to catch up to Tantrum’s damage output
- Funnily enough, this has the capacity to deal just as much, if not, more damage than Tantrum
Add insult to injury by further boosting the enormous () damage done by Tantrum with a Skill Mod with a Blue Upgrade
This is the definitive set for Alice.
- What especially makes this set so good, is that it allows Alices who run Quorra’s Disk to still dish out considerable damage, even without the added Skill Power boost and 50% damage increase
- This Mod set allows Alice to reach her full potential
There are alternatives I’ve seen here and there, and they’re not that bad.
Some people run Alice with an Attack Speed Boost Mod (e.g. Basic Damage), and that’s a decent idea to help her fire off her Green and Blues quicker. Some other people also run Normal Crit and Fantastic Crit Mods, and those are decent as well.
IMO, they’re mediocre sets, since they aren’t capitalizing on Alice’s skill set, but hey, if you find a Mod set up that’s more comfortable with you, roll with it
Disks
Miguel
Flower Song:
Pros:
- Improves Alice’s skill set
- Boosts her Enormous damage
Cons:
- None
Between both of Alice’s Disks, Flower Song is the more reliable one, due to it improving her overall stats and performance in battle.
Quorra
Royal Flush:
Pros:
- With proper investment, the provided Shield can be extremely durable. Think of this as a poor man’s Slinky Shield
Cons:
- Shield only lasts 6 seconds, which is half of Enormous Alice’s duration
- Shield only activates once; won’t activate ever again if Alice becomes Enormous again in the same fight or wave
If you want Alice to be more on the Supportive side, run Quorra’s Disk, as it not only provides Armor to Alice and her teammates, but it also grants a rather durable Shield to them, capable of withstanding heavy damage (assuming of course, your Alice is properly invested in).
The major downside, unfortunately, is that the durable Shield doesn’t last that long, and doesn’t activate after the first time, thus turning this Disk into a one trick pony. It’s pretty useless after the Shield’s gone as it doesn’t provide much utility
- If you use this in Campaign Mode, it doesn’t get refreshed like other Disks and Skills; if you use it in Wave 1, you will not be able to activate the Shield in Wave 2 or 3.