The Concept
Monokuma Hero Concept
Monokuma is bear full of despair and secret tricks behind his back.
“Puhuhu….”
Role: Tank
Position: Front
Trials Team: Yellow.
Basic Attack: Monokuma slashes the opponent.
Entrance: Monokuma appears out of the upper part of the screen.
Victory: Monokuma does his characteristic laugh, puhuhu.
Defeat: Monokuma explodes without dealing any damage.
Skills
White Skill: Its… PUNISHMENT TIME!
True Damage
Monokuma chooses an opponent to punish, dragging that opponent off-screen with a metal claw for 5 seconds, dealing X damage when they come back. The punishment has a special effect depending on the chosen enemy role:
Tank: The enemy is dealt 100% of their armor as extra fantastic damage.
Damage: The enemy is automatically KO’d if they have less than 30% of their health.
Support: The enemy is dealt X extra normal damage per buff on the enemy. This deals 50% more damage if the enemy has at least 1 stack of hardy.
Control: The enemy is unable to debuff any ally for 9 seconds after the punishment.
If the battle is in auto, Monokuma chooses support role enemies, if there isn’t any, he chooses the enemy with most HP.
Green Skill: Seesaw Effect.
Normal Damage
Monokuma jumps on a loose hidden floorboard, pulling the farthest enemy forward and dealing X damage.
Blue Skill: Meat on the Bone
Normal Damage
Monokuma eats a piece of Meat, healing himself X HP and increasing his HP by X. He then finds a hidden iron skewer and uses it to attack the closest enemy, dealing X damage and removing X reality.
Purple Skill: Beary Despairful Bear.
When Monokuma crits an enemy, they gain “Despair” for 6 seconds. When enemies with “Despair” attack Monokuma, he gains 50 energy and gains 30 normal crit for 7 seconds. They also deal 40% less damage to Monokuma. The normal crit can stack up to 3 times.
Inflicting enemies with “Despair” may fail against enemies above X level.
Red Skill: Headmaster of the Academy.
Monokuma is immune to scares and studies and instead reflects them back to the enemies that tried to scare or study him by 50% of their original duration.
When an enemy is scared, they gain “Despair” for 5 seconds.
The study and scare immunity may fail against enemies above X level.
+X Damage to “Meat on the Bone.”
+X Armor
+X Max. HP.
Friendships:
Monokuma and Gaston
Description: Gaston confuses Monokuma with a real bear.
Disk Name: Monochromatic Arrow.
Turns Basic Damage into Armor.
+X Max. HP
+X Armor.
30% of Monokuma’s basic damage is turned into armor. Monokuma gains 20% more basic damage each time an enemy with “Despair” attacks Monokuma for the rest of the wave. The basic damage buff is stacked up to 1 time per enemy with despair. (+30% basic damage turned to armor and 20% more basic damage per star)
Allies – Slinky Dog, Violet and Baymax.
Monokuma and Mickey Mouse
Description: Monokuma hates Mickey Mouse because of hopeful he is, so he tries to make him fall into despair by tricking him to do many activities.
Disk Name: Mousy Seesaw.
Harsher Seesaw Effect.
+X Damage to Seesaw Effect
+Basic Damage.
Seesaw effect now hits all backline enemies and stuns them for 1.5 seconds. (+1.5 seconds per star.)
Allies – Merida, Beast and Baloo.