Carnival kerfuffle (October concept)

Beppi the clown


Bumper_cars


Stars: :star:
Position: Mid-line
Role: Damage
Trial team: Red


“Why’d the clown drive over the cup? He wanted to crack him up.”

Beppi the clown puts the fear into enemies by using dog balloons, bumper cars and some fiendish transformations


Animations

Entrance: Beppi the clown rides into the battlefield in his bumper car which he stays in for the whole battle

Victory: Beppi stands on the hood of his bumper car and laughs maniacally with his hands on his hips

Defeat: Beppi’s bumper car crashes causing him to flop onto the ground


Basic attack: a cardboard duck lowers down and drops a lightbulb onto the nearest enemy, dealing X damage


Skills

White: Bumper jumper

Beppi maniacally laughs as he rides full-speed into the enemy team in his bumper car, dealing X damage to each enemy, knocking each enemy back and scaring all enemies for 6 seconds

Green: Balloons of doom

Beppi inflates his own head like a balloon and then two dog head-shaped balloon animals appear and home in on the two enemies with the highest HP, dealing X damage to each enemy and scaring each enemy for 5 seconds.

Blue: Duck hunt

Every 4 seconds, a cardboard duck holding a lightbulb appears and drops the lightbulb onto the enemy who was scared last by beppi, dealing X damage overtime to the enemy and scaring the enemy for 5 seconds.

Purple: Welcome to the carnival

All scares dealt to enemies now lower their movement speed by 35% per each scare dealt to them

Red: Clown of chaos

“Bumper jumper” now deals X more damage to scared or fatigued enemies

“Balloons of doom” now drains 30% energy and 30% reality from each enemy that is targeted by this skill.
+X skill power
+X damage to “Bumper jumper”
+X max HP


Friendships

Beppi the clown/Ducky and Bunny
Midway mayham
Scares decreases reality

All scares dealt by beppi or his allies now decreases 40% reality from the scared enemy.

Beppi the clown/Quackerjack
Clowning around
rising damage towards scared enemies

Beppi now deals 25% more basic damage for each time he deals X damage to a scared enemy.


Wait a minute…

What's this? What's this?

3 Likes

Good concept, I enjoyed reading it…

This is confusing…. What is it supposed to be about?

(It’s for a RPG card game I plan on releasing later on)

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