There will still be the free track.
I added the ||, but basically those with low VIPs get the latter deal (usually new players or close to F2P ones), while the former is intended for high VIPs… it’s meant to level things out.
There is no need to rethink, it just is like that.
In my other mobile game, their free track of the battle pass is so ineffectual, if you don’t have the paid track, it’s almost useless.
I am expecting the same principle to be valid here.
Well at least the Disk Power in the mockup looks promising.
This is purely my conception of how I´d scale the rewards based on the mockup given:
Gold: Max Server Level x Max Server Level x 200 (so 305 x 305 x 200 currently, which is around 18.5M)
XP Drinks: Max Server Level x Max Server Level x 0.0004 (305 x 305 x 0.0004 = 37)
Diamond Crates: same as XP drinks
Disk Power: Max Server Level x Max Server Level x 6 (305 x 305 x 6 = 540K) - based on the current 2.7M Disk Power need to max one disk to level 265.
Diamonds: Max Server Level x Max Server Level x 0.003 (305 x 305 x 0.003 = 279)
Maybe the team could bring some exponential growing of given items into the game @Loutre, finally? If it is based upon “Level” x something, it will fail… at some point.
The expenses do indeed scale exponentially
So… When does it suppose to start?
It’s in the post!
Woopsy… …
Considering the mock-up, will people be able to get 1 tier in 1 day orrrr? Will it be kind of an another monthly thing?
June 1st are you serious
so the Battle Pass wasn’t really refreshed, it works exactly the same way, just with updated rewards and some new styling
and unless you want to work on the featured hero, the Free track rewards are miles better than the Premium ones, lol
having a featured hero at all seems like PB decided that the Prize Wall was rewarding too many players, both free & paying, too many hero & red skill chips - rather than too little which has been the feedback - so are artificially reducing that hero’s availability after it ends behind this new paywall.
the styling looks nice and some of the free rewards are nice (well, the disk power), but I could’ve done this in about 30 minutes?
This is still diamond quest with only updated rewards, and yes premium track is much worse, all rewards just suck. Still boring, only disk power is good change, but why it took months for such changes?
Like always, they are doing something opposite.
100% agree
This is very very underwhelming and time could have been spent elsewhere
There is no attraction for the premium anymore, so difinitely won’t be buying that
The only thing that has changed is this ridiculously high price.
That’s almost 30€.
That is way too expensive
I don’t think the price changed
The USD/EUR exhange rate is changing and it is increasing the cost for EUR purchases
I was rather underwhelmed with the premium track prize, to be more alluring, it should have offered a unique hero, not one that already exists.
Then there is the cost:
This is too exhorbitant for me to consider.
My other mobile game charges $15 for their Premium Track.
$15?
I been playing games that do $10 at maximum.
Exchange rate inflates the price I pay.
I am Australian.
So while Americans pay $10, I pay $15.
I assume the same applies here, that Americans are not paying $39.
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Good thing: disc power
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Bad things: All other rewards
And the premium rewards, even much more horrible I wonder who will buy that? 500 hero chip and 3000 red skill chips are nothing compared to what we need to spend on red skill not to mention, Pacha is not that good
Btw, will the rewards scale with our lv? Because, trust me, if they don’t, in about 6 months or even sooner, rewards will be meaningless and of course I’m talking about disc power, all other things are already horrible beyond reasons
What surprises me is that it took them quite some time to work on this and this is the result? What a waste of time and human resource. Whoever designed this should be ashamed of themselves