Character Concept: Rapunzel, Princess of Corona

Kinokan here one last time for the year with a Character Concept for Rapunzel.

Flower gleam and glow, let your power shine, make the clock reverse, bring back once was mine.

Rapunzel is a midline control hero with a trail of hair and trusty frying pan to knock her foes silly.

Rapunzel attacks with a swing of her frying pan.

Rapunzel celebrates victory with song and dance, making her hair glow with a golden sheen.

Rapunzel when defeated twirls herself up in her hair creating a massive cocoon.

Estimated stats at Lvl 80 3* P3:

HP: 29k
Basic Damage: 2400
Skill Power: 3100
Armor: 900
Reality: 2800
Normal Crit: 100
Armor Negation: 120
Conservation: 40%
Improved Healing: 30%

BD: Basic Damage
SP: Skill Power
SL: Skill Level

White Skill: Healing Incantation
Passively: When the battle starts Rapunzel leaves a trail of her hair along the battlefield. This trail of hair is interlaced with her healing abilities.
Actively: Anyone standing on her hair including enemies gets healed for 20% + .01SP of damage taken in the last 20 seconds. Healing from Healing Incantation can not be stopped by curse.

Green Skill: Hairy Situation
Rapunzel swings around her hair, entangling the two closest enemies and stunning them for 6 seconds. Stun has a chance to fail against enemies lvl X=SL+1

Blue Skill: I See The Light
Upon having her HP go to 0 Rapunzel’s hair sheds it’s light reviving herself and anyone else who had been knocked out in the past 15 seconds with 500+250SL+(.01HP) HP. Rapunzel can no longer use Healing Incantation. Upon finishing the revival Rapunzel gains 25% attack speed and 1SL normal crit.

Purple Skill: Frying pans, who knew?
Every time Rapunzel crits she stuns the hit enemy for .75 seconds. Stun has a chance to fail versus enemies lvl X=SL+41

Friendship Disks:
DS: Disk Star
DL: Disk Level

Lvl 102: Elsa
Cold Cast Iron
250+25DL Basic Damage
Rapunzel’s criticals now freeze the target and increases duration of the freeze by .25DS
Other Allies: Baymax, Olaf, and EVE

Lvl 104: Yax
Mystical Florist
120+20DL Armor and 240+40DL Reality
Rapunzel’s Healing Incantation now heals an extra 5/3%DS of damage taken for friends and enemies.
Other Allies: Sulley, Zurg and Wall-E

Let me know what you all think. I’ll stat the obvious now, yes this is a complex character but as the game has gone on more and more complex heroes have come out and with that complexity comes more strategy. I love Ursula’s design and the timing it takes to really accentuate her power. Hence why I went with a very strong character kit for Rapunzel that requires strategy to pull off properly. Her healing being immune to curse I believe to be balanced by the fact that it can heal your enemies as well. Along with the revival also having potential to backfire should Rapunzel fall with bad timing. A hero that you want to have go down but not too quickly lest you give your opponent and reset on their composition. But enough rambling. Let me know what you guys think about it.

5 Likes

Yus! Just yus! It is an amazing design for an amazing character. And it also struck me that one would want to be careful who they use her with and against. Especially characters that bring a enemy forward as they could be detrimental to that.

But just a couple clarifying question: Would her blue skill also revive enemies?

Would her hair leave a permanent trail so that if she was knocked forward upon walking back she would leave her hair on a way that would be easy for Enemies to step upon?

That is all my concerns. I hope you can understand them. :grin:

side note: Flynn Rider uses the frying pan more than Rapunzel does.

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Really good concept.

(20 thumbs up)

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How I envisioned her blue and trail of hair is that she swings in from the left to right landing in her starting middle position. Tossing her hair with her green also serves to set up the enemies to take advantage of the healing. Also yes her revive works on everything including enemies just like her white. Meaning keeping her alive long enough to not have her accidentally revive the enemy becomes crucial but you dont want to sustain to early either as that creates the opposite problem of not being able to take out enemies fast enough.

In a lot of ways I feel this is what PB tried to do with Genie. A hero who “controls” the battlefield by making it to where no one gets taken out with healing while also having some standard control skills. Just in this case Rapunzel is an indiscriminate healer. Represented through the movie as the main factor keeping the movies villain, Mother Gothel, alive.

And while Flynn does also use the frying pan when dueling Maximillion. Rapunzel introduced it first.

I hope this explains more on the thought process.

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Why would anybody want a support character who would heal their enemies? That feature alone could flip the battle in favor of the enemy. Frying Pan is based on luck, something skills shouldn’t do. It should be slow & the stun shpuld be based on fantastic damage instead.

Clearly someone did not thoroughly read the post or any of the replies. Rapunzel is a control hero, who does such by controling when she uses her magical hair to heal anyone on her hair. The point of the kit is to have a high skill ceiling by having a chance to backfire. As previously stated this stays true to the source movie since the main villain was the one who most took advantage of the healing properties.

Yes Crits are somewhat luck based but if paired with a hero like Barbossa or Baymax the scout effect could make her into a stun bot. Also why fantastic damage? It’s a frying pan. The whole point of it is that it is an unconventional and not special in anyway. No magic involved with it.

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@Kinokan There is no skill ceiling in this game. The game is literally only lvling up heroes, watch them battle & occasionally control their ultimate skills.

With that in mind, you can’t build a “high skill ceiling character” in this game. Plus you made the stats OP as heckeroo. I don’t like sounding rude, but I’d rather be honest truthful anytime.

@Tr3Frend I would beg to differ. There is definitely a skill ceiling when it comes to composition building and thoughtfully timing heroes white skills when you do have control over them. While the game may not have a terribly high skill ceiling you can still build characters that do.

Now as for the stats. Obviously those are a tentative idea of where a character’s strengths and weaknesses lie but I do balance them in a way said stats can be relatively close to an in game value should they be implemented. I don’t make these with an expectation for them to be implemented but make the stats in such a way that they can be introduced out of the box like such.

That being said I would love to know how the stats are “OP as heckaroo”, give me examples of why it can’t work. Don’t just make broad statements saying that it won’t.

Oh sorry can’t isnt the right word there. You can make a skill set any way you want. It is up to Perblue to decide whether or not to implement it. Which they prolly wont but none the less could.

@Champion_David I didn’t say you couldn’t make a hero. I said you couldn’t make a “high skill ceiling hero” because of the way this game is designed.

@Kinokan That is not skill, that is game knowledge. Just because you know how something works in a game doesn’t mean you’re skilled at that thingm

Hmmm Idk…just cuz knowing something and being skilled in is different. For example, You Know How to draw a tree but someone else could be skilled in drawing trees.

Maybe? :confused:

While that may be true, I believe myself to be skilled as well as knowledgable. You need to have some measure of skill to win in the game. Perhaps not your physical skills like dexterity and strength but mental skills such as strategy and problem solving. Guild War and Heist are examples of how those skills truly shine.

You are only attempting to discredit the concept without any real criticism. You didn’t answer how the stats are overpowered and never gave any reasonings as to why you disagree with the skill set. The idea of the concept is to try and be innovative and look at a character that one feels should belong in the game. I understand that you don’t believe there to be a skill ceiling but I disagree and think that if more characters are made like Ursula the skill ceiling will be raised up.

If you want to add feedback on why you think the concept is flawed by all means do so, but don’t discredit it based on what I believe is short-sightedness on your part.

You’re still missing the point, this game doesn’t have skilled players because all you do is level up heroes & watch them fight. There isn’t anything really challenging in this game.

I do not mean to discredit anything. My critism is that a hero shouldn’t help the enemies. In this case, rapunzel heals enemies who stand on her hair. The most broken stat I saw is HP.

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@Tr3Frend

In many ways you are right, except that the white skill allows for strategy. You see Nick Wilde’s white skill will deal crit fantastic damage if it is used after sulley’s white skill. If you have the fight on Auto then Nick may use his skill before or to long after sulleys to deal crit damage. Which lowers the damage dealt by a lot. Having good timing is an essential part of the game unless you wanna upgrade your heroes so high that they can win the fight on auto?

@Champion_David You can’t base strategy around a single move, it takes a combination of all skills to form a good attack. Not to mention healing your enemies provides no negative benefit.

That’s because it’s not suppose to. It is suppose to be unstoppable, indiscriminate healing. You can base a kit around one move and have it work well case in point Zurg. His entire kit is built around his blaster and making it happen as soon as possible and to be as damaging as possible.

Without sounding like a broken record, Rapunzel is naive with her hair and the power it has. Having it come with those who need her hairs power and those who will abuse it. Once again this kit is supposed to have backfire potential as that is how I personally justify it counteracting the one counter to healing in curse. You don’t find that to be a good mechanic which is fine and understandable. You just keep talking in circles about how this kit can prove to be bad if misused, which was the entire reason for it’s existence. Thus the idea behind it being skillful and strategic.

If you are going to make statements like that please provide reasonings. All you do is berate and insult the concept without adding anything meaningful to it.

Also I’d love to know how 29k HP at 3* Lvl 80 P3 is OP.

I came here to post Rapunzel as my suggestion. Lol
I think she would be a totally awesome hero addition and awesome stats btw! :wink:

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Thank you! I appreciate it. Rapunzel is definitely one of the more underappreciated Disney princesses imo. I think she could make a great addition to the game.

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