Concept Contest Submission: The Joker

My submission for @Imagineer_V’s Concept Contest


The Clown Prince of Crime


download-dark-knight-joker-png-vector-black-and-white-stock-heath-ledger-joker-png-556_1103


Bio: The Clown Prince of Crime arrives on the scene. With a laugh and a few magic tricks, he’ll put a smile on your face.


Source: The Dark Knight


Stars: :black_joker::black_joker:
Quote: "Do I really look like a guy with a plan?
Team: Red
Position: Midline
Role: Control


Entrance: A truck drives up on the battlefield and The Joker hops out as the truck drives away

Victory: The Joker holds back his jacket to reveal several grenades, and laughs maniacally.

Defeat: The Joker’s leg gets caught in a rope and he’s hung upside down

Basic Attack: The Joker throws a fake grenade


White Skill: Blown Out of Proportion
:sparkle: :face_with_head_bandage: - Fantastic Damage, Wounded

Passive: The fake grenades thrown from a basic attack Scare the enemy hit for 2 seconds.

Active: The Joker opens his jacket and places his thumb in a string connected to the grenades. He remains in this stance until he runs out of energy or takes damage.
If The Joker takes damage he pulls the string and throws three grenades into the enemy line, dealing X damage to all enemies nearby the grenades and applying “Wounded” for 12 seconds to all enemies hit.

Enemies who are “Wounded” cannot dodge, evade or counter, and have a 50% chance to be unable to revive.

The scare has a chance to fail against enemies above level X


Green Skill: Hidden Blade
:sparkle: :vertical_traffic_light:- Fantastic Damage, Slow

The Joker throws down a canister of gas and stabs it with the blade on his shoe, causing it to leak. The gas slowly wafts over the screen, dealing Y damage per second and slowing enemy movement speed by 33% and enemy attack speed by 66%.

Slowing enemy speed has a chance to fail against enemies above level Y


Blue Skill: Tonight's Entertainment
:eight_pointed_black_star: :ghost: :face_with_head_bandage: - Physical Damage, Scare, Wounded

The Joker pulls out a shotgun and raises it to the air, he then shoots it straight up, scaring the closest three enemies for 10 seconds.
He then shoots at the closest enemy, dealing X damage and applying “Wounded” for 15 seconds.

The scare has a chance to fail against enemies above level Y


Purple Skill: Magic Trick
:infinity: - Passive Skill

When “Wounded” is applied to an enemy, their buffs are removed and given to allies at random.

Removing buffs with this skill has a chance to fail against enemies above level X


Red Skill: Why So Serious?
:infinity: - Passive Skill

“Blown Out of Proportion” will now activate after 4 seconds automatically if The Joker is not hit

If The Joker uses “Blown Out of Proportion” when not hit, it deals +X extra damage and steals two buffs from each enemy hit, giving them to allies at random.

Stealing buffs with this Skill has a chance to fail if enemies are above level X
+Armour
+Skill Power
+Damage from “Blown Out of Proportion”


Friendships


The Joker and Darkwing Duck

“Duck-Man”

“Wounded” Enemies have a 50 + 10% (per star) chance of being unable to revive.
+Damage from “Tonight’s Entertainment”
+Skill Power
+Basic Damage
Allies: Cheshire Cat, Dr. Facilier, Elsa


The Joker and Hector Barbossa

“Barrel of Laughs”

The Joker’s basic attacks let out gas after being thrown, dealing damage over time.
+10 Tenacity per star
+Damage over time
+Reality
Allies: Scar, Captain Hook, Shan Yu


Please give feedback!

7 Likes

Blue skill should be fantastic not normal since all of the skills which can scareing dealing fantastic damage

1 Like

I pulled a sneaky on ya

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