Bad pun. Bad pun
Shego
2-Star, Frontline, Damage.
Source : Kim Possible ( Show )
Info : Hired mercenary to the devious Dr. Drakken. Hot tempered, sassy, and a skilled fighter. Shego has earned her spot on the many Most Wanted lists around the world. Though deep inside might be a glimmer of light, she’d never admit to it.
Quote : “You know, for someone who’s supposed to be a mad genius, I’m not seeing much of the genius!”
Basic Attack : Shego flings glowing green radioactive balls of fire at the enemies. Every third basic attack adds a stack of poison to three random enemies.
Entrance : Shego does a few front flips onto the screen, lighting her hands aflame deviously at her sides.
Victory : Shego smiles smugly, holding up a hand burning brightly with flames.
Defeat : Shego hunches over with her hair curtaining over her face, she parts it glaring in anger.
White Skill : Vengeance.
Shego burns both her fists brightly collecting stacks of her poison from enemies. Damaging them for X amount and healing herself for 30% damage done. If Shego has fallen below 50% health, she’ll instead front flip into the backline damaging enemies with fiery claw strikes.
Green Skill : Burn!
Shego mocks the enemy team with snarky laugh. Shielded enemies take 60% more damage for six seconds, non shielded enemies have their armor reduced by X amount for six seconds.
This has a chance to fail against enemies above level X.
Blue Skill : Fiery Dance.
When Vengeance is activated and Shego is placed on the backline, every third claw strike adds burning damage to two random enemies. Dealing X damage over two seconds.
This has a chance to fail against enemies above level X.
Purple Skill : Yeah, Not Gonna Happen….
When Burn! is activated, any energy normally gained is instead decreased by the same amount for six seconds. ( Reverse Energy Gain. )
Reverse drain decreased against enemies above level X.
Friendships.
Shego/Hades.
“Toxic Relationship”, Boosts Poison & Burns.
Shego can collect poison stacks from any source when using Vengeance.
Characters taking Burn damage when Shego activates Vengeance, also heals Shego. But removes Burn effect.
*X Skill Power.
*X Health.
Shego/Elastigirl.
“Old Habits”, Boosts “ Burn!” & “ Yeah, Not Gonna Happen…”.
When “Burn!” is activated, Allies are instead granted a shield 60% of Shego’s max health for six seconds. Shielded enemies no longer take extra damage, though non shielded enemies still will have armor reduction.
When “ Yeah, Not Gonna Happen…” is activated. Any reversed energy is given to your allies.
*X Armor.
*X Reality.
Here is my entry
Chernabog
3-Star, Backline, Tank
Source: Fantasia
Info: From the heights of the Bald Mountain comes out Chernabog. Chernabog brings out his minions and his powerful might to the enemies.
Quote: “It’s funny because it’s true.” (Quote came from House of Villains, not Fantasia)
Basic Attack: Chernabog will bring wind to the enemy, damaging that enemy
Entrance: Chernabog will appear out of the smoke. Then stretch out his wings wide and gets to position.
Victory: Chernabog will hold fire on his hand, smiling.
Defeat: He will be blinded by the light and covers himself with his huge wings.
White: Serve the Master
Chernabog will call out his minions to go after the enemies. This will scare and damage the enemies as they pass by.
Green: Winded Power
Chernabog will swirl wind around the enemy with most energy and them bring the wind back to Chernabog, stealing energy from that enemy.
Blue: Thrown In The Fire
Chernabog will set the farthest enemy on fire. This will blind the nearby enemies and will damage the farthest enemy for a few seconds.
Purple: Flamed Body
When Chernabog is experiencing 0HP, he will put fire all around his body. This will heal himself and increases his armor. It will also blind the nearby enemies.
Friendships
Chernabog/Maleficent
Big Destructions, Chernabog gains X skill power
Max HP will be increased for allies that scares
Attack speed will be increased by a low percentage
Chernabog/Hades
Fighting Fire with Fire, Do more damage to blinded enemies
Chernabog now burns 3 farthest enemies during “Thrown In The Fire”
Chernabog’s shield will now last longer by a low percentage and will increase his basic damage while invincible
Penny & Bolt
2-Stars, Frontline, Damage
Source : Bolt (Movie)
Info : Penny and Bolt are best friends, who fight crime using Bolt’s super powers to defeat Dr. Calico and protect Penny at any cost… or at least he thinks so.
Quote : “I’ll never let them get you, Penny.”
Basic Attack: Bolt barks at the opponents, who are damaged by the harsh sound.
Entrance : Penny walks to her position, turns to face behind her and pats her legs to call Bolt, who quickly runs to her. She pats his head, then they face the opponent.
Victory : Bolt rolls on his back, and Penny scratches his belly.
Defeat : Bolt unleashes one last bark with all the strength he has left, then collapses. Penny kneels and holds him.
White: Bolt, Speak
Upon Penny’s command, Bolt unleashes his super bark, dealing X damage to all opponents and silencing them for 6 seconds.
The silence has a chance to fail against enemies higher than level X.
Green: Bolt, Stare
Upon Penny’s command, Bolt unleashes his heat vision, reducing the health of the closest enemy by 75% (of what it is at when the Skill is activated).
The effect is reduced against enemies higher than level X.
Blue: Puppy Dog Eyes
Penny gives Bolt his carrot toy, and with it in his mouth, Bolt looks at a random enemy and begs. Bolt’s display charms the enemy for 7 seconds. The enemy’s skill power is increased by X while they are charmed. When the charm is over, the enemy’s armour is reduced by X.
Purple: Loyal & Just
When a silenced enemy attempts to damage Bolt, the damage is received in the form of hp. This extra strength allows Bolt’s basic attacks to deal X additional damage to silenced enemies.
Friendships
Penny & Bolt/Judy Hopps
“Justice is Served” , Boosts Ally Damage Vs. Silenced Enemies
+X Skill Power
+8% * S More Damage to Silenced Enemies by Allies
+X Normal Crit on Silenced Enemies by Allies
Penny & Bolt/Ducky & Bunny
“The Dangers of Styrofoam” , Boosts Charm
+X Skill Power
+8% * S Duration of Charm
Mushu
, Midline, Damage
Source: Mulan 1998 (movie)
Info: Mushu is one of the dragon guardians of the Fa Family but got demoted after causing disaster to one of Mulan’s ancestor because of his misguidance. He was forced to guide Mulan after failing to awaken the Great Stone Dragon.
Quote: “I am the guardian of lost souls. I am the powerful, the pleasurable, the indestructible Mushu!”
Basic Attack: Mushu fires small flames at the enemy.
Entrance: A smoking, metallic sounding thing will bounce to it’s position and Mushu appears out of the smoke.
Victory: Mushu screams in victory.
Defeat: Mushu flinches and gets sad.
SKILLS:
White: I’m Ready, Baby! - fantastic
Mushu puts a firework onto his back and lights it, then strikes all enemies dealing X damage and knocking them back to the farthest.
Green: Mongolian Barbeque - fantastic
Mushu breathes fire to the closest enemy dealing X damage for 5 seconds and decreases armor for 10 seconds.
The armor decrease can be stacked up to 3 times.
Blue: Worst Nightmare
Mushu makes a dark disguise scaring the enemies for 5 seconds and loses 150 energy.
The energy loss may fail against enemies above level X.
Purple: Ring the Gong
Each time the enemies are knocked back due to Mushu’s I’m Ready, Baby!, the enemies are also stunned for 3 seconds.
The stun may fail against enemies above level X.
DISKS:
Mushu/Finnick
Tips and Tricks, Boosts Scares
+X basic damage
+0.6 (per star) seconds to all scares
Mushu/Hades
Gas Leak, Larger flames
+X skill power
+X (per star) Damage to enemies close to the enemy affected by Mongolian Barbeque.
Dumbo & Timothy Q. Mouse
2-Star, Frontline, Control
Source: Dumbo (Movie)
Info: Jumbo Jr., given the cruel nickname Dumbo, was separated from his mother. With the help of Timothy Q. Mouse to help motivate Dumbo, they will soar to new heights to defeat there enemies in battle so he can reunite with his mother.
Quote: “The very things that held you down are gonna carry you up and up and up.”
Basic Attack: Dumbo grabs a peanut from the bucket and shoots it out of his trunk at an enemy.
Entrance: Dumbo soars down from the sky with Timothy pointing him where to go with Dumbo caring a bucket of peanuts with his trunk before landing into place and dropping his bucket.
Victory: Dumbo wiggles his ear with joy as Timothy gives a happy gesture.
Defeat: Dumbo’s backs up slowly, frightened.
White: Pink Elephants!
Fantastic Damage. Dumbo’s peanut bucket glitches into a bucket filled with juice, Dumbo drinks the juice and shoots bubbles that look like… pink elephants?! Dumbo’s basic attacks are switched out with pink elephants for 12 seconds that deal X damage and decrease reality by X lasting for 6 seconds.
Green: An Elephant Fly
Normal Damage. Dumbo takes a trunk full of peanuts and jumps up in the air flapping his ear to fly knocking back enemies from the gust of wind he’s creating and shooting peanuts in the air dealing X damage to the three closest enemies.
Blue: Mouse Motivation
Timothy gives some calming advice to Dumbo, increasing Dumbo’s basic damage by X and armor by X for 7 seconds.
Purple: Magic Feather
“An Elephant Fly” now stuns enemies for 5 seconds.
The stun has a chance to fail against enemies above level X.
Friendships
Dumbo & Timothy Q. Mouse/Peter Pan
“Flight Gear” , “An Elephant Fly” Increases Attack Speed
+X Damage Increase
+100% * S Increases Attack Speed when using “An Elephant Fly” for 6 seconds.
Dumbo & Timothy Q. Mouse/Mickey Mouse
“Two Mice, One Elephant” , “Mouse Motivation” Supports Allies
+X Basic Attacks
+X Armor
.* S “Mouse Motivation” now increases allies basic attacks and armor for X% of Dumbo’s basic attack and armor for 5 seconds.
Let’s address the elephant in the room…that was a really good concept and drawings!
Dumbo is so cute!
Wow there’s so many great artworks here!
Captain B. McCrea
2-star, Mid-line, support
Source: WALL-E
The captain of the axiom is ready to fight the creeps to protect everyone he can.
“I am The Captain of the Axiom. We are going home today.”
Basic attack: A robot attacks an enemy at the Captain’s direction.
Entrance: His chair zooms forward, hovering above the ground and the Captain yawns. Then the robot zooms onto the scene next.
Victory: The captain opens his monitor and studies a picture of the earth.
Defeat: His chair leans too far back, and he falls out, collapsing on the ground.
White skill: Protocol.
The captain zooms through the enemies on his chair, knocking back all enemies, stunning them all for 7 seconds, destroying all their shields, and dealing X normal damage.
The stun has a chance to fail against all enemies lvl Y and above.
Green skill: I am the captain.
The captain opens up a data screen and sends a message asserting that he is the captain. This gives all allies, not including himself, a shield that takes X damage or lasts for 12 seconds.
Blue skill: Green, and growing.
The Captain raises the plant off his belly and hoists it into the air, increasing his attack speed by 25% and giving all allies Hope.
Hope heals all allies for an additional 50%
Allies lvl Y and above do not gain hope from this skill.
Purple skill: Axiom enhancement.
Every stack of shield on each ally (any shield from any source) increases their armor by X amount.
Friendships:
Captain/WALL-E
“Earth curiosity”, Adds Energy.
+X reality
Green, and Growing also gives the Captain 100 energy
(+100 energy per star)
Captain/Hercules
“Workout Routine”, Shields give healing
+X healing from each stack
Protocol now removes one stack of shield from each ally and heals them.
+5 Tenacity
+5% Conservation.
(+5 Tenacity, +5% Conservation per star)
I hope you giys enjoyed this concept, I wanted to make a character to bring back shields into the metas, I feel like I succeeded!
Dr. Doofensmirtz
2-star, Middle, Control
Source: Phineas and Ferb, Milo Murphy’s Law (Cartoon Series)
Info: A former evil scientist with an array of backstories and apparently invents time travel in the future. Doof will use his many inventions (Inators) to help his friends and hurt his foes.
Quote: “If I had a nickel for every time I was doomed by a puppet I would have two nickels. Which is still weird because it happened twice.”
Basic Attack: Doof fires a laser from overhead damaging one opponent.
Entrance: Doofensmirtz saunters into the battlefield.
Victory: Doof does the Macarena.
Defeat: Doof accidentally self-destructs himself by pressing the wrong button.
White: Norm
Norm flies over dealing x amount of damage instantly and x amount of damage over 5 seconds to all opponents.
Green: Mind-Control-Inator
The Mind-Control-Inator charms one opponent for 7 seconds. The charmed opponent gains x bonus damage while charmed.
Blue: Self-Destruct
When Doofensmirtz is defeated, he deals x amount of damage to all nearby enemies.
Purple: Professor Time
Every time Norm is summoned all allies gain a speed boost while all opponents are slowed for 8 seconds.
Has a chance to fail against enemies above level x.
Friendships
Doof/Hiro
“Inventors Intern”, Norm does more damage
+X White Skill Power (Level)
+X% Skill Power (Star)
Doof/Goofy
“Accident Prone”, Self Destruct gives nearby allies shields for 5 seconds.
+X Shield HP (Level)
+5X% Extra seconds of Shields (Star)
This is probably my first complete character concept so I don’t know if the pictures will go through. A lot of these concepts are really cool things needs to happen again prize or not.
Try cropping the photo.
Elizabeth Swann
2-Stars, Backline, Support
Source: Pirates of the Caribbean
Biography: A backline support hero that inspires her allies, granting them energy, and basic damage. Elizabeth Swann is the daughter of the Governor of Port Royal. She loved Will Turner, and got sucked into a life of piracy as a result, eventually becoming the pirate king.
Quote: ”By the sweat of our brows, and the strength of our backs… and the courage of our hearts! Gentlemen! Hoist the colors!”
——————————————————————
Animations:
•Basic Attack: Hoist the Colors
Instead of having a basic attack, Elizabeth orders her allies to attack, applying Hoist the Colors to 1 ally for Y seconds each time her basic attack animation triggers.
•Entrance: Elizabeth walks on to the battlefield, pointing her sword at enemies.
•Victory: Elizabeth raises her sword above her head in celebration.
•Defeat: Elizabeth drops her sword and falls to the ground.
——————————————————————
Attacks/Abilities:
•White Skill: Fire All! (Normal Damage)
Passive: Instead of having a basic attack, Elizabeth orders her allies to attack, applying Hoist the Colors to 1 ally for Y seconds each time her basic attack animation triggers. She can apply this to herself also, and there can only be 1 stack of Hoist the Colors active on each character at a time. Whenever Elizabeth grants Hoist the Colors to an ally, 1 ship appears in the background of the battlefield, maxing at X ships.
Active: Elizabeth orders all ships to fire their canons, bombarding the enemy team with canon-fire, dealing X damage to all enemies per ship she’s summoned with her basic. Enemies that were damaged by this ability lose X basic damage for Y seconds. Also, Elizabeth dispels Hoist the Colors from herself and any allies, granting them X energy.
(Leveling increases the damage of the skill, and the damage reduced for enemies. The offense down has a chance to fail against enemies above level X)
•Green Skill: Manipulative Tactics
Elizabeth uses her skills of persuasion to manipulate the closest enemy, charming them for Y seconds. Elizabeth studies this character for the duration. If they are defeated while charmed, she grants herself and all allies X energy.
(The charm/study has a chance to fail against enemies above level X)
•Blue Skill: Sword Slash (Normal Damage)
Whenever an enemy gets too close, Elizabeth substitutes her basic attacks with slashing the enemy with her sword, dealing X damage to them with each swing. Each time she uses this ability, she’ll grant an ally Hoist the Colors, with the same specifics as her basic.
(Leveling increases the damage of the skill)
•Purple Skill: Pirate King
Elizabeth grants herself and allies X% attack speed per ship she’s summoned with her basic attack. Also, Hoist the Colors grants the effected ally X basic damage, and X energy per second while it is active.
(The attack speed buff has a chance to fail on allies above level X)
——————————————————————
Friend Disks:
1.) Jack Sparrow: Curiosity
•Synopsis: Jack decides to take Elizabeth’s advice on trying something good and courageous, so he goes around the City with her helping those who need it.
•Disk Level: +Basic Damage/Skill Power.
•Disk Stars: “Sword Slash” has a 10% * S chance to clear 1 positive effect from an enemy each time Elizabeth uses it. Also, Hoist the Colors lasts for 1 * S seconds longer.
•Team: Elizabeth Swann, Jack Sparrow, Hector Barbossa, Mickey Mouse, Moana.
2.) Megara: Charming Damsels
•Synopsis: After Elizabeth, Megara, and some others are captured by creeps, they’re forced to work together to find a way to escape.
•Disk Level: +Health/Armor.
•Disk Stars: Elizabeth now studies enemies that are charmed by any source for the duration of the charm. Also, Elizabeth grants allies 20% * S of the energy that she grants allies when they defeat an enemy charmed by “Manipulative Tactics,” whenever they defeat an enemy charmed by any source.
•Team: Elizabeth, Megara, Judy Hopps, Elsa, Merida.
Heres my concept for this category
gideon gleeful
2 star, mid-line, control
Bio:lil gideon gleeful may look adorable but don,t be fooled, this little monster uses his amulet to make opponents float and his cute look to charm them
Quote:“face it, kid, your nothing without that journal. No muscles. no brains. What are you gonna do kid, huh? What are you gonna do?”
Basic attack:instead of basic attack, gideon studies a enemy using his(fake)psychic powers
Entrance:doves fly off as gideon reveals himself
Victory:gideon points to the sky as a giant sign of gideons name lights up behind him
Defeat:gets angry and throws his amulet down
Skills
White:amulet control
Gideon uses his telekinesis amulet to pick up the nearest two enemies which stuns them for x seconds and then gideon throws the enemies which damages them for x amount
Green:possession spell
Gideon uses a spell from journal 2 which possesses a enemy to fight for him however when the spell wears off, gideon steals x energy from that enemy.
Blue:cute lil one
Gideon uses his cute looks to charm a enemy which also gives that enemy a attack speed boost until the charm wears off.
Purple:fake psychic powers
Gideon gains x energy when defeating a studied enemy.
Friendships
Gideon/alice
A lil date
- x damage
- x armor
Gideons charm skills now increases the time the enemies are charmed by 25%
Gideon/goofy
Fake fortune
- x health
- x armor
Gideon is now immune to being studied
I love this concept! But you didn’t add anything to be upgraded with these Disks.
Glinda the Good Witch of the South
Backline, Support
Source: Oz the Great and Powerful (2013)
Info: Though wrongfully framed and exiled, Glinda the Good Witch of the South remains a benevolent guardian to all her people. Kind and compassionate, she seeks to see the good in all.
Quote: You’re capable of more than you know.
Basic Attack: Glinda holds up her wand as it shines brilliantly, damaging 2 nearest enemies.
Entrance: Glinda floats inside a bubble to her spot. The bubble then pops as she lands gracefully onto the ground.
Victory: Glinda smiles as her wand glows with colors.
Defeat: Glinda gasps and drops her wand, shattering it on the ground.
Active: Glinda begins channeling her magic, becoming immune to all Disables for 5 sec and gaining X amount of shield. A wave of thick, white fog begins to roll across the battlefield from her team side, turning her allies Invisible for the duration. If the shield is destroyed, the ability will end prematurely.
This has a chance to fail on allies above X levels.
Passive: After the ability successfully finishes its entire duration, a portion of fog remains on Glinda’s team backline. Each following cast of Veil of Fog advances the fog further by one position (Backline -> Midline -> Frontline -> etc.) until the entire battlefield is covered.
——————————
Green: Luminous Array
Glinda holds up her wand as it shines a brilliant beam of rainbow light, dealing X damage per second and Knocking the closest enemy back a short distance. The beam lasts for 4 seconds.
All enemies standing inside the fog are further push back over the beam’s duration, stopping once they are no longer in the fog or once the ability ends.
——————————
Blue: Enchanted Bubble
Glinda points her wand skyward, creating a giant bubble that envelopes nearby allies for 5 seconds. These Allies cannot be chosen as a target (they can still be hit by AoE) by enemies outside the bubble over its duration.
Allies standing inside the fog AND the bubble are granted 15% damage reduction.
The Bubble protection might fail against enemies higher than level X.
The damage reduction Is less effective on allies higher than level X.
———————————
Purple: Mist of Protection
Allies inside the fog are healed X per second.
When an ally standing inside the fog reaches 20% of their HP, Glinda grants them 2 seconds of Invisibility. This can only be triggered once every 3 seconds, and once per allies.
Friendship
Glinda/Merlin
Smoke and Mirror, Heal Invisible Allies
- Invisible Allies are healed for 1.5% of their missing HP (per star) every second. This bonus is increased to 3% when said ally is inside the fog.
- +X Max HP
- +X Improved Healing
Glinda/Sally
Aromatherapy?, Fog Reduces Dodge Chance
- Enemies inside fog has their Dodge Chance decreased by 10% per star (meaning if the dodge chance is 25%, the fog will reduce it to 22.5%)
- +X Skill Power
Wait I thought Oz the Great and Powerful is distributed by Disney?
Just Googled it, my bad, sorry.