Intro:
This is PART 5 of the complete guide to all the Damage Heroes in the game. As the “Damage” category would suggest, these characters specialize in causing a lot of damage as quickly and efficiently as possible. As it is largest category of roles, the heroes featured here also happen to have the greatest variety in functions. Each of them has a place in the game, so this guide will provide insight to each Damage hero’s value.
Disclaimer: This Guide will always be under construction, either through updating information or adding more content as more new heroes are released in the game. I will be doing updates accordingly for as long as I continue to play the game.
Madam Mim
Overview
COMING SOON
Megavolt
Overview
COMING SOON
Merida
Overview
Strengths:
+Amazing AOE attacks
+Great burst damage potential
+Very useful Friendship Disks
+Good synergy
+Comeback factor
Weaknesses:
-Low durability
-Weak to CC
-Slow early game
Gameplay:
Between herself and fellow archer, Robin Hood, Merida is more aggressive and is capable of hitting multiple enemies at a time. Merida’s long history has had its fair share of ups and downs, from being one of the most coveted damage dealers, to being a more well-rounded backline pick. Merida’s multi-targeting arrows still happen to be her biggest selling point, as it allows her to put a lot of pressure on enemies her allies couldn’t otherwise reach. To further add to this pressure is her passive skill, “Focus”. This allows her to not only shred armor, but also grants her bonus arrows for her “Gaelic Volley” the more armor shredding occurs. Like a long-range Mr. Incredible, she also has an amazing reversal mechanic that significantly boosts her damage and attack speed. Despite all this, Merida must first accomplish specific conditions to make herself more threatening. She must be able to shred armor to get bonus arrows and she must also be capable of surviving after she activates her reversal. She tends to be rather slow at gaining the momentum that she needs to earn her keep and that can be exploited. She competes very heavily against other Normal Damage specialists for a spot in a competitive team, but her aggressive style is extremely rewarding when played just right. She is a high tier hero for team Red’s Invasion week who is capable of cleaving through large chunks of the Mama Bot’s HP.
Friendship Disks:
Both of Merida’s disks are excellent and both greatly enhance her naturally aggressive combat style. Bogo’s disk gives her Fire Arrows. As implied, she arrows can do additional (Normal) burning damage for every third arrow used. She also gains even more Normal Crit, greatly enhancing her damage potential. On the exact opposite side of the spectrum, Elastigirl’s disk instead bestows Ice Arrows. Every third arrow will now freeze enemies for a certain amount of seconds. She will also have a boost on her Skill Power, which actually strengthens her Pride of the Clan. The Ice Arrows gives Merida a massive improvement to her utilities as she can now also provide some much needed crowd control that she previously lacked. Bogo’s Fire Arrows offer much more damage, while Elastigirl’s Ice Arrows turn Merida into an effective freeze hero in her own right. Both disks are great and should be swapped depending on present circumstances.
Team Options:
More so than most characters, Merida’s Frienship Disks affects who she should be fitting in a team with. Her Ice Arrows makes her an easy candidate for a freeze team, so she works very well with any combination of Elsa, Olaf, Kristoff & Sven, WALL-E, or Powerline. On the other hand, her Fire Arrows synergizes very well with Hades, Jack Skellington, and Jack-Jack. It should be noted, that Merida’s presence in Fire/Ice teams serves as just extra padding for more buring/freezing. Characters that directly complement her inherent strengths make a huge impact to her overall value. For example, teaming her up with other armor shredders gives her even more arrows to launch with her Gaelic Volley. Timon & Pumbaa(Sc), Mr. Incredible(El), and Bo Peep(Wo) are some examples of excellent teammates. As a fast-paced Normal Damage specialist, she also works extremely with characters that cater to that specific stat. Animal, Woody, and Judy are excellent partners that greatly enhance her damage output while also boosting her speed. Rafiki can also boost her damage, but will provide more armor and healing instead of speed.
Counters:
Merida is quite vulnerable to divers like Darkwing, Mr. Incredible, Jessie, and Moana(Me). To the same extent, she also tends to match poorly against snipers like Elastigirl, Jack Skellington, Sally, and Elsa. Elsa is especially dangerous as she can potentially freeze Merida right at the beginning with Frosted Over or just wreck her with Icy Blast. Merida’s great propensity to quickly do a lot of damage can be neutered by Magica’s Wand Zap. Similarly, her tendency to be aggro makes her a potential “Most Wanted” candidate for other characters like Gonzo, who can stun her, or Kristoff, who can slow her down. As Merida exclusively relies on using projectiles to do damage, Bo Peep is one of her worst nightmare. Bo can passively block some of Merida’s attacks and her Deflection Spin can even completely negate Gaelic Volley. Do note that Bo can’t actually cancel the freeze or burning from Ice/Fire Arrows.
Mike Wazowski
Overview
Strengths:
+Strong scare mechanics
+Useful Friendship Disks
+Has Evasion
Weaknesses:
-Low natural DPS
-Strict team options
-White skill is weak and slow
-Diminished value outside of scare teams
Gameplay:
Mike, along with Sulley, was one of the original scare users in the game. As a matter of fact, their scare-centric skillset taught many players how to build teams based around very specific styles. For Mike’s case, he offers great utilities for teams that focus heavily on using scares. He often uses “Canister Toss” quickly followed up by “On a Roll” allowing him to stun multiple enemies thanks to “Fight or Fright”. Actually, most of his value comes from being able to stun scared enemies. His over-reliance on scares unfortunately means he functions rather poorly outside of teams that can’t utilize scares. Without scares, Mike is mostly just relegated to long range supplementary damage. As long as he has at least one competent scare partner, the work that Mike puts in can be quite beautiful to behold. His DPS is actually somewhat low for a Damage hero, so he will need to maintain scaring multiple enemies and stun them multiple times until he can finally bring them down. He works quite nice nicely in scare teams for competitive modes most of the time. He is unfortunately largely outclassed by most of his peers in team Yellow’s Invasion week.
Friendship Disks:
Mike’s disks improve upon his utilities within scare comps. Jack-Jack’s disk converts Mike’s regular attacks into Fantastic Damage while also increasing his personal attack speed. This makes Mike more of a crit-machine since Fantastic Damage will always be critical hits on scared targets. Sulley’s disk on the other hand extends the duration of his stuns and allows him to also gain bursts of Energy every time he hits scared targets. While Jack-Jack’s disk improves Mike’s individual performance, Sulley’s disk caters well to Mike’s team synergy with fellow scare users much more effectively.
Team Options:
When considering Mike to be put in a team, you should already to constructing a scare team. Mike’s best partner is arguably Jack Skellington. Together, they have utilities that allow them to thrive off of scares–Jack’s healing, and Mike’s stuns. Sulley’s disk is the preferred choice, as it allows him to more effectively stun enemies over and over again with the rapid Energy gain. Of course, Mike’s stun-locking can also be used in combination with Sulley himself and well as Randall or Oogie. However, Mike will not be able to heal off of scares without Jack.
Counters:
As Mike relies heavily on scares, characters that can deprive Mike from profiting out scares are his worst enemies. Kevin Flynn can easily remove the scares and the stuns, leaving plenty of holes in Mike’s offense, and thus, giving his team plenty of opportunities to shut down Mike. Similarly, Donald can also absorb the scares and the stuns and can swiftly turn it against Mike. Liguini & Remy are also quite resilient to Mike’s shenanigans and can protect their team with stacks of Hardy. Mike is also still highly vulnerable to divers like Jessie and Mr. Incredible and snipers like Elsa and Elastigirl.
Miss Piggy
Overview
COMING SOON
More in part 6 (CLICK HERE)