This is a complete series of all heroes currently in-game, rated into tiers, in one big list. This list includes quotes from others who have given their opinions on the characters in question. Credits down below. This was a team effort after all. I recommend this tier list to newer players to help discover the mechanics and styles that individual heroes provide to a fight.
Volume 1
ALADDIN
•Damage, Frontline, Blue
•Tier: A
•Aladdin is what I like to call a kamikaze hero. He can deal loads of damage if used properly, but it comes at the cost of nose-diving right into the heart of your enemy team. However, his constant dodges and attack counters help him to stay alive. But, Controls who can stun frequently do tend to help their allies, specifically Damagers, knock him down with relative ease. Shank disc helps with quicker attacks, while Genie disc helps with survivability. (“Mid A tier for sure. Great damage an energy drain counter and fantastic disk selection make him one of the best normal damagers in the game.” -Kinokan)
ALICE
•Support, Back, Yellow
•Tier: A
•Alice is probably the only hero whose core kit, with no disks or other heroes buffing her, has a finger in all four roles, Tank, Damage, Support, & Control. And for a mix of the four, she does pretty well. Between her decent slow, attack speed buff, and damage to enemies, she’s good, but can be taken down if a backline-focusing Hero like Aladdin or Woody can kill her off before she can activate her active.
ANGER
•Damage, Mid, Yellow
•Tier: B+
•Between the large basic damage stacking, burst damage, and dot damage, Anger is surely a force to compete with. His attack speed buff to himself and allies helps quickly stack up hid Rage, quickly pushing his damage to the limit and being able to give your enemies a good roasting. He is relatively easy to attack though, if your Tanks get bypassed, or heroes have AOE attacks.
BAYMAX
•Tank, Front, Red
•Tier: A+
•One of the best shield-based characters in the game, hands down. A starting shield at the beginning of the battle, and he consistently sustains allies with even more shields, while also being able to take some hits on his own. Definitely one of the best Tanks. Plus, a good Armor buff to his allies with his Wall-E disc, and a starting freeze with his beginning attack to go with his Olaf friendship.
BO PEEP
•Tank, Front, Blue
•Tier: A
•I don’t think Bo Peep has been used in PVP enough to know her true potential, but just from her kit, she’s a solid A. She’s especially useful against range-based damagers (I’m not actually sure if melee attacks qualify as projectiles), meaning that her white skill can completely neutralize the damage from rangers like Zurg or Merida. (“Idk, but I do know that Bo Peep can single handedly wipe away a whole team.”) -Champion David)
BUZZ LIGHTYEAR
•Damage, Back, Blue
•Tier: B-
•Buzz is definitely on the weaker side in terms of damage resistance, but Buzz isn’t actually that bad when it comes to dishing out damage of his own. His purple skill is probably his saving grace, helping him pierce multiple enemies to deal even greater damage to the more fragile mid/backline. Both of his disks are decent as well, especially his Zurg Disk, to maximize the efficiency of his purple skill.
CALHOUN
•Damage, Back, Blue
•Tier: B+
•Calhoun is mainly used for her supporting shields from the Violet friendship disk, however, her white skill can ravage all enemies when built up from her purple skill. She can overcome entire teams this way, but that is assuming she is the last to survive. Main weaknesses include characters that target the backline such as Elsa and Woody, as well as piercing characters like Buzz and Merida. As to her Violet friendship disk, the shields are more easily eaten up by Dash (Vi), and Rex. (“Should things start to fall apart, Calhoun might just gain the power necessary to turn things around.” -Aurora Veil.)
CHIEF BOGO
•Tank, Front, Yellow
•Tier: C+
•Bogo, while not being the most reliable Tank, does have some decent Armor and Tenacity, making him a good roadblock against Normal Damage and Controllers alike. And while BOGO can be praised for his shield which covers 80(ish)% of his HP, remember that it only lasts for 5 seconds. He even is a decent counter to high DPS characters like Zurg or Anger, as he heals his primary health meter while his shield takes the particularly heavy hits. But, his blind kind of drags his kit down, as it doesn’t trigger very often and isn’t worth investing in.
DARKWING DUCK
•Damage, Front, Red
•Tier: S
•Certainly one of the best Damages in the game. Darkwing can be fragile during the start of the fight, but once he uses his active jump, he becomes significantly harder to kill since he’s now only being attacked by backline enemies, and he’s kicking their low-defense butts. He hits hard and has nice damage scaling with his purple skill, and also has good utility with his Nick disk to cut through shields, regardless of their time cap or HP capacity. The true terror who flaps in the night.
DASH
•Damage, Mid, Red
•Tier: C-
•While he isn’t necessarily awful, Dash would maybe be a bit better if he was a single target damage hero, rather than his white and green skills covering all enemies with rather menial Damage. He can slice through shields pretty well with his Violet Disk, and is good for generating energy with his purple skill. However, this doesn’t really help much, as his white skill deals damage which can really only threaten dangerous foes when they’re at critical health.
DUCKY & BUNNY
•Damage, Front, Blue
•Tier: S
•Putting Ducky & Bunny at S only because they’re ridiculously unbalanced. This duo has, as of now, probably the highest damage output of any hero in the roster. They deal massive AOE and single target damage, while having brilliant life support with their purple. (“They didn’t make the slightest effort to balance ducky and bunny.” -Gjmguy)
DUKE CABOOM
•Damage, Front, Blue
•Tier: A
•Duke is a very strong frontline, and one who even has decent defenses with his Armor. Between a team-wide speed enhancement, high AOE Damage and impressive evasion that his white skill provides allows players to set him up in most lineups and still be helpful thanks to his blue skill. He’s just let down by his vulnerability to disables, as that stops him from doing anything, because none of the skills in his core kit are passive.
CREDITS
@Gjmguy
@TherMasterStitch
@Champion_David
@Filadae_Djaq
@Kinokan
@Aurora_Veil
@Prince_Aamir
Criticism and feedback are welcome! Hope this helps newer players familiarize themselves with heroes, and looking forward to posting Volume 2!