So here we go, I thought about this guy because I loved this movie as a kid and when I checked the forums I only saw a half done concept from a while ago.
Name: Elliot
Stars:
Role: damage
Position: middle
Stats: He would be average in health and attack, high tenacity and low in both armor and reality. The idea would be that to kill him you’d need to over power him with force instead of crowd control.
Description of role: Elliot would be a damage user that can hide from his enemies using his invisibility. The only time his invisibility turns off is when activating skills or when all of his teammates are defeated. (more clear of an explanation in the skill descriptions). So Elliot is not targetable except in small windows when his invisibility drops (or by skills that can ignore that and do splash damage) but having low armor and reality means that in order to kill him you need to time your skills at the right moments.
Quote: blar gwer bleer blob (I don’t know, he rarely talks and makes weird noises haha)
Skills:
White skill: Toasting Apples
Elliot breaths fire, cooking his enemies like a nice ripe apple. The fire does x damage immediately.
Elliot is visible during the activation and he remains visible for 4 seconds as he recharges.
Green skill: A Mighty Sneeze
Elliot needs to sneeze but he holds it back for a second before letting out a mighty blow. The wind from the sneeze pushes back enemies away from Elliot.
While Elliot is holding back the sneeze he becomes visible and targetable until the end of the sneeze making him visible for 4 seconds.
Blue Skill: An Apple a Day
Elliot chows down on a few apples, it gives Elliot a small amount of energy and health each bite. Elliot eats 3 apples over 6 seconds.
(There is debate of whether to heal or do another effect. Original idea was to heal so will stick to that)
Elliot is visible and targetable while chewing on the apples. He is visible the longest when using this skill, 6 seconds.
Purple Skill: Where’s Elliot?
Elliot is shy, even with his allies, so he remains invisible during the fight except when activating his skills. However, if all other allies are defeated, Elliot can no longer hide from the enemy team and his invisibility fails.
Entrance animation: Elliot enters the battlefield by gliding in. If the purple skill is available he comes in invisible.
Celebration animation:
Death animation: wave goodbye
Partners:
Rex: Rex teaches Elliot how to hide more effectively.
Disk gives x energy to Elliot at the start of every battle. Increases per level
Elliot now starts the battle by hiding behind the enemies backline. This inspires his allies to rush to his aid and increases their tenacity by x% per star level.
(His sneeze attack will now push all enemies toward your Frontline)
Merlin: Elliot and Merlin practice with fire magic, Merlin finds a spell to improve Elliot’s strength.
Disk increases skill power by x per level
Elliot’s white skill now adds damage over time for x% of initial attack for 5 second per star level.
(Possible 3rd option)
Violet: Violet and Elliot train using invisibility. This allows Elliot to control the skill better.
Disk increases Elliot’s basic damage while invisible by x per level.
Whenever Elliot is invisible his chance to crit raises by x per star level
Notes: if you have suggestions I’m open to them! My concept is around the idea that Elliot is shy and wouldn’t want to fight, so his sustainability is where he shines which comes from being able to avoid attacks rather than tank them.
Big shout out to @Gjmguy for the help so far.