Enter the Florpus! (Unlikely Concept)

Name: Zim

Quote: “Let us rain some doom down upon the heads of our doomed enemies.”

Description: Zim is ready to invade up on some pesky enemies, and use his twisted gadgets to stun and attack them.

Role: Damage

Position: Back

Stars: :star: :star:

Team: Blue

Basic Attack: (See Skill #1 for details) Zim sends a robot tentacle arm to the “Tracked” enemy and deals damage.

Victory: Raises his fists up and laughs.
Zim Victory

Defeat: Shakes his head.
Zim Defeat


White Skill: Assistance from Gir
Zim Skill #1

Passive: Zim picks the enemy with the highest skill power and tracks them, causing robotic tentacle arms to attack them and take 50% more damage from Zim’s attacks and skills. Zim will prefer to attack the “Tracked” enemy with his basic attacks.

Active: Zim orders Gir to attack, causing Gir to run across the battlefield, dealing X damage to all enemies and an extra X damage to the “Tracked” Enemy.

Damage Type: :sparkles: Fantastic Damage


Green Skill: Dark Harvest
Zim Skill #2

Zim coughs up some of his organs, dealing X damage to the enemy with the least HP, and scares them for 13 seconds.

Damage Type: :sparkles: Fantastic Damage


Blue Skill: Gopher Assault

Zim pulls out some robotic gophers and throws them to the closest enemies, dealing X damage. This deals an extra X damage to the “Tracked” Enemy.


Purple Skill: Irken Invader

When the “Tracked” enemy is KO’d, Zim steals whatever buffs the “Tracked” enemy would try and gain towards himself.

Stealing buffs is less effective if the “Tracked” enemy is above level X.


Red Skill: Hail to Zim!

The “Tracked” enemy will deal 50% less damage to Zim if they are below 65% of their max HP.

When enemies are scared by Zim or an ally, Zim gains 120 energy.

The damage reduction and energy gain have a chance to fail if the enemies are above level X.


Battle Badge:

Is Charged When: Scare is Applied to 3 enemies

+X Basic Damage
+X Basic Damage per Damage Hero
+40 Evasion


Friendships:


Zim/Jumba

Disk Name: Extraterrestrial Encounters

Disk Symbol: An old-fashioned spaceship

Campaign Title: Lunar Lessons

Campaign Description: Zim seeks Jumba’s help to make himself a more terrifying alien to try and intimidate people in the city.

Allies: Jimmy Neutron, Dr. Drakken, Angel

Longer Scares

  • -X Armor lost to enemies while Scared

  • -X Basic Damage lost by Red Team Heroes

  • If Zim or an ally scare an enemy who is already scared, Zim increases the duration of the scare by 2 (+2 seconds per star) seconds


Zim/Megavolt

Disk Name: Shocking Symphony

Disk Symbol: A charger with an Irken symbol on it.

Campaign Title: Outage of the Power

Campaign Description: Zim and Megavolt team up to suck out all the power in the city for Zim’s new and dangerous invention determined to destroy the city to work.

Allies: Demona, Baymax, Cheshire Cat

Gir Silences Enemies

  • +X Max HP

  • +X Basic Damage to Zim and Allies

  • When Zim uses “Gir!”, he also silences enemies for 3 (+3 seconds per star), and deals 10% (+10% more damage per star) more damage to the “Tracked” Enemy.

1 Like

Which Disk do you use?

Which Disk?
  • Jumba
  • Megavolt

0 voters

1 Like
PerBlue Entertainment | Terms of Use | Cookie Policy | © Disney