Flounder Concept (Likely)

Flounder (The Little Mermaid, 1989)

The lovable Flounder uses his charm to control the competition. What’s not to love about this adorable fish?

[Note: Flounder would be swimming in a small pool, similar to Ariel (but without the rock), like in this gif]

“Okay. Yeah, you go. I’ll stay and… What? Sharks?”

Stars: :star:

Type: Frontline Control

Trials Team: Blue Team

Entrance: Flounder pops up from the water, smiling.

Victory: Flounder mockingly lounges on his back.

Defeat: Flounder looks down, defeated.

Skills

Basic Attack:
Normal Damage :fist:
Flounder flips his tail, splashing water at the nearest enemy.

:white_circle: White Skill: “Flippin’ Out”
Normal Damage :fist:

Passive: Flounder is immune to Knockback.

Active: Flounder turns around and slaps the nearest enemy multiple times with his tail, dealing X normal damage per strike. Flounder then launches himself into a final strike, dealing Y normal damage and Knockback, and Confusing the damaged enemy for 10 seconds. Every enemy the Knocked Back enemy passes is dealt Z normal damage and Confused for 8 seconds.

:green_circle: Green Skill: “Be Intimidating”
Flounder attempts to make a scary face, Charming one random enemy for 12 seconds and Scaring every other enemy for 16 seconds. Enemies Scared with this skill have their movement speed and attack speed decreased by 40% for 14 seconds. Enemies Charmed with this skill have their movement speed and attack speed increased by 40% for the remainder of the Charm. This skill can be used once every 10 seconds.

Charm has a chance to fail on enemies above level X.

:large_blue_circle: Blue Skill: “Big Bully”
Flounder sticks out his tongue at the enemy team, Distracting the four nearest enemies for 12 seconds. If an enemy Distracted by this skill successfully damages Flounder, that enemy gains no energy from it and Flounder steals an additional +100 energy from them. Then that enemy is no longer Distracted, and instead becomes Confused for 7 seconds.

Energy gain has a chance to fail against enemies above level X.

:purple_circle: Purple Skill: “Such A Guppy”
Whenever any ally crits an enemy Scared by Flounder, that ally gains X damage and skill power for 12 seconds.

:red_circle: Red Skill: “Shark!”
Flounders blocks all disables longer than 9 seconds from affecting him, and redirects that disable onto the original user for 80% of the length. Disables include Stun, Freeze, Blind, Silence and Charm.

Flounder’s attack speed is increased by 20% per Distracted enemy currently on the battlefield, for as long as they are Distracted.

Disable redirection has a chance to fail against enemies above level X.

Additional Stat Boosts:

  • +X evasion

  • +Y max health

  • +Z “Flippin’ Out” damage per strike

Friendships

Flounder and Gerald, Marlin, & Nemo: Fish Out Of Water

Block more disables with “Shark!”

Disk Power

  • +X evasion to Flounder and all allies

  • +Y skill power

Memories

  • The effects of “Shark!” now trigger for disables longer than 8/7/6/5/4 seconds

Allies: Ariel, Maui, Lilo

Flounder and Ursula: Fishy Witch Magic

Crit enemies to Confuse

Disk Power

  • +X skill power to Flounder and all allies

  • +Y tenacity

  • +Z skill power increased by “Such A Guppy”

Memories

  • Anytime Flounder crits an enemy, they are Confused for 2/3/4/5/6 seconds

Allies: Madam Mim, Cruella de Vil, Lady Tremaine

4 Likes

Nice Concept!

1 Like

Great concept :+1:

1 Like

This is the cutest concept I’ve ever saw!

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