Forky (Toy Story Hero Concept)


Forky makes his way into the City, lending his… “spork abilities” to his allies.
Trial Team: Blue
Role: Backline Control
Stars: :star::star::star:
Quote: “We are all toys. Unique, beautiful toys.”

Entrance: Forky waddles into the battlefield.
Victory: Forky jumps excitedly.
KO: Forky jumps in fright and falls backwards. One of his googly eyes pops off in the process.

Basic Attack: Forky throws crumpled-up paper at enemies.

White Skill - Trash Talk - True Damage
Forky talks about trash, making himself untargetable by enemies for 5 seconds.

Green Skill - Lend a Hand
Forky throws his pipe-cleaner arms like a boomerang, dealing X damage to enemies.

Blue Skill - Not Listening
Forky does not pay attention to the battle, thus being invincible for 7 seconds.

Purple Skill - Freedom!
Energy given to Forky is doubled, and his max HP is increased by 50%.

Red Skill - Safety Utensil
If Forky is ever charmed, his attacks deal 80% less damage to allies.

Forky + Woody
Campaign: Hide and Seek - Woody and Forky engage in a game of hide-and-seek, but when Forky is the seeker, Woody is nowhere to be found.
Disk: There the Whole Time
Disk Memory: Forky’s “Trash Talk” skill inspires allies and increases their attack speeds by 35%.
Disk Power: Z HP gain

Forky + Olaf
Campaign: Existential Enigma - Forky and Olaf explore the City in hopes of understanding the meaning of life.
Disk: Soft Servings
Disk Memory: While Forky is using his “Not Listening” skill, enemies that attack him have a 25% chance of being Frozen for 4 seconds.
Disk Power: Z reality

1 Like

Pretty good concept I just feel like as a control he doesn’t do enough to enemies and the skills are a bit too simple.

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