Guild War - February 14-21

I like that it is cooperative with your guild

I don’t really have anything to complain about. Except the guild matching.

I would like to see more rewards after legendary. Also, I think that the guild matchmaking should be based on ranges. Whatever range their guild is in, the may fight another guild in the sans range. Here are my ideas of the ranges. The numbers represent the places of power that they are in.

  • 1-20
  • 21-50
  • 51-80
  • 81-100
  • 101-150
  • 151-200

And so on. The ranges usually include 50 guilds in it. But the more powerful the guilds are, the smaller the range. Please take this into suggestion.

1 Like

Make it so guild war at the start have the same points

I generally like war and find it vastly improved over the Dragonsoul version (even though I desperately miss my goblin trio in their little cat suits). One thing that would be nice is an improved reward to encourage participation. Maybe a prize for people that sabotaged and fought in every battle of the season.
One qol improvement: we accidentally missed a battle because someone accidentally unqued us and nobody caught it in time, a pop up confirm asking if you’re sure would be nice.

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On that note about being unqueued, leader and champions should get a notification every time they visit the war tab if you arent queued.

2 Likes

Must have missed it. Ty. I’ll have to experiment with it and look for the notification.

Update:. I tried unqueing and bouncing in and out. Didn’t see a notification.

I made a suggestion about the coming back of war posters here:

2 Likes

Agree that there needs to be some kind of rewards after you hit challenger - it kinda sucks if you hit it early and then just don’t get rewards the rest of the season. On S21 we’ve never even had those posters to get at the end! Seems like you could at least give a bunch of tokens or something like you do with invasion guild rankings.

Matchmaking is hit or miss, honestly. Sometimes we pull guilds that are way more difficult and sometimes we get super easy guilds. Which seems like that’s how it should be. Lately we haven’t seen a lot of close or well matched wars, though. Wish there was a way to fix that. Maybe by including total power or total number of teams as a variable along with MMR?

I do agree with someone above that there should be a change to encourage folks to participate - maybe everyone gets rewards at the end of a season, but during the season you only get them if you participate in the war? Even a sabotage helps out but as a guild officer I get frustrated when some guild members think they can just skate by doing nothing. And then we have to spend time tracking activity across wars to either message the player or kick them.

Would love to see improvements for assigning teams to war cars. After a while we end up just unassigning everyone from all cars so we can re-do them based on everyone’s current teams. Some players grow faster than others and we like to move them around accordingly. Even a button to remove all would help, here.

3 Likes

I like the sabotage system, in theory, to help even matchups. In practice, it’s very inconsistent.

I don’t like the pairing algorithm. Our guild moonlights as piñatas for weeks at a time. I don’t like the noon deadlines (with the random missing day, there’s a real incentive to only attack in the mornings). I also dislike having to curb-stomp or be curb-stomped because that’s all that’s available when I have time to play.

To improve the guild war, I’d remove off-duty (since that only handicaps attacks), balance the newer heroes and allow any attacker to target any defender at any time. The points don’t need to be tallied until a room is unlocked, to preserve the current structure.

No, no… I was suggesting that we need a notification. We dont have it.

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I agree with the statement that there should be cross server match making. At higher levels, you are almost predetermined to either win or lose based on who you are paired with. Maybe have a handicap feature for the guild with lower total/war power? Even the playing field somehow…

War feels very repetitive due to the previously discussed match making issues. Maybe have a way to have thematic wars? Certain toons get boosts for attacks? A series of buffs that can be applied to individual targets that the guild could decide as they are attacking. Anything to make it feel fresh and creative while giving the feeling of the ability to be competitive with your opponent.

Like others have said already, the biggest issue about war is the matchmaking. We hardly face new opponents. Everything become repetitive, so we know the result even before war starts

So, could you pls consider making that we only face each opponent only 1 time per war? That’d make war fresh and people would actually enjoy it

Not to mention, some matchmaking is a joke. We are in top 20 ~ 30 of our server and we just faced a guild from top 10. How in the world can we even stand a chance against them???

1 other issue is the rewards. War rewards are bad, even at Legendary, at the end of month. It’s hard to encourage people to try, given how lousy what they get

  • I enjoy this mode as it’s the only real guild competitive mode we have

  • I don’t like the matchmaking system it doesn’t seem to be in a good place currently. My guild is stuck in the middle we’re we are not powerful enough to compete with the top 6 guilds in the game but are too powerful for the guilds below us. We can lose 3 fights in a row but we still get matched with a guild who has a higher mmr rating than us which would mean we struggle to reach legendary rank but guild who are way down the bottom are reaching legendary seems unfair.

  • the Cars need changing currently the main tactic is to KO the opponents roller diva as that car holds the most points which means in most battle which ever guild KO’s the opponents roller diva will end up winning the war match. We need more tactics in the game to keep things interesting

  • someone is my guild suggested all your opponents
    are selected before the war season begins. Can you deny this or is this what is happening ?

  • can we change the matchmaking so that you only get matched with guilds that are in the same division as you ?

  • can the game recognise that your guild has maybe lost a few matches in a row so matches you with a guild with a lower mmr the next time around.

  • can we reduce the amount of points roller diva has at the start of war matches so it isn’t the clutch car that means win or lose ?

  • can off duty heroes also mean they can not be in the defence teams aswell means more tactical match ups

Thanks for your time look forward to hearing from yo

This is not how matchmaking works. Because guilds can unqueue and MMR changes, and the restrictions we have on matching with the same guild again, the opponents are determined each time matchmaking is done (so at the start of each sabotage phase).

1 Like

Ok I think this was mentioned as we are noticing a familiar pattern with our opponents. E.g we are getting same opponents in a row as last season.

To paint a picture of what we are facing: my guild is ranked 14th currently in s2. Here are the opponent matchups based on guild rank this month in order with outcomes:

Vs 13th - W
Vs 11th - W
Vs 3rd - L
Vs 1st - L
Vs 5th - L
Vs 2nd - L
Vs 4th - L
Vs 8th - L
Vs 12th - L
Vs 10th - ? current war

Every opponent has been ranked higher than us. I know that mmr is more complicated than simply selecting based on ranks, but man do we sometimes get hit hard. My guild has not had a very productive month of war and it is difficult to encourage any kind of heavy participation in it if there is such a huge discrepancy of power. Now if there were a handicap feature or some other way to level the playing field, then we might be getting somewhere.

I like the guild vs guild idea. Although I don’t like the match up system where you can face a team that’s clearly way stronger than your guild. Matchmaking and point system could use a rework, some cars have clear advantage over other ones. Maybe try mixing war up with the possibilities of using some power ups or boosts.

I’m so appreciated with

Guilds will be allowed 3 ‘disconnected’ attacks in each Guild War.

I could’t finish the battle for memory issue or something, it often happens, so it was excellent rescue for me. Thank you so much.

I wish the players are available to atack 2chances additionally.
I loved war posters but I know we could never see the new one anymore, So I wish we could get old one for wall papers.

I enjoy the sense of teamwork as we work together to clear rooms.

Sabotage costs; depending on the token, I’ll either have an excess or not remotely enough to sabotage a full line.

Remove “arrival delay” as a sabotage option.

Sabotaging is really interesting, but we get no feedback in the game of what it actually accomplishes. It would be really interesting to see the effects of different nerfs on the enemy team and would empower my team to apply the sabotages more meaningfully.

We need the guild war perks to be scaled up with the game. Adding 475 skill power or 400 reality is completely meaningless at this phase of the game.

It would also be really interesting if you could create a sandbox for battles where guilds could experiment with comps and sabotages to find new and powerful strategies.

Playing with my guild and its nice to compete against others.

When game crashes and unable to finish the battle.

Everything is in its right place, with the exception of after legendary no rewards are granted. At least 500 tokens or something for the winner.
Sometimes some really powerful guilds appear out of nowhere, but can’t win them all right?

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