Is anyone else having a major problem with heist members dropping out mid match? I’ve had this problem way more often than I like. It’s sucks that dropouts still get the rewards even though they don’t help.
Yes. It happens to me most of the time. Their heroes are just stuck in one corner, from where they exactly enter the heist. They should have not be rewarded due to this. I hope that Perblue is aware of this.
Can you quit a heist after you start it?
Maybe they have connection problems ? Not all of us are coming from countries with high-speed connections…just guessing
It’s a technique to farm heists. They are 90% doing it deliberately to get the rewards without doing anything. Something has to be done to allow a heist organiser to kick useless team members and prevent this farming!
Yes give the initiator of the heist to kick and/or ban ppl from heists
nope, 99% of the times the guy continues on in the game but dont move a single character. He just enter the room and hopes the others win for him
Well thats funny because I was in a medium heist TWICE today and both times the organizer and 2 other participants all quit heist! So how as just a member are we suppossed to kick the organizer when he quits??!
After 1-2 minutes of not performing a movement the power of kicking goes to the player with the most power or age of days.
What you think ?
I think if you are going to talk solutions then providing more power to the active players increasing rewards for being active just serves to compound the problem. It tells those who quit that this activity is normal and acceptable when it is anything but that. Plain and simple the name of the game is to win rewards. Quitters should not still recieve rewards just less of them! QUITTERS should be penalized and their share of rewards given to the active members who did their share of the QUITTERS work plus their own to still win. Sure real life happen and you might suffer the penalties for it causing you to drop out. But I bet next time you won’t be so flippant in deciding to try to squeeze in a heist during a committee mtg at work knowing you would likely have to abandon it if you get discovered on your phone by co workers…thats the issue here. There’s all reward and no risk. Start making people accountable to their choices rather than continuing to reward bad decisions simply because the devs love seeing people being online when those people know they shouldn’t be. It’s greed driven and the only ones who suffer are those who play as well. That’s a stupid ecosystem to voluntarily be involved in which is why there needs to be more risk put in place here not more rewards for active players simply to justify quitters still getting rewards as well.
Ah nice the more you involve yourself the more you get rewarded…but what about guarding diamonds then ?