Oh, so the only hero that you know of with fantastic damage is Nick?
I thought there may be quite a few.
Thanks
Xd there are more than just Nick silly. I was using him as an example.
Torque
Torque is a heavy hitting alien outlaw that wrecks havoc with his clones.
“Bummer, baby!”
Role: Damage
Position: Mid
Entrance: After Hit n’ Run or he hasn’t obtain this ability, Torque goes to his position via bike.
Victory: Torque split into two clones and give each other a high five.
KO: The first time Torque reaches 0 HP, one of his clones vanished. If he hasn’t obtain Double Trouble, the real Torque got dazed, then collapses.
Basic: As a four-armed alien, Torque fires one of each of his four blasters in his hands.
Abilities:
White: Loose Cannon
Torque arms four blasters and fires 12 shots at random enemies, dealing Normal Damage with each hit.
Green: Hit n’ Run
At the start of each wave, Torque rides his bike and rams past enemies, dealing Normal Damage to each enemy hit. Torque is untargetable while riding his bike.
Blue: Double Trouble
The first time his clone reaches 0 HP, the real Torque takes his place. He comes back to life with the amount of HP and gains the percentage of damage for the rest of the battle.
Purple: Armed and Dangerous
Torque gains attack speed, and his basic attack has Armor Negation against the closest enemy.
Friendships:
Clones of the Caribbean (Hector Barbossa): Torque believes that being a pirate means more fun opportunities. So he is welcomed to join Barbossa’s crew.
Costumes:
Sleeveless
White is just Stitch/Jack
Green is identical to Quorra
For blue, revives are kinda lame now. They’re no longer unique now that so many heroes have them.
Purple doesn’t stand out much
Just some constructive criticism, but maybe try to come up with unique ideas instead of making a Frankenstein of different heros
Love this thread! Keep up the good work!
As a Phineas and Ferb fan, I feel it’s only right to give my Doofenshmirtz concept a few allies. I’ve also re-edited Doofenshmirtz’s Perry Disk, as I felt that Cursing enemies was too weak compared to the numerous disables Heinz can blast onto enemies.
Perry The Platypus, , Damage.
“Grgrgrgrgrgrg.”
Basic Attack: Perry jumps in the air and kicks the frontmost enemy, in a similar motion as Judy’s white skill.
•White, Platyjitsu: Perry flings himself into the middle of the enemies, using a series of karate-style attacks to damage enemies five times.
•Green, Fedora Toss: Perry takes off his fedora, as a circular saw juts out from the brim of the hat. He tosses it at the enemies, ricocheting three times and dealing X damage to each target.
•Blue, Beaver Tail: Perry dodges an enemy attack and jumps into the air. He then whips himself in a circle, slapping the target in the face with his orange tail, damaging them and giving Perry X HP.
•Purple, O.W.C.A Training: Perry’s attacks ignore shields, invincibility, and can still target invisible enemies. Perry also gains X Skill Power every time he uses his white skill.
Entrance: Perry touches onto the ground with his jetpack. He throws it away behind him, getting ready to fight.
Victory: Perry smiles and takes off his fedora, dusting it off with his hand. He flips it back onto his head, grinning.
KO: Perry backflips backward, landing on his stomach. His fedora falls off. Perry tries to reach for it, but falls to the ground, eyes closed.
Phineas, , Support.
“Ferb, I know what we’re going to do today!”
Basic Attack: Phineas fires a baseball at an enemy with his projectile-controlling baseball rifle.
•White, Innovative Defense: In a cloud of white smoke and clashing, Phineas quickly constructs a radio tower-like invention. The tower shields Phineas and his allies for eight seconds. Phineas’s weakest ally heals for X HP and 300 energy.
•Green, The Crowd Goes Wild: Phineas sets his baseball rifle to rapid fire, barraging the enemies with a stream of baseballs, dealing X damage.
•Blue, Inventive Spirit: Phineas raises his wrench and drill in the air, healing himself for X HP and raising all allies Armor for the rest of the wave.
•Purple: Phineas’s allies regain 3% of their Max HP every second they are protected by one of Phineas’s shields.
Entrance: Phineas runs eagerly onto the backline, pulling out his rifle.
Victory:
KO: Phineas’s baseball gun gets jammed. It drops from his hands, where his eager smile turns into a look of sadness and defeat.
Ferb, , Tank.
“(Thumbs Up.)”
Basic Attack: Ferb throws a wrench at an enemy.
•White, Roller Coaster: Ferb constructs a roller coaster rail above the battlefield, as he runs behind the allies. Ferb is then seen in a cart on the rail, where he soars over the enemies and throws construction tools at them, damaging all enemies for Z.
•Green, Blowtorch Blast: Ferb flips down a blowtorch in front of his face, torching the target with his blowtorch, dealing X damage.
•Blue, Observation: Ferb Studies an enemy for nine seconds. All of Ferb’s attacks are directed at the Studied enemy for nine seconds.
•Purple, A Man of Few Words: Ferb gains X Skill Power and Y Max HP when any enemy tries to inflict him with stunned or silenced.
WILL ADD IN FRIENDSHIPS IN A LATER EDIT. Some other concepts that I have been brainstorming include:
Isabella, Damage (Fireside Girls outfit, to better suit her for combat.)
Baljeet, Support
Buford, Tank
Norm, Tank
Major Monogram, Support
Imo, drop Major Monogram and Norm.
On that note, It is kinda creepy how well those girl scouts handle themselves. They had the Doofpoacalypse episode and wow they were stealthy. Th en they also had the other dimension where those girls were even more awsome…
Also, Side Note. where is Candace?
And, I always used to think Stacy and Isabelle were sisters…
Idk.Maybe Candace would have a friendship with stitch…
@The_Ambassador,I see that Perry’s green skill is the opposite of Jack Jack’s white.You’re good at making concepts.
@Sweet_dreams Thank you for the compliment!
@Champion_David While I probably could write a Monogram concept if I tried hard enough, yeah, I’m going to ultimately toss it just because he’s a bit hard to make a skillset for. Norm, however, I feel is in reasonable reach for a tank.
And yeah, I find it funny how they turned a group of little Girl Scouts into extreme survivalists. The apocalypse episode only highlighted that in a sense that was both accurate and sort of funny, if you look at it a certain way. That’s why I feel that Isabella would make a good damage/tank hero, as her Fireside Girls colors shows that she can be a valuable leader and fighter in possibly life-threatening situations. Living a city practically infested by digitized monsters and robots and heroes kind of screams life-threatening.
While I wasn’t planning on drafting Candace, I can try to make a concept for her. Also, don’t be too hard on yourself. For the first few episodes, I thought that Stacy and Baljeet were siblings.
Isabella, , Damage/Control.
“Calm down, girls! Have you forgotten who we are? We’re Fireside Girls Troop 46321, and we never give up!”
Basic Attack: Isabella whips an enemy with her sash.
•White, Fireside Girl Jamboree: Isabella calls for the assistance of one of three Fireside Girls. The girl runs across the screen.
Ginger: All enemies are dealt X Damage. Fantastic Damage.
Gretchen: All enemies are stunned for three seconds.
Holly: All enemies are slowed by 50% for four seconds.
•Green, Heavy-Hitter: Isabella jumps to the front and elbows the nearest enemy, dealing damage. Fantastic Damage.
•Blue, Whatcha Doin’?: Isabella charms two enemies for four seconds. (Puts on a face sort of like Megara’s white skill)
•Purple, Troop Leader Patch: Isabel gains X Max HP. Isabel’s white skill now increases her Skill Power by Y and causes her to run to the frontlines, attacking at that position for the remainder of the wave.
Norm, , Tank.
“Hi. My name is Norm!”
Basic Attack: Norm stomps on the ground, making cracks in the ground to damage enemies, like Mr. I’s green skill.
•White, Norm Unleashed: Norm’s hand temporarily disappears to switch out with his rocket cannon (the weapon on his right hand.) He then fires a rocket at the enemies in the backline, dealing very high damage.
•Green, Heavy-Duty Truck: Norm mechanically transforms into a truck, barreling through enemies, dealing X Damage.
•Blue, Squirrel Power: When Norm goes below 50% HP, the squirrel in his chest runs faster, providing Norm with more power. Norm gains X Max HP and 300 energy. He also gains 75% increased attack speed for the rest of the wave, and regains X HP over three seconds.
•Purple, Henchman Duties: Norm deals 50% more damage to ordinary creeps, as well as Support and Control heroes.
Doofenshmirtz, Fine Machinery
°Minor Bonus: +X Reality.
°Disk Ability: Norm is invincible for three seconds when “Squirrel Power” triggers. +5% attack speed per star.
Rex, Destruction Malfunction
°Minor Bonus: Heals for X HP when damaging a Support or Control enemy.
°Disk Ability: Deals 75% more damage to enemies Norm has damaged in the past 3 seconds. +1 seconds per star.
Entrance: Norm lowers onto middle of the battlefield with flames bursting from the bottoms of his shoes. Once he lands, he waves to the enemies as if they’re friends.
Victory: Norm pulls out a tray of muffins.
KO: The metal door that is Norm’s chest flies open, revealing the squirrel running on it’s wheel. The squirrel hops out and scatters to the backline. Within one or two seconds, Norm collapses.
I apologize, I decided to just leave it at this, with concepts for Phineas, Ferb, Isabella, Perry, Doof, and Norm, which I feel us a reasonably amount of concepts for one franchise. I’m also going to try and do more hero evaluations on every few concepts. Here’s my first one for Norm, who, I honestly think is one of my favorite concepts I’ve ever made . . .
HERO EVALUATION: "NORM"
Basic Status:
Tank Role
Mid-Line Position
3 Stars
Red Trial Team
My Norm concept was a little imbalanced, as I wanted to really let loose and draft an OP character. As you can see, Norm’s a pretty strong tank.
I really hate showing statistics precisely, but I’ll try my best to describe his stats well. Yes, Norm is incredibly strong. He has relatively high Max HP, which is only pushed forward if his blue skill triggers. He also has a large count of Armor and Reality, making him extremely difficult to shoot down unless you have some heroes who deal high damage.
WEAKNESSES
On account of low basic damage, Norm’s basic attacks are fairly underwhelming and do not deal high damage.
Enemies with strong shielding abilities like Calhoun or Baymax can easily neutralize the high damage dealt by his white skill.
Norm lacks Tenacity.
Norm has very low HP and Energy regeneration.
STRENGTHS (This is the fun part)
Norm deals decent AOE damage. The splash effect dealt by his white is very high and can help beat up all enemies.
Norm’s white skill is lethal to backline enemies. It centers it’s very high damage onto backline enemies while also making good use of his purple skill bonus against Supports and Controls, making the rocket particularly deadly to common enemies such as Miguel or Maleficent. This can even make Norm a decent replacement for Woody, as he automatically damages backlined without Woody having to yank them up front with his lasso.
Blue Skill can stall enemies nicely. The HP regain and energy shot that Norm activates when he starts to get really knocked around is strong enough on it’s own. I briefly considered giving Norm a revive, but I dismissed it almost immediately, as revives are becoming increasingly common, and giving Norm a revive would practically make him a living god.
Well…For a few episodes,I thought that Stacy had a brother…
Any suggestions for new concepts?
Hm mm mmm
…? …! …!?
Uhhhhh Ehhh Ahhhh Oooohhh Iihhhh
!!!
snaps finger
Do Jane from Tarzan!
Ooh, yikes. I haven’t seen Tarzan in a few years.
But I went through so much work to think up someone… How about Phil from Hercules??
That’s a good one. On it!
Ooh, I’ve got one. The character is from my favorite Disney friendship of all time. Do the roach from WALL-E.
Are there Nemo hero concepts?