Hero Overview
Hero Level
Use your heroes in combat or give them XP drinks to fill their XP bar. Every time their XP bar fills up they gain a new level.
Hero Rank
Collect Badges from the Normal Campaign to fill your heroes 6 badge slots. Once full, promote your hero to a new rank (color) to increase their core stats.
Hero Stars
Collect Hero Chips from the Elite Campaign. Once you have enough chips you can evolve a hero, adding another star to it. The more stars a hero has, the stronger its core stats are.
Core Stats
Basic Damage
Basic Damage is how much damage your Hero does with their Basic Attack. Basic Attacks are what Heroes do when they are not using Skills. All Basic Attacks do Normal Damage unless indicated otherwise.
Skill Power
Skill Power increases the damage that some, but not all, Skills do. Skills displaying a blue damage number do more damage as Skill Power increases. The amount of the increase varies by Skill. Skills displaying an orange damage number do more damage as Basic Damage increases. Skills displaying a green damage number do more damage as the Level of that Skill increases.
Max HP
Max HP indicates the total amount of damage a Hero can take before being KOâd.
Max Energy
All Heroes start combat with 0 Energy but can store up to 1000. Once at 1000, a Hero can use their White (Active) Skill. Heros gain energy by taking damage, making attacks and from using certain Skills.
Damage Types
Overview
There are 2 primary types of damage: Normal and Fantastic. Basic Attacks deal Normal Damage. Skills can deal either Normal or Fantastic damage; check the specific skill to find out.
Normal Damage
Normal Damage can be reduced by a targetâs Armor. Normal Crit determines how frequently Physical Damage is doubled.
Fantastic Damage
Fantastic Damage can be reduced by a targetâs Reality. Fantastic Crit determines how frequently Magic Damage is doubled.
Other Stats
HP Regen
At the end of each Wave a Hero regains this amount of HP.
Energy Regen
At the end of each Wave a hero gains this amount of Energy.
Armor
Armor reduces the amount of damage a Hero takes from Normal Damage. Each point of Armor makes the Hero feel like they have 10 more HP against Normal Damage.
Reality
Reality works just like Armor, but against Fantastic Damage.
Armor Negation
Armor Negation reduces an enemyâs Armor allowing you to do more Normal Damage. Each point of Armor Negation above an enemyâs level reduces that enemyâs Armor by 1% down to 0 Armor.
Reality Negation
Realiy Negation works just like Armor Negation, but for Reality and Fantastic Damage.
Normal Crit
The Normal Crit stat increases the chance that your attacks that do Normal Damage will result in a critical strike. Each point of Normal Crit you have above an enemyâs level increases your chance of doing twice as much damage, up to 100% chance.
Fantastic Crit
Fantastic Crit works just like Normal Crit, but on attacks that do Fantastic Damage.
Tenacity
Tenacity recues the length of stuns and disables a hero receives. Each point of Tenactiy above the enemyâs level reduces the length of a stun or disable by 1% down up to a max of 90% reduction.
Conservation
Conservation reduces the amount of energy a hero spends when they use their White Skill.
Improved Healing
Improved Healing increases the amount of healing a heroâs skills do.