Hero Overview

Hero Overview

Hero Level

Use your heroes in combat or give them XP drinks to fill their XP bar. Every time their XP bar fills up they gain a new level.

Hero Rank

Collect Badges from the Normal Campaign to fill your heroes 6 badge slots. Once full, promote your hero to a new rank (color) to increase their core stats.

Hero Stars

Collect Hero Chips from the Elite Campaign. Once you have enough chips you can evolve a hero, adding another star to it. The more stars a hero has, the stronger its core stats are.

Core Stats

Basic Damage

Basic Damage is how much damage your Hero does with their Basic Attack. Basic Attacks are what Heroes do when they are not using Skills. All Basic Attacks do Normal Damage unless indicated otherwise.

Skill Power

Skill Power increases the damage that some, but not all, Skills do. Skills displaying a blue damage number do more damage as Skill Power increases. The amount of the increase varies by Skill. Skills displaying an orange damage number do more damage as Basic Damage increases. Skills displaying a green damage number do more damage as the Level of that Skill increases.

Max HP

Max HP indicates the total amount of damage a Hero can take before being KO’d.

Max Energy

All Heroes start combat with 0 Energy but can store up to 1000. Once at 1000, a Hero can use their White (Active) Skill. Heros gain energy by taking damage, making attacks and from using certain Skills.

Damage Types


There are 2 primary types of damage: Normal and Fantastic. Basic Attacks deal Normal Damage. Skills can deal either Normal or Fantastic damage; check the specific skill to find out.

Normal Damage

Normal Damage can be reduced by a target’s Armor. Normal Crit determines how frequently Physical Damage is doubled.

Fantastic Damage

Fantastic Damage can be reduced by a target’s Reality. Fantastic Crit determines how frequently Magic Damage is doubled.

Other Stats

HP Regen

At the end of each Wave a Hero regains this amount of HP.

Energy Regen

At the end of each Wave a hero gains this amount of Energy.


Armor reduces the amount of damage a Hero takes from Normal Damage. Each point of Armor makes the Hero feel like they have 10 more HP against Normal Damage.


Reality works just like Armor, but against Fantastic Damage.

Armor Negation

Armor Negation reduces an enemy’s Armor allowing you to do more Normal Damage. Each point of Armor Negation above an enemy’s level reduces that enemy’s Armor by 1% down to 0 Armor.

Reality Negation

Realiy Negation works just like Armor Negation, but for Reality and Fantastic Damage.

Normal Crit

The Normal Crit stat increases the chance that your attacks that do Normal Damage will result in a critical strike. Each point of Normal Crit you have above an enemy’s level increases your chance of doing twice as much damage, up to 100% chance.

Fantastic Crit

Fantastic Crit works just like Normal Crit, but on attacks that do Fantastic Damage.


Tenacity recues the length of stuns and disables a hero receives. Each point of Tenactiy above the enemy’s level reduces the length of a stun or disable by 1% down up to a max of 90% reduction.


Conservation reduces the amount of energy a hero spends when they use their White Skill.

Improved Healing

Improved Healing increases the amount of healing a hero’s skills do.


Ok if a listed character only has Skills that state Fantastic damage, does that mean they dont do any damage until their power bar fills? Or if they have a ‘normal’ damage power, where is that listed and how can i upgrade that skill?

Love this thank you for it :sunglasses:

I think what you’re looking for is right under the Damage Type Overview:

You won’t be able to level your basic attack like normal skills. The amount of damage is more dependent on level & any equipment increasing Normal damage.

Thats part of it, but the first question still stands, if all of the character’s skills are fantastic damage skills (Vanallope, for example) what is her normal damage? In what order does the fantastic damage occur? Does it only happen when the energy bar is filled?

1 Like

Not at all. Fantastic & Normal are simply TYPES of attacks. The only manual skill you have is the White Skill & that - and only that - is dependent on the energy bar.

If we were to simplify the attack patterns, it’s basically:
Basic - Green - Basic - Blue - Basic - Non-Passive Purple & repeat.

  • Green, Blue, & Non-Passive Purples all have cooldown timers, they can’t can’t be used in succession. If ever we were to get “Cooldown Reductions” on a badge, that would help lessen the time a hero activates these skills.
  • PASSIVE Purples (vs NON-PASSIVES) typically activate at the start of battle (ie: Vanellope’s PASSIVE purple gives her skills splash damage from the get-go. Whereas, Violet’s NON-PASSIVE purple gives her the chance to shield a random ally during the fight).
  • Activating your White interrupts this cycle.

thx saves a lot from my guide introduction page

Ahhhhh! Thank you very much

There is one hero i know about that has basic fantastic skill time reduction. Jack jack friendship disk, i think given by elastigirl.

Hi! This was incredibly helpful! Thank you so much for taking the time to explain this. :slight_smile: :dart: :fox_face:

Never seen the this before

Thanks a lot for the explanations !

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