I avoid other stats for fear of getting it wrong.
Louie’s and the gang of the new heroes laugh
Not to mention that control hero can do bigger damage.
Purple…
Starts with 30, increases by 1 per skill level.
Given this is just a concept I won’t add it and let PerBlue deal with it when they, hopefully, decide to buff Vanellope.
Unless, they give Mayhem badge for her, but I asked them months ago, and as always, nothing.
What’s that?
Simba & Nala
+50% Max HP
Skills
Tussling Twosome
Simba and Nala get into a tussle, bouncing between enemies and damaging them for damage with each bounce. Simba & Nala damage enemies 5 times.
- Simba & Nala are untargetable while using this skill
This skill is already really powerful and far outshines Jack-Jack’s white skill. The only improvement really needed is for the duo to be untargetable while performing the skill.
Making Faces
Simba and Nala taunt enemies by making faces at them, damaging them as well as removing armor and reducing their attack speed by 25% for 8 seconds.
- +30% Damage
- Change armour removal to reality removal
- Simba & Nala steal the reality
- Increased slow to 60%
This skill isn’t bad in the slightest but it is a rather strange combo. Simba & Nala excel at dealing Fantastic damage so reducing reality would be more beneficial for themselves. The armour removal number is also rather odd as it is far more than most heroes would ever have (at the moment), stealing it wouldn’t really rectify that part of the skill but it would aid there survivability.
Ado-roar-able
Simba’s attempt at a roar accidentally charms the farthest enemy for 8 seconds. While charmed, the target gains basic damage.
- Increased charm duration to 12 seconds
This change isn’t exactly necessary however it could be buffed to match newer heroes.
Savanna Shuffle
During each basic attack, Nala’s swipe removes armor from each enemy hit for 12 seconds, while Simba’s roar heals himself and Nala.
- +100% HP healed
This skill is unique but the heal is a bit meh so it could do with a buff.
Red skill is fine
Disks
H,D&L - "Tin Toy Robot"
Tussling Twosome
Silences Enemies
+X Skill Power
+X Max HP
Simba and Nala prefer to target Control role enemies with Tussling Twosome
; Tussling Twosome
silences enemies hit for Y seconds
- +50% Skill Power
- +100% Max HP
Next Up:
- Hector
- Aladdin
- Stitch
- Maui
This means Barbossa, doesn’t it?
Looking forward to all of them!
Yes, sorry if that was confusing.
No. It’s good. But I think you should either write Barbossa or Hector Barbossa
Hector Barbossa
+50% Max HP
+100% Basic Damage
+50% Skill Power
Skills
Scan the Horizon
Barbossa pulls out his spyglass and Studies all enemies in front of him. Enemies remain Studied for 9 seconds. Barbossa also gains 400% increased attack speed for 6 seconds.
The Study has a chance to fail against enemies above level X.
- Increased attack speed duration to 9 seconds
I’m not the first person to request this and I doubt I’ll be the last but it’s a fairly obvious change to make. The skill itself isn’t bad but one would expect that Barbossa should remain fast for the same duration as the study.
Apple of me Eye
Barbossa eats an apple, healing X HP and gaining 250 energy.
- +100% HP Healed
- Increased energy gained to 300
This skill is great at keeping Hector in the battle for longer but when compared to newer heroes it feels a bit underpowered. These changes are by no means necessary but would go a long way to keeping Hector just as relevant as newer heroes.
Chain Shot
During his Basic Attack, Barbossa replaces every 3rd cannonball with a chain shot that does X damage and slows the target’s attack speed by 90% for 1 second.
The slow has a chance to fail against enemies higher than level X.
- +150% Damage
- Increased slow duration to 3 seconds
- Remove level restriction
This skill is good in theory but almost a joke in practice. The damage is a decent step up from his regular basic attacks, however, the slow isn’t really enough to hinder enemies significantly. With an increase in slow duration Stitch’s disk would become way too OP so I’ll discuss those changes later.
Hot Shot
During his Basic Attack, Barbossa’s normal cannonballs are now heated, causing them to do X damage over 3 seconds.
- +75% Damage
This skill is pretty good but the damage doesn’t feel strong enough for a Damage hero, especially given that it’s DOT.
Red Skill is fine
Disks
Tia Dalma - "Hold Court"
Study at Combat Start
+X Basic Damage
Studies enemies at the start of combat for Y seconds
- +800% Basic Damage
- Increased 5th Star to 15 seconds
Stitch - "Stowaway"
More Chain Shot
+X Skill Power
Now every 2nd and 3rd shot is a chain shot; Chain Shot slow lasts Y% longer
- Reduced 5th star to 150%
With the proposed change to Barbossa’s blue skill this disk would be way too OP with the slow lasting 18 seconds. By reducing the 5th star this disk still remains relevant without being ridiculously high.
Because Barbossa is meant to be a high-damaging hero, I think this should be decreased to 300 energy.
Look at Stitch disk
EDIT: Oh you adjusted that too.
Aladdin
+100% Max HP
+20% Skill Power
+50% Basic Damage
For a frontline hero Aladdin doesn’t really have the HP he needs to survive as long as he should.
Skills
Sabre Slash
Aladdin slashes enemies with his scimitar 3 times, dealing X damage with each swing.
- +300% Damage
Given that Aladdin only swings his scimitar 3 times the damage really needs to be upped. By increasing the damage significantly Aladdin would be an even bigger threat on the battlefield.
Energy Steal
Aladdin dodges a melee attack and counters his attacker, dealing X damage to his attacker and stealing 150 energy from his attacker. Aladdin can only counter once every 7 seconds.
- +200% Damage
- Increased Energy stolen to 300
This skill isn’t spectacular but it does help Aladdin stay alive for longer. The amount of damage is fairly low and the energy stolen is pathetic when compared to other heroes with similar abilities.
One Jump Ahead
Aladdin has a 25% chance to dodge any attacks from enemies level Y or below.
Aladdin’s chance to dodge is reduced against enemies who are above level Y.
- Increased dodge chance to 50%
Aladdin is meant to be slippery but fragile so why is it that he has a lower dodge chance than Hiro (a backline control hero)? It really needs to be increased to 50% and maybe have a bonus effect but simply increasing the chance would be a game changer for him.
Magic Carpet Ride
Aladdin rides Carpet over his enemies at the start of combat and jumps down into them, swinging his scimitar 3 times, dealing X damage with each swing.
- +150% Damage
This skill is good at getting in some quick hits but it isn’t that effective most of the time. By increasing the damage Aladdin could really help his team gain that initial edge against the enemies.
Gotta Keep Up
+X Damage to control role heroes with Magic Carpet Ride
- Change to just generic damage
Most of Aladdin’s red skill is good but this is rather bizarre as there is only a minority that he can affect with this skill. Most other older heroes have generic damage boosts which is why Aladdin should too.
Disks
Genie - "When You WIsh"
Health Regeneration Once Per Fight
Aladdin regenerates X HP per second when he reaches 40% of his max HP for 5 seconds
Aladdin becomes invincible for Y seconds when he reaches 40% of his max HP ; This effect can only occur once per battle
- +150% HP healed per second
- Increased 5th star to 5 seconds
This disk is definitely the more beneficial one for Aladdin however it could be improved. The healing is ok but not really enough to make Aladdin too much more useful for the rest of the battle. By increasing the invincibility duration, Aladdin could regen all the HP before being damaged again.
Shank disk is fine
This is Part 1 of @LetsGetDangerousBro’s Advent Calendar Day 7 gift. Part 2 relies on the release of an upcoming hero so stay tuned.
Gonzo
+75% Max HP
+30% Basic Damage
+30% Skill Power
Gonzo’s Max HP isn’t great when compared to newer Tanks and his Basic Damage and Skill Power could also do with a decent buff.
Skills
Chicken Run
Gonzo incites his hypnotized chickens to stampede, dealing damage to all enemies and stunning them for 5 seconds.
- +20% Damage
- Increased stun duration to 6 seconds
This skill has aged fairly well but a buff could help Gonzo be more useful.
My Next Act
Gonzo cannonballs into each wave of combat, landing in the middle of enemies and dealing damage to all surrounding enemies.
- +50% Damage
- Knocks back enemies
This skill is merely a tickle at most at the start of battle and feels very empty for a one off skill. By increasing the damage Gonzo would give him and his allies a decent head start and the knock back would delay enemies even longer.
Raise the Stakes
Every 7 times that one of Gonzo’s chickens damages an enemy during his basic attack or Chicken Run
Gonzo gains a shield that blocks X damage and lasts for 4 seconds.
- +50% increased shield HP
- Increased shield duration to 6 seconds
This skill is helpful for keeping Gonzo alive longer but the shield strength isn’t that impressive especially considering the decent length between each use. By increasing the duration Gonzo would have far greater survivability.
Purple skill is fine
Talent Search
- Increase the Max HP stat by 100%
Fairly self-explanatory.
Disks
Duke Caboom disk is fine
Launchpad - "Show-Stopper!"
Stronger Shields
+X Max HP to Gonzo and allies
+X Skill Power
+Y% Shield HP to Gonzo and allies
- Increased 5th star to 75%
A 15% Shield HP increase is pathetic especially when Violet has a similar disk that’s 4 times more powerful . This change may make this disk as useful as the Duke disk.
Requests for Refresh Concepts:
Huey, Dewey, & Louie
Finnick
Basil
Jack Skellington
Goofy
Shank
Vanellope
Violet
Kim possible
Ralph
Cheshire cat- to be nerfed
Max- to be nerfed
This I can get behind but THIS:
Im sorry, but whoever did this, are you ok?
This is NOT ok.
@Slinky-Dog can you post a list of the heroes you have already refreshed so I know not to request the same character.