Bit late, but…
Fatigue is still a counter to him, and it’s still locked behind a level cap. X_X
I was think about him cleansing debuffs first (so that fatigue doesn’t removed Tooned Up) and he heals himself and allies per debuff cleansed. Maybe the skill can also deal fantastic damage due to his reality negation, and you can also remove the level cap for applying Tooned Up since the heal/damage will be the variable.
Hardy stacks are fine.
Was about to say “give em a shield” but then Homeward Bound exists so…yeah. Maybe grant the targeted ally armor for the rest of the wave and remove the level cap for energy?
Feel like all other allies should receive 50-75% of the target’s healing, and perhaps give the target invincibility?
Didn’t you already say before that the “Apprentice Sorcery” healing should be changed to Max HP?
Since I proposed that he removes all negative effects with “Team Cheer”, maybe he can convert any debuffs (BD, SP, Armor, Reality, Speed) into buffs?
“Every 2 Seconds” I know I sound too picky, but wouldn’t it be too OP in a sense? (Yes I understand abysmal damage dealers like Pleakley, but still)
I feel like healing should trigger whenever Hardy is applied to allies (healing per hardy stack, so when two stacks of Hardy are applied, ally is headed for 3M HP) and it should be increased a bit for the newer heroes’s HP.
maybe instead of a second Max HP buff, how about BD?
You know, considering his red, Maybe change the effect where allies deal bonus fantastic damage with their basic attack?
Still good, btw