Heroes Refresh ideas

That one scaling is juat pathetic, it gets behind the actual level cap.

Just like Joy’s evasion. Another reason why Joy needs stat refresh and get that fixed.

I mean… with 1 per level scaling he will just have always 90% :man_shrugging: and will be nightmare-ish again.

Good, but also no, that won’t happen.

I don’t see him becoming the problem he was when new. On the other hand, he could become a great unit by giving massive basic damage and reality with it.
Sure there’s no way he’d be a better BD buffer than Chip or Clawhauser but he’d also give reality, 2 in 1

Max, could use stat refresh, IF and only if PB will give him a lot tenacity via badges. Otherwise it will be a fail.

Vanellope can be good as she is now, if PB will give her a lot Reality Negation and Fantastic crit.

Baymax Stat Refresh

Currently one of the worst tanks in the game… Baymax wields a very outdated skillset, mainly the first 3 skills, and outdated disks. With tons of shield counters released, he doesn’t stand a chance, on the good side, he’s not completely hopeless, purple and red skills are in a good position for Baymax’s great comeback to the meta, they just need… a little push. Oh, and, thankfully he has working tenacity too.
And how come he can’t scan/study all enemies if in the movie he scanned the whole city?


The Stat Refresh

Base stats

  • Basic damage increased by 200%
  • Skill power increased by 200%
  • HP increased by 250%

Healthcare Companion

  • Increased shield’s HP by 300%
  • Increased shield’s duration to 12 seconds

Blast Off

  • Increased damage by 300%
  • Increased shield’s HP by 500%
  • Increased shield’s duration to 10 seconds

Scan

  • Increased duration of study to 15 seconds
    • If possible, make this skill study all enemies

Optimized Armor

  • Increased the value of reduced damage taken from crits to 65%

Protective Programming

  • Increased number of Hardy stacks applied to an ally to 2 when they receive a shield
  • Increased a cap of Hardy stacks from this skill to 30
  • Decreased the cooldown for applied Hardy stacks to 8 seconds
  • Increased Baymax’s Armor while shielded by 300%
  • Increased Additional Stat Boosts by 300%

WALL-E Disk

  • Increased Armor by 400%
  • Increased both Shield HP and Shield length to 20% per star (100% at max)

Olaf Disk

  • Increased Skill Power by 120%
  • Increased duration of freeze to 1.2 seconds per star (6 seconds at max)

Battle Badge (if possible with stat refresh)

  • Changed Battle Badge Buff: Tenacity: +30 Tenacity

I would pay anything for a Mulan or Belle refresh honestly

@Musketeer If these updates were official, the game would be much different and better than ever, I would like @Nugget to pass these proposals on to the updaters. For them to take into account.

Shang Stat Refresh

A hidden powerhouse, behind these slightly outdated numbers real universal support is just waiting to be used, unfortunately, shields and some numbers aren’t as high as current meta ‘requires’, but with just higher numbers he surely can return to the 2020 glory and become a new-old S-tier support hero!

The Stat Refresh

Base stats

  • Basic damage increased by 200%
  • Skill power increased by 100%
  • HP increased by 150%

Raging Fire

  • Increased self-heal by 100%
  • Increased % value of heal for allies to 100%
  • Increased Armor by 100%
  • Increased Shield HP by 150%
  • Increased damage by 200%

Coursing River

  • Increased Attack Speed for Shang to 200%
  • Increased Attack Speed for allies to 100%
  • Increased Basic Damage by 150%

Great Typhoon

  • Increased energy gain for Shang to 100%
  • Increased energy given to Shang’s allies to 120
  • Increased Reality by 200%

Down To Business

  • Increased % value of buffs applied to allies to 100%

Discipline and Strength

  • Increased number of Hardy stacks applies to 3
  • Increased % value of buffs applied to allies to 50%
  • Increased Additional Stat Boosts by 100%

Mulan Disk

  • Increased Reality by 200%
  • Increased Basic Damage by 100%
  • Increased scaling of the duration of silence from 2nd to 5th star to 5 seconds per star (25 seconds at max)

Kristoff & Sven Disk

  • Increased Skill Power by 200%
  • Increased Skill Power loss by 200%
  • Increased chance to dodge blinds to 20% per star (100% at max)
1 Like

I think Li Shang is a very good character. Just really badly power crept.

That’s why stat refresh is enough for him, he needs it to become good once again.

Stat refreshes should focus on heroes with good skillsets/stats but outdated numbers, Rapunzel had everything bad and stat refresh simply wasn’t enough.

Judy Hopps Stat Refresh

One of most requested and for a loooooooong time too, hero refresh, Judy absolutely does nothing nowadays, with very outdated base stats and skills she doesn’t manage to be supportive for any team. She is able to apply several types of buffs but in very small amounts, with bigger numbers, she can be much more useful!
The duration of her inspires buffs are very short and limited to-gain.

The Stat Refresh

Base stats

  • Basic damage increased by 200%
  • Skill power increased by 200%
  • HP increased by 200%

Bunny Hop

  • Damage increased by 500%
  • Increased both slows effectiveness to 100%
  • Increased duration of both slows to 8 seconds

Deputize

  • Increased Basic Damage buff by 1000% (it’s seriously underwhelming now)
  • Increased effectiveness of both speed buffs to 100%
  • Increased duration of all buffs from this skill to 15 seconds

Testify

  • Increased value of heal by 2000%! (even worse than previous skill, 8M heal does nothing)
  • Increased duration of the buffs/inspire to 10 seconds

Play Dead

  • Increased value of heal by 250%
  • Increased duration of the buffs/inspire to 10 seconds
  • Increased duration of invincibility to 5 seconds

Officer’s Cheer

  • Increased energy given to 250
  • Increased tenacity given to 125
  • Increased number of hardy stacks given to 5
  • Increased duration of study to 12 seconds
  • Increased Additional Stat Boosts by…
    • Increased extra duration of slow to 6 seconds
    • Increasing starting normal crit (at level 1) to 40 and changing scaling to +1 Normal Crit per skill level
    • Increased basic damage by 200%

Felix Disk

  • Increased skill power by 200%

Bogo Disk

  • Increased max HP by 200%
  • Increased basic damage by 150%
  • Increased value of heal by 250%
  • Increased attack speed to 10% per star (+50% speed at max)

Battle Badge (if possible with stat refresh)

  • Changed Battle Badge Buff: Evasion: +40 Evasion

@Nugget would be nice to pass it further, as simply stat refresh like that could move her from D tier to high A tier.

1 Like

Joy Stat Refresh

Joy might be used, but it’s mainly due to her purple and red skill, while other skills are outdated, together with her horrible Anger disk, and as mentioned for a long time, her evasion from red skill is almost not working at all, same with battle badge buff as for her basic damage has no effect. Oh, and, she is very fragile.

The Stat Refresh

Base stats

  • Skill power increased by 200%
  • HP increased by 250%

Happy-go-Lucky

  • Passive: Increased skill power by 100%
  • Increased max. amount of Happiness stacks to 12
  • Active: Increased value of heal by 150%

Cheer

  • Increased amount of gained energy to 500
  • Increased number of gained Happiness stacks to 4

Joy Bubble

  • Changed HP required to trigger to 75% Max HP
  • Increased shield HP by 200%
  • Increased duration of shield to 14 seconds
  • Decreased cooldown of this skill to 3 seconds

Radiance

  • Increased reality by 50%

Positive Thinking

  • Increased duration where buffs can’t be removed to the first 10 seconds of each wave
  • Increased amount of HP covered from heals to the Max HP to 60%
  • Increased Additional Stat Boosts by…
    • Increased shield HP by 200%
    • Increased starting evasion to 363 and changed scaling to +3 Evasion per skill level (same as Meilin’s tenacity from red skill)
  • Increased reality by 500%

Olaf Disk

  • Increased armor by 200%
  • Increased Happiness stacks to 2 per star (10 at max)

Anger Disk

  • Increased healing by 300%
  • Decreased cooldown to block disable to 5 seconds at 1* and decreasing by 1 second with each star (blocking a disable every 1 second at max)

Battle Badge

  • Changed Charge method: 10 seconds of combat have elapsed
  • Changed Battle Badge Team-wise Buff: Armor
  • Changed Battle Badge Buff: Heal: Team Heal Over Time: 40%

The Horned King Full Refresh

No idea what happened, but the team hate him and the movie or what, why he was released so poorly, yet another bad summoner, but it seems they learned and make the next summoner hero - Gothel amazing and proving that such characters can work well, but as for now, Horned King is terrifying… bad.
His damage isn’t the worst, but this ends the ‘‘list’’ of his positive things, everything is just plain bad, he summons way too late into the battle, and the Cauldron Born are extremely fragile (just like Horned King himself) and die by a gust of wind, white skill is bad and does nothing when there are already 5 Cauldron Borns which anyway happens rarely, green is lacking of something unique as for now it’s a copy of Quackerjack’s skill, and purple only works… like never, and red skill is truly bad, his disks aren’t good neither… and base stats are meh. When summoned Cauldron born does nothing and must reach enemies after their ‘‘entry’’ animation, it takes too long.
So, just like Sarah, requires a full refresh.

The Refresh

Base stats

  • Basic damage increased by 150%
  • Skill power increased by 150%
  • HP increased by 150%
  • Base attack speed increased by 30%

Cauldron Born

Passive for Cauldron Born:

  • Increased Cauldron Born’s Max HP by 300%
  • Increased Cauldron Born’s Armor by 300%
  • Increased Cauldron Born’s Reality by 300%
  • Increased Cauldron Born’s basic damage by 150%

Active:

  • Removed single heal
  • New: Horned King now summons 2 Cauldron Born
  • New: Each summoned Cauldron Born now receives 4 seconds of Invincibility
  • New: When there are already 5 Cauldron Born, Horned King and soldiers are fully healed and cleansed, additionally soldiers gains Reflect for 4 seconds

Wicked Cackle

  • Increased duration of Scare to 15 seconds
  • Increased number of Fatigue stacks to 7
  • New: All enemies are now silenced for 9 seconds
  • New: Horned King gains reflect for 3 seconds

Arise!

  • Increased value of heal by 200%
  • Increased bonus fantastic damage by 100%
  • New: This skill now Scare enemies for 10 seconds, if enemies are already scared the duration of this debuff on them is increased by 10 seconds
  • New: All enemies have removed 4 random buffs and lose 350 energy

Dark and Powerful

  • Increased bonus damage by 200%
  • New: Horned King receives 10% less damage from all sources per soldier on the battlefield
  • New: Each soldier receives 15% less damage from all sources per each other soldier on the battlefield

Thirst for Evil

  • Increased bonus max HP by 1000%
  • Increased attack speed buff to 100% and its duration to 12 seconds
  • Removed cooldown from this skill to summon a new soldier
  • New: In each wave, 1 Cauldron Born is immediately summoned and appears next to the furthest enemy, this distracts all enemies for 10 seconds and the soldier gains reflect for 5 seconds this way
  • New: Horned King and allies gain 250 energy whenever Cauldron Born is KO’d
  • Increased Additional Stat Boosts by…
    • Increased bonus healing by 300%
    • Increased skill power by 50%
    • Reality boost is removed and replaced by Evasion to Horned King and soldiers: starting evasion of 363 and scaling by +3 Evasion per skill level

Shan Yu Disk

  • Removed bonus healing
  • Removed current star-upgrade effect
  • Increased value of HP decrease by 50%
  • New: Horned King and Cauldron Born gain Basic Damage per disk level (starting at 1313)
  • New: Every 2 basic attacks, Cauldron Born removes 1 random buff from enemies they hit and remove from them 70 energy (+1 removed buff per star; +70 energy removed per star)

Disgust Disk

  • Increased skill power by 100%
  • Increased lose of reality by 300%
  • Increased energy gain to 100 per star (500 at max)
  • Removed cooldown on this disk
  • New: Now Horned King and all his allies gain the energy
  • New: Whenever this happens Horned King and allies also receive reflect for 2.5 seconds

Battle Badge

  • Changed Charge method: 5 stacks of Fatigue are applied to enemies
  • Changed Battle Badge Buff: Hardy: +4 Stacks of Hardy

Alice Stat Refresh

From S-tier to D-tier, and then stuck there for almost 3 years now, Alice can control enemies and deal some damage to them while also boosting slightly her allies, sadly all of the numbers are weak and aren’t enough to do anything… uh, she is bad and needs help. Curious if she ever will get a refresh… :cookie:

The Stat Refresh

Base stats

  • Basic damage increased by 300%
  • Skill power increased by 200%
  • HP increased by 200%

Eat Me

  • Increased value of healing by 500%

Flood of Tears

  • Increased strength of slow to 70%
  • Increased duration of slow to 10 seconds
  • Increased damage by 500%

Tantrum

  • Increased strength of speed buff to 120%
  • Increased duration of speed buff to 10 seconds
  • Increased damage by 500%
  • Increased splash area of damage by 50%

Giant Boost

  • Increased Max HP by 500%

Curious Change

  • Increased effectiveness to speed buffs to 100% more
  • Increased number of removed disables to 10
  • Increased Additional Stat Boosts by 150%

Miguel Disk

  • Increased Skill Power by 150%
  • Increased extra damage to 20% per star (100% at max)

Quorra Disk

  • Increased Max HP by 500%
  • Increased Armor by 1000%
  • Increased shield’s HP to 50% of Alice’s Max HP per star (250% at max)
  • Increased duration of shield to 20 seconds
    • Potentially increase to first 5 uses
7 Likes

She should be able to autoattack while being gigant. Its just sad she stands there doing nothing waiting for Green and blue abilities to activate

Yzma Stat Refresh

Some just never make it to the meta… or even close to it. Self-kill is one of the reasons she’s just meh and not good to use, poor green and blue skills also don’t help, unfortunately not much can be done here with just stat refresh… but her damage and purple and red skills can be adjusted to help her have some chance against… something!

The Stat Refresh

Base stats

  • Basic damage increased by 300%
  • Skill power increased by 300%
  • HP increased by 200%

Push Your Luck

  • Increased minimum damage by 300%
  • Increased maximum damage by 200%
  • Decreased self-damage to 20% of the damage
  • Increased damage on Auto by 400%
  • Increased duration of invincibility to stay for 3 seconds after the mixing is done, this will allow her to throw the potion as currently it’s way too often interrupted.
  • Increased splash range/AoE by 100%

Llama Drama

  • Increased damage by 400%

Scary Beyond All Reason

  • Increased duration of scare to 12 seconds
  • Decrease cooldown to 9 seconds

Alchemy

  • Decreased number of basic attacks to trigger effects to 1; each basic attack will apply a debuff
  • Increased duration of debuffs to 13 seconds

Wardrobe Change

  • Increased splash damage by 500%
  • Increased splash range/AoE by 100%
  • Removed the chance to fail on the skill
  • Increased Additional Stat Boosts by 150%

Ursula Disk

  • Increased armor gained by 300%
  • Increased value of armor lose by 300%
  • Increased duration of Curse to 6 seconds per star (30 seconds at max)

Miss Piggy Disk

  • Increased basic damage by 200%
  • Increased skill power by 100%
  • Increased HP required to activate the effects to 85% of Yzma’s Max HP
  • Increased speed attack to 50% per star (250% at max)
    • Remove the last part - this will be unnecessary with the changed purple skill
1 Like

Refresh for Kim Possible’s Franchise Trial - Kim Possible Stat Refresh

Some parts of the skillset could be improved further on, and it would be great if she had more AoE and bring back team heal. Kim’s damage could get a slight boost too. Duration of slow and study from white skill are also short, this should be changed.

The Stat Refresh

Base stats

  • Basic damage increased by 100%
  • Skill power increased by 100%
  • HP increased by 150%
  • Increased energy from basic attacks by 50%

Kim Of All Trades

  • Dart Effect
    • Increased damage by 200%
    • Increased amount of stolen energy to 500
  • Lipstick Effect
    • Increased damage by 100%
    • Increased duration of slow to 10 seconds
    • Increased amount of energy gained to 250
    • Increased AoE by 50%
  • Glasses Effect
    • Increased heal by 200%
    • Increased duration of study to 12 seconds
    • Increased energy gain to 500
    • This effect now heals all allies (again)

Get A Grip

  • Increased damage by 200%
  • Increased duration of stun to 10 seconds
  • Extra: This skill now splashes and deals damage to nearby enemies of the main target (splash value: 400); Kim lacks of AoE

What’s The Sitch?

  • Increased damage by 200%

So Not The Drama

  • Would be good to rework this skill because Kim has build-in enough Normal Crit to always super crit
    • Suggestion: Kim Possible gains 10% Attack and Movement Speed and 10% Basic Damage for each Studied enemy for the remainder of the wave, up to 100% for both

Power Study

  • Increased amount of Crit Damage gained per study to 10 and the maximum amount to 100
  • Increased Additional Stat Boosts by…
    • Increased skill power by 50%
    • Increased bonus damage to Blue Skill by 100%
    • Increased starting Crit Damage to 200
      • Scaling of crit damage remains the same

Darkwing Duck Disk

  • Increased skill power by 100%
  • Increased reality for tanks by 200%
  • Increased basic damage by 100% and the duration to 10 seconds
  • Increased speed to 10% per star (50% at max)

Joy Disk

  • Increased basic damage by 150%
  • Increased Max HP by 60%
  • Increased slow to 12% per star (60% at max)
  • Increased basic damage from KO’d studied enemies to 100%
2 Likes

Refresh for Wreck-It Ralph’s Franchise Trial - Vanellope Stat Refresh

The president, the princess, the racer, the damage-role hero… what she isn’t? She isn’t good in this game, and poor Vanellope never received a refresh. There is several issues pushing back Vanellope, mainly the poor damage stacked with 0 working Fantastic Crit and Reality Negation, she can’t crit with any of her skills, and even with mods she doesn’t have a guaranteed crit, damage goes doooown a lot against any reality buff on enemies too. The duration of slow on her green skill is very short, and the splash range of white could be bigger… anyway, let’s start the race!
She can be unlocked after prize wall hero, so she should get a refresh

The Stat Refresh

Base stats

  • Basic damage increased by 300%
  • Skill power increased by 200%
  • HP increased by 250%
  • Increased energy from basic attacks by 50%
  • Increased base attack speed by 30%

Lollipop Slammer

  • Increased damage by 500%
  • Increased splash range/AoE by 100%
  • Add immunity to disables while using this skill

Soda Geyser

  • Increased damage by 500%
  • Increased duration of both slows to 10 seconds

Minty Fresh

  • Increased damage by 500%

Sharing is Caring

  • Increased damage by 500%
  • Increased splash range/AoE by 100%

Racing Ahead

  • Increased slow to 100%
  • Increased energy gained per slowed enemy damaged to 300
  • Add 4th ‘‘Additional Stat Boosts’’: Fantastic Crit
    • Starting at 120 and increasing by 1 per skill level
  • Increased current Additional Stat Boosts by 100% each

Dash Disk

  • Increased basic damage by 1000%
  • Increased bonus damage to 20% per star (100% at max)

Merida Disk

  • Increased skill power by 500%
  • Increased bonus damage to 10% per star (50% at max)

Prefered First Talent: Reality Blight

2 Likes

Refresh for Tron’s Franchise Trial - Quorra Refresh

With Baymax returning to the meta big way it will be great to give a chance to someone else who was meta in 2018 too! And that’s Quorra, which didn’t age well at all in this game, she has good secondary (MINUS reality negation) stats so it will be good to boost her damage a lot, and it seems that’s the aim of the new refreshes, it’s time to bring back Quorra to the fight!

The Stat Refresh

Base stats

  • Basic damage increased by 200%
  • Skill power increased by 200%
  • HP increased by 300%
  • Increased energy from basic attacks by 30%
  • Increased base attack speed by 20%

Disc Spin

  • Increased damage from each hit by 800%
  • Increased splash range/AoE by 50%

Light Cycle

  • Increased damage by 1500%

Disc Ricochet

  • Increased main damage by 1000%
  • Increased bounced damage by 1500%

Grid Power

  • Increased damage per hit to 10% of the enemy’s Max HP
  • Increased maximum damage per hit by 500%

Disc Damage

  • Increased duration of sap on the main target to 20 seconds
  • Increased duration of sap on other enemies to 12 seconds
  • Increased Normal Crit to 100 and Fantastic Crit to 100 against sapped enemies
  • Increased bonus damage to ‘‘Light Cycle’’ by 200%
  • Add 4th Bonus Stat: Reality Negation
    • Starting at 175 and increasing by 1 per skill level

EVE Disk

  • Increased heal from crits by 800%
  • Increased Normal Crit to 25 per star (125 at max)
  • Increased Fantastic Crit to 40 per star (200 at max)
    • Make both types of Crit now work on Quorra and her allies

Buzz Disk

  • Increased skill power by 500%
  • Increased shield’s HP to 60% of the damage dealt per star (300% at max)

Prefered First Talent: Silencing Attacks

2 Likes
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