Heroes Refresh ideas

Judy Hopps Refresh


And it’s here…
Not much to say

  • Low HP
  • Medium damage
  • Very short and weak buffs
  • Terrible heals
  • Poor revive


The Refresh

Base stats

  • Basic damage increased by 150%
  • Skill power increased by 100%
  • HP increased by 200%

Skills

Bunny Hop

  • Damage increased by 200%
  • Duration of slow increased to 10 seconds
  • This skill now applies 3 stacks of Weakness

Deputize

  • Increased duration of buffs to 10 seconds
  • Increased basic damage buff by 200%
  • Increased attack and movement speed to 50%

Testify

  • Increased healing by 500%
  • Increased duration of buff (Inspire) to 10 seconds
  • This skill now affects all allies instead of the only one which KO’d an enemy

Play Dead

  • Increased healing by 500%
  • Increased duration of buff (Inspire) to 10 seconds
  • Increased duration of invincibility to 3 seconds

Officer’s Cheer

  • Increased amount of given energy to 100, amount of tenacity to 40 and number of Hardy to 2
    • Duration of tenacity buff will be equal to a new one
  • Increased duration of study to 15 seconds
  • Removed extended duration of slow to ‘‘Bunny Hop’’
    • Replaced by armor negation stat
    • Begins from 200 and increases by 1 per skill level
  • Increased by 500% basic damage
  • Increased by 50% normal crit

Bogo Disk

  • Increased Max HP by 100%
  • Increased basic damage by 500%
  • Increased healing from ‘‘Play Dead’’ by 500%
  • Increased attack speed to 10% per star
  • This disk now increases the duration of all buffs by 1 second which was applied to Judy and allies while she is invincible from ‘‘Play Dead’’ (and its increased duration from Bogo disk); +1 second per star
    • Increased invincibility remains same

Felix Disk

  • Increased skill power by 50%
  • This disk now increases reality while allies have Basic Damage buff (~500k at level 190)
  • This disk now increases the strength and duration of all timed Basic Damage buffs by 10% per star
15 Likes
The next refresh concept should be about…?
  • Tigger
  • Eeyore
  • Donald Duck
  • HDL
  • Rafiki
  • Animal

0 voters

I’m curious as to why Eeyore and Tigger are on there and not Olaf and Alice…

3 Likes

Why is Animal here?

I was wondering the same…

And Tigger, Eeyore and Donald too…

All of those need buffs.
Except Animal maybe, but he could still use some little buffs

1 Like

His Gonzo disk needs to stop giving a shield :eyes:

9 Likes

Yes thats like a punishment Lol
Shan And True Damage /s Dash Rips

2 Likes

Huey, Dewey, & Louie Refresh


:musical_note: In this large city, you can meet 3 weak, blind and sad ducks and their names are Huey, Dewey and Louie. :musical_note:
HDL doesn’t impress with their core stats, as well with their messy other stats, a lot is going around, but all numbers are quite low. Their speciality is unique gameplay, bear traps, unfortunately for them,
they throw them very randomly and AOE is very small, the cap of traps is also low and blocks them from using Blue Skill. Basic attacks are also very low.

So… Don’t come to battlefields, unless you want to hurt yourself! You’re too weak for this!


The Refresh

Base stats

  • Basic damage increased by 200%
  • Skill power increased by 50%
  • HP increased by 120%

Skils

Passive for Bear Traps

  • Increased maximum number of bear traps which can be on the battlefield at once to 10
  • When on the battlefield is the maximum number of bear traps HDL can use their Blue Skill again, but, they will remove a number of current traps and placing new ones in a new place
  • Bear traps will not focus on the right side of the battlefield but on the enemies, the traps will appear as close as possible to enemies instead of random places, most of the time far away from anyone, this happens often after some time when allies are knocked back or on the battlefield only front-line enemies are left
  • Increased AOE of bear traps by 50%

Dematerializer

  • Increased damage by 100%
  • Increased duration of stun to 10 seconds
  • This skill now removes all buffs from the target

Woodchuck Trap Badge

  • Increased number of bear traps to 5
  • Increased damage by 200%
  • Increased duration of stun to 8 seconds
  • This skill now studies enemies for 10 seconds
  • This skill now slightly knockbacks enemies

Woodchuck Travel Badge

  • Increased number of bear traps to 5
  • Increased damage of knockback by 150%
  • Increased damage of bear traps by 100%
  • Increased knockback distance by 100%
  • Increased duration of stun to 7 seconds
  • HDL now deals 100% more damage to already stunned enemies with this skill

Triple Stack

  • Increased skill power gain by 50%
  • HDL now gains 20 Crit Damage each time an enemy is stunned to maximum
    • The maximum number of Crit Damage begins from 100 and increases by 1 per skill level

Spring the Trap

  • Increased basic damage and armor remove by 100%
  • Removed the limit of stacks
  • This skill now lowers enemies’ purple skills by 20 for the first 10 seconds of each wave
    • This effect is level-limited
  • Increased damage to ‘‘Woodchuck Trap Badge’’ by 200%
  • Increased Max HP and Skill Power by 100%

Joy Disk

  • Increased armor lose against tank enemies by 100%
  • Increased damage against tanks by 200%
  • This disk now gives Basic Damage to HDL and allies (500k at level 190)
  • Increased extra-duration of HDL’s stuns against tank enemies to 30% per star
  • This disk now applies 1 stack of Weakness to tank enemies for the first 10 seconds of each wave (+1 more stack of Weakness per star)

Donald Disk

  • Increased heal from traps by 100%
  • This disk now gives Skill Power to HDL (800k at level 190)
  • Increased attack speed per triggered bear trap to 7% per star
  • This disk now gives 50 normal and fantastic crit to HDL and allies for the first 5 seconds of each wave (+1 second per star disk)
14 Likes

This makes sense since they’re using a dematerializer.

Good refresh. Hoping to see Aladdin, Alice, and Olaf to get refreshed next.

Rafiki is next, then with the order.

What’s the reason to refresh Eeyore and Tigger?

Just curious.

Eeyore is weak damage-wise. He is only good for 1v1. And even then he only stalls the timer.

Tigger I think is due to having bad badges, and is pretty fragile so he doesn’t last long on the battle.

Rafiki Refresh


The Monkey just dies before being able to do anything… and the skills with stats are quite outdated, and evasion is poor.


The Refresh

Base stats

  • Basic damage increased by 100%
  • Skill power increased by 150%
  • HP increased by 100%

Skills

Healing Breath

Passive

  • Increasing healing by 100%
  • Each time Rafiki is healed by passive two random fatigue stacks are removed from allies, including himself

Active

  • Increased healing by 100%
  • This skill now applies 1 stacks of Hardy to Rafiki and allies every 2 seconds
  • While Meditating, allies are Energized and gain 40 energy per hit

Martial Mandrill

  • Increased damage by 150%
  • Increased duration of stun to 12 seconds
  • The target now loses 50 tenacity for 10 seconds

The Past Hurts

  • Increased Basic Damage buff by 100%
  • Increased Armor buff by 100%
  • This skill increases Max. HP of the target by 50%
  • This skill now applies 5 stacks of Hardy

Asante Sana Squash Banana

  • Increased damage by 150%
  • Increased duration of the blind to 10 seconds
  • This skill now applies one stack of Weakness for 8 seconds

Lesson Learned

  • Increased healing by 100%
  • This skill now also heals all allies, the strength of the heal is equal to 50% of the original heal
  • Rafiki now applies one stack of Hardy to ally without Hardy stacks once every 3 seconds
  • Increased Basic Damage to ‘‘The Past Hurts’’, Basic Damage passive and Max. HP passive by 100%

Merlin Disk

  • Increased damage to ‘‘Martial Mandrill’’ by 50%
  • This disk now increases Basic Damage per stack of Hardy on Rafiki and allies
  • Increased disable length to 40% per star
  • Rafiki and allies now deal 10% more damage to disabled enemies per star

Jack-Jack Disk

  • Increased Armor to Rafiki and allies by 50%
  • Increased Max HP to Rafiki and allies by 100%
  • Increased share healing from ‘‘Healing Breath’’ to 15% per star
  • Allies now gain speed attack buff while Rafiki is meditating from ‘‘Healing Breath’’; 15% per star

Future badges: Evasion

8 Likes

Great!
But I think Judy should be invincible for about 3 seconds at the start of each wave.

It’s not a prank though?

Well yes but actually no

Excuse me?

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