A buff for them would be nice, but a refresh would be a bit excessive
Ursula Refresh
Poor witch⌠was briefly good when released, but she never had a thing for meta, now her stats are very low, and she only works in one scenario: having a maxed red skill and being paired with Fozzie. Not really big of a window for herâŚ
The Refresh
Base stats
- Basic damage increased by 200%
- Skill power increased by 100%
- HP increased by 200%
Poor, Unfortunate Souls
- Increased Hex duration to 10 seconds
- Increased damage by 200%
- Increased Stun duration to 7 seconds
On The Hook
- New: This skill now affects all enemies
- Increased Energy remove to 300
- New: Ursula steals up to 2 buffs from each enemy
Ruler of All the Ocean
- Increased damage by 300%
- New: This skill now steals 200 energy from each enemy damaged
Something For Nothing
- New: Enemies without Hex gain 30% less energy from all sources
A Trifle Toll
- Increased Hex extension to 5 seconds
- Increased Skill Power gain by 50%
- New: Ursulaâs Hex from ââPoor, Unfortunate Soulsââ now bypass Hardy Stacks
- Increased Additional Stat Boosts by 50%
Hades Disk
- Increased Skill Power by 200%
- Increased Energy distribution to 50% per star
- New: Every 4 seconds an enemy without Hex loses 60 energy, this energy is granted to Ursula and allies, if all enemies are Hexed Ursula and allies gain 100 energy (+60 / +100 per star)
Tia Disk
- Increased Skill Power by 150%
- Increased Energy per Control ally to 80
- New: Ursula and control-role allies have 15% more energy gain (+15% per star)
Kevin Flynn Refresh
Kevin Flynn⌠can just stand around as he does nothing.
The Refresh
Base stats
- Basic damage increased by 200%
- Skill power increased by 200%
- HP increased by 250%
Power Cleanse
- Increased damage by 500%
- New: This skill now applies 2 stacks of Hardy to allies
Weakest Link
- Increased healing by 300%
- Increased damage by 300%
- New: Kevin now targets both ally and enemy at once with this skill
- New: If the target is an ally it will now gain 5 stacks of Hardy
- New: If the target is an enemy it will now lose all buffs and gain 5 stacks of Weakness for 10 seconds
Data Shield
- Increased shield HP by 300%
- New: This skill now applies a shield to all allies
Admin Privileges
- Increased reality by 900%
- New: This skill now grants armor equal to the new reality amount
- New: Kevin now gains full immunity to all negative effects
Increased Broadband
- New: Whenever Kevin ignores a debuff, Kevin and his allies gain 80 energy
- New: For every 3000 energy gained by a team Kevin and his allies gain a stack of Hardy
- Increased Additional Stat Boosts by 100%
Quorra Disk
- Increased skill power by 500%
- New: When a shield is removed, destroyed, or its duration ends, Kevin and allies heal X HP
- Increased shield HP to 70% per star
- Increased chance to avoid disables while shielded to 100%
Baymax Disk
- Increased healing by 1500%
- New: Kevin and allies gain X Skill Power every 5 seconds
- New: Kevin to the addition of starting energy the same amount of energy is granted to him every 5 seconds
Can you also make it target both the weakest ally and the weakest enemy?
And the answer is⌠yes.
Launchpad Refresh
1⌠2⌠3!!! Time for a flight⌠with a high chance of crashing!
Yep, falling on tier lists⌠poor Launchpad just doesnât have⌠what it takes to be useful in any situation.
The Refresh
Base stats
- Basic damage increased by 300%
- Skill power increased by 200%
- HP increased by 300%
Flare Up
- The supply crate now both heal and grants energy at the same time
- Increased healing by 300%
- Increased energy granted to 400
- Increased blind duration to 12 seconds
Fiery Crash
- Increased damage by 500%
- Increased stun duration to 8 seconds
Autopilot
- The heal now fully recovers Launchpadâs HP instead of granting an amount of HP
- Increased basic damage to allies by 200%
- Increased blind duration to 12 seconds
- New: Launchpad cleans from all debuffs and becomes invincible for 5 seconds
- New: This skill automatically triggers once Launchpad falls to 50% HP and becomes invincible until he completes animation and buffs are given as they should
Smooth Landing
- Increased Max. HP to allies by 200%
- New: Alliesâ Max. HP is increased by X every time a blind is applied to enemies
Flying in to Fight
- Increased duration of invincibility to 8 seconds
- Increased basic damage and skill power to allies by 200%
- New: Once per wave when Launchpad reach 0 HP he uses ââAutopilotââ again, this use of the skill cleans debuffs from all allies and they gain 3 stacks of Hardy
- Increased Additional Stat Boosts by 150%
Hiro disk
- Skill power bonus now works on all allies and is increased by 50%
- Max HP bonus now works on all allies and is increased by 50%
- Increased stun length to 30% per star
- New: All allies heal 2% of their Max. HP per star whenever they damage a stunned enemy
DW disk
- Increased basic damage by 100%
- Increased armor by 150%
- New: All heroes gain 25% of their Normal Crit as bonus Fantastic Crit while they are dealing Fantastic Damage instead of Normal Damage with their basic attacks (+25% per star)
Syndrome Refresh
That is you, Syndrome, youâre just lame.
The Refresh
Base stats
- Basic damage increased by 200%
- Skill power increased by 200%
- HP increased by 200%
Zero-Point Energy
- Decreased duration of the stuns to 10 seconds
- New: When the closest enemy is stunned, the stun ignores its tenacity and evasion
- New: Syndrome steals all energy that was blocked on stunned enemies by this skill
- New: Syndrome gains 100% attack speed and decreases tenacity and evasion of all enemies by 50% when he uses this skill again while there is an enemy stunned by this skill
Probe Scan
- Increased damage by 300%
- Increased study duration to 12 seconds
- New: This skill deals 200% more damage against studied enemies
Propelling Force
- Increased damage by 300%
- Increased stun duration to 13 seconds
- New: As the enemy passes through the other enemies its negative effects are applied to these enemies and its duration is 10 seconds
Energy Stun
- Increased stun duration to 8 seconds
- New: Whenever an enemy gets stunned Syndrome and his allies gain 60 energy
- New: Knocked back enemies are stunned for 3 seconds
Self-Made Super
- Increased study duration to 15 seconds
- Increased damage by 300%
- New: When a studied enemy gets stunned they lose 20% of their Max. HP
- Increased Additional Stat Boosts by 150%
Yzma disk
- Increased skill power by 100%
- Increased Max HP by 200%
- New: When slowed enemy damages Syndrome and his allies they lose 50 energy per star
Magica disk
- Increased skill power by 100%
- Increased armor lose by 150%
- Increased stun duration on studied enemies to 30% per star
- New: Whenever Syndrome and his allies study an enemy they steal 30 energy from them per star
Phase 5 is completed!
and just like last timeâŚ
The next Refresh Concept can be chosen by you!
[This post is wiki]
Write the name of the hero which you think deserves a refresh, and still havenât got a refresh concept in this thread
If the name already appears, write it down again, the name of the hero which appears most will be the âwinnerâ.
- Maximus
- Aladdin
- Belle
- Miss Piggy
- Gonzo The âNot So Greatâ
- Rex
- Jasmine
- oogie boogie
Banned Heroes: Dash, Wasabi, Quackerjack, Hamm, Mr. Big, Swedish Chef, Claw, Sheriff, Kermit, Shego, and all heroes which already got refresh in-game.
so this is⌠a tieâŚ
pick. pick!!
- Maximus
- Aladdin
- Belle
- Miss Piggy
- Gonzo
- Rex
- Jasmine
- Oogie Boogie
0 voters
Gonzo Refresh
Where to begin with this Muppet⌠oh yeah, he is bad, very bad. Even âwinningâ on both pollsâŚ
With less HP than Ralph, weak attacks, slowness, and just not working as the partyâs tank hero he really needs some medical help⌠from PB and receive a good refresh, and by good, it means like Shankâs one, not Basilâs which was just terrible.
The Refresh
Base stats
- Basic damage increased by 300%
- Skill power increased by 300%
- HP increased by 300%
Chicken Run
- Increased damage by 300%
- Increased stun duration to 8 seconds
- New: This skill now removes X Reality from all enemies for 10 seconds
My Next Act
- Increased damage by 300%
- New: This skill now removes X Armor from damaged enemies for the remainder of the wave
- New: This skill now applies 3 stacks of Weakness
Raise the Stakes
- Increased Shield HP by 500%
- Increased Shield duration to 8 seconds
- Decreased number of chickens to gain the shield to 5
- New: Gonzo now gains 100% of all the Armor and Reality removed by ââArmor Decreaseââ and ââReality Decreaseââ Debuffs on enemies
Gonzo the Great
- Increased damage reduction to 0.8%
- New: Shielded Gonzo is immune to all Crits
- New: Gonzo cleans himself and gains invincibility for 4 seconds for every 20% of his Max. HP missing, can be used 5 times per wave.
Talent Search
- Increased heal by 300%
- Decreased number of basic attacks for stun to 2 and increased stun duration to 6
- New: ââMy Next Actââ now stuns for 5 seconds
- New: Gonzo receives 50% less damage from all sources if an enemy is stunned, Gonzoâs Armor and Reality is increased by 100% when a stun expires on an enemy for 7 seconds
Duke Disk
- Replaced Basic Damage lose on Support Enemies with Enemies with an Increased Attack and Movement speed and increased its value by 50%
- Increased Basic Damage on Damage allies by 100%
- New: Gonzo and allies increases Max HP per disk level
- New: Enemies with an increased attack and movement speed deal 10% less damage (per star disk; up to 50%) to Gonzo and allies
Launchpad Disk
- Increased Max HP by 500%
- Increased Skill Power by 100%
- Increased Shield HP of all shields to 30% per star
- New: While Gonzo is shielded he grants 30% (per star disk; up to 150%) of his Armor and Reality to all allies
- New: Whenever Gonzo or an ally is shielded they become Invincible for 0.3s per star, once every 4 second on the ally
Chips doesnât cost the same. And thatâs one really big difference. You canât even pretend thatâs the same difficulty to get a red skill maxed out in an old character than in a new one. The same is true for the mods, even if you use another hero chips to upgrade the mod, 100 chips of a new hero is expensive.
After the Kim Possible fiasco I wouldnât trust any of the PB refresh. When you change the skill you may disrupt the mod that you already gave them. I personally lost a relatively good hero when they changed the mechanics of the skill. Since currently there is no way to remove the upgrades used on mods this is a very delicate subject.
I understand that many of the oldest heroes are basically useless, but which would be the point to upgrade a new hero if a starting hero is exactly as strong as them? Why would anyone invest in a new hero when you have an obvious disadvantage. Fighting against heroes that have been around for more than 3 years ago?
Why did you respond to this⌠here?
Same amounts.
for sign-in, yes.
but lately they are all bad anyway.
⌠and this is bad that you donât need to spend resources for new heroes because older ones are just working fine.
Sound like a balance.
Kira suggested maybe because of new people in PBâs team the newer heroes are just⌠bad, like Gadget, and some RS/disk bonuses are just too small for them.
But from Y6 the badges given to heroes make no sense⌠really sad.
Hey
Jack Skull needs to be next
Oh yeah, last time I checked there are like 2 or 3 new heroes every month including the sign in, and none of them are available in the stores/elite campaign right away. You canât find a single chip of the arena/coli hero weeks after the season ends. Not all of them are bad, and we could even argue that maybe all of them are good for specific teams.
This is a Freemium game. They need us (or at least some of us) to spend real money to keep it alive. What would be the motivation for older players to invest in new heros if their older are just doing the job? I see the upside for new players, which is important because the game also needs new players, but why I would invest time of money if the initial hero is as powerful as the brand new? Because I like him?
This is a real issue! I completely agree with this and is the same for some of the yellow skills trigger actions and bonuses. They simply donât make sense.
This is a Disney game, so the reason for investing in new characters is patently obvious: The characters themselves. This isnât just Random Gacha #2819 where the characters are all no-name waifu-bait. These are Disney characters, from classic Disney films and TV shows (and new stuff, too, I guess). Youâre not pulling for Vinny because heâs a ranged burst DPS with increased energy generationâyouâre pulling for Vinny because you thought he was funny in that movie you loved as a kid but no one else seemed to care about.
(Also Refreshes that make the refreshed character relevant can be a very good source of income, since if someone like Shank becomes very much viable, youâll then seek out Shank deals and buy Stamina to rank up Shank, and sheâll eat up as much $$$ as any new hero would.)
Speak for yourself buddy, Iâm pulling Vinny for his speed counter and the insane amount of damage he delivers, not everyone playing the game is a Disney hardcore fan. I do realize that there are fans of the franchise, and some of them also play this game in a more serious way, but you just have to take a look to arena/coli/war formations to realize that ultimately usefulness is a big factor to invest in a character.
As I said before, any player who has been playing this game constantly for at least a year probably has a six star shank already and maybe 500 chips (shank is a particular bad example of r your case, because she doesnât even has a relevant friendship that could tap in your saved chips). So no, you wonât spend the same amount of cash to get a 270, Y7, 6 star Shank instead of a Vinnie of the same level.
That is a very strong assumption.
From this point onwards likely not. Historically, I would say it is the same.
Enlighten me, please. I must be skipping something. Because I canât find any constant source of chips for Vinnie, if I open the get more chips only says diamond crates. But if I do the same for Shank I can find 2 different locations in the elite campaign. So how do I get the same amount of chips for Vinnie at the speed I could get for Shank? Because I know that even if I open diamond crates, there is a chance Iâll get Shank chips also⌠So, please, explain me how I get 5 chips for Vinnie (edit: or any of the new heros for that matter) daily using 120 stamina only.
Not entirely true. While yes you can get him from Diamond Crates (and oh boy, PB now gives loads of Diamond Crates at selected contests´ progress rewards), you can also find him in Yellow Team Crates and Damage Role Crates from Prize Wall.
Also, Vinny will be available in Shop in November.
So, if I open letâs say 100 diamond crates, I could get let say 5? 10? Vinnie chips and none for Shank?.. youâre right I got tons of them I could even try a couple of times just to prove my point. Because thatâs the only real source available, I canât rely in red/damage crates because I only get some of those for money deals and the wall prize. And youâre acting like there is no chance of getting Shank chips in the same fashion (diamond crates, blue crates, tank crates)âŚ
So the answer is no, you canât get 5 daily chips for vinnie for 120 stamina. And anyone would have to wait until November to buy his chips, but still wonât cost you 120 stamina.